SiegeIV Bug's, Nag's and Complaints.. and IDEAS! - Page 30

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  1. #291
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by Icehammer View Post
    Maybe the spawn protection doesn't work at all and when you killed him, he respawn in their nuke place and BOOM! free ru for just kill a single player.
    Maybe is that, maybe not, idk, but i can imagine another thing like that
    Lmao that would be very unfortunate! xD


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  2. #292
    Moderator .seVered.]['s Avatar
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    Something is killing my DirectSound focus ...

    Click image for larger version. 

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    - - - Updated - - -

    This morning .. suddenly everything's graphic image was missing the outline .. and everything INSTA spawned..


  3. #293
    Whicked Sick Chamberly's Avatar
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    Did you update (again, new one) the XC GE and see if it still does the same?


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  4. #294
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Chamberly View Post
    Did you update (again, new one) the XC GE and see if it still does the same?
    Update?Hmmm... the thought never occurred to me since the server automatically sends me the files if they are newer than mine ... right? What version do you have? Then I will know if I have the right one

  5. #295
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by .seVered.
    [;112773]Update?Hmmm... the thought never occurred to me since the server automatically sends me the files if they are newer than mine ... right? What version do you have? Then I will know if I have the right one
    Nothing sent from server. This is something you get manually and install it manually. Check on the link I sent you ages ago... it's on UT99.org.


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  6. #296
    Rampage skaarj_dulog's Avatar
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    Quote Originally Posted by .seVered.
    [;112745]This morning .. suddenly everything's graphic image was missing the outline .. and everything INSTA spawned..
    That happens in leech games, if there are more than 1500 builds on map
    Just destroy some of enemy builds (since nukes build instantly its not such a hard thing) and bug will dissappear




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  7. #297
    Whicked Sick Higor's Avatar
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    SiegeNative was temporarily taken off, which is why some bugs came back.
    Hopefully it'll be back...

    In the meantime, LCWeapons being worked on.
    Check first post for updates.
    ------------------------------------- * -------------------------------------

  8. #298
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Chamberly View Post
    Nothing sent from server. This is something you get manually and install it manually. Check on the link I sent you ages ago... it's on UT99.org.
    MANUALLY! I can't do MANUALLY (too old) . . . besides .. I got peeps to do that manually​ thing for me *wink.

  9. #299
    Whicked Sick Higor's Avatar
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    The position advancer is being reworked so that the player's own projectiles don't hit during advancement.
    Basically they'll only be displayed ahead, but their real physics will be processed as usual (as if 0 prediction).

    This should get rid of the bad rockets visual where you see them explode where they shouldn't.
    For speed reasons only the player's projectiles will use this, so you may see weird explosions from stuff fired by other players.

    Then we have the dummy shockball the client fires, it does nothing but you see it fired earlier than the server sends you the real shock ball.
    It works like this:
    - Hit alt-fire.
    - Based on prediction cap, you'll see a dummy shockball spawned on your client. (can be instant!)
    - When the real shockball arrives (delayed by ping), the dummy shockball replaces itself with the real one.
    - Dummy shockball is removed and real shockball continues from where the dummy was.
    So basically, the client still has zero authority (no exploiting) BUT aiming a combo is way easier than ever before.
    Of course, prediction has to be enabled but it pretty much works out seamlessly.
    Moving combos are going to be a thing with this build.

    Issues:
    When the player fires in the middle of a very quick turn, there's an angle discrepancy. It's as if the server was some times one frame behind.
    I suspect the movement buffering (to avoid sending a move on every frame) has something to do.
    ------------------------------------- * -------------------------------------

  10. #300
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by .seVered.
    [;112807]MANUALLY!
    Yeah it's here. You done it before, you can do it again. https://ut99.org/viewtopic.php?f=34&t=5624


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