SiegeIV Bug's, Nag's and Complaints.. and IDEAS!

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  1. #1
    Moderator .seVered.]['s Avatar
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    SiegeIV Bug's, Nag's and Complaints.. and IDEAS!

    You know where you are and you know what to do ...

    Higor's edit:
    Currently known bugs
    - Use non tickrate dependant timers on Item spawner.
    - Jammers appear to bug some doors when destroyed, have new jammers fix doors if this happens.
    [DONE-0027]- Super Booster tends to fire twice for laggy players.
    - Constructor should not switch categories when it's being put down.
    [DONE-0026]- Base ASMD Pulse Rifle should use 'jolted' damage type.
    [DONE-0026]- Fix increased Ripper damage on distant Core due to flawed weapon-check implementation.
    [DONE-0026]- Fix translocator teleport.
    [DONE-0026]- Spawn protection timer should consider player's fire input instead of just ammo counter, supplier should reduce timer as well.
    - Fix spammable binds.
    [DONE-0026]- Fix Teleporter crash.
    [DONE-0018]- LCWeapons: Log spam on position advancer.
    [DONE-0018]- LCWeapons: Position advancer not reliably initializing.
    [DONE-0018]- LCWeapons: Fix double enforcer priority.

    Features that might make it in
    - Minishield to use XC_Engine's sphere primitive.
    - Forcefield to use XC_Engine's sphere primitive (hollow shell mode).
    - Mine triggers to use XC_Engine's sphere primitive.
    [DONE-0027]- Bring back DashPad in a slightly different format (Sonic!)
    - Add RU networth graph, RU generated (minus item) and Economic damage stats.
    - XC_Engine: add extra netcode variable that lets buildings control wether they should do variable updates on open connections.
    - LCWeapons: Display commands in the player's screen using the HUD mutator.
    - LCWeapons: Add Unreal1's rifle and automag.

    Projects:
    https://github.com/CacoFFF/LCWeapons-UT99
    https://github.com/CacoFFF/SiegeIV-UT99
    Last edited by SAM; 01-08-2017 at 11:26 AM.

  2. #2
    Whicked Sick Chamberly's Avatar
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    Suggestion to make an alias-interchangable keybind for those who complain about such build keybind build something else in different version.
    Like FindGameVersion.RC... and let it use the actual scan to build such thing... compatible with each version. Not sure how this going to go tho, either client side or an additional server download or what. This is all I get for getting bugged.


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  3. #3
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    My UT crashes almost all times when public server changes the map.
    This issue started after the update for 0018. In pug server this not happens


  4. #4
    Moderator .seVered.]['s Avatar
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    Overtime issues and Altering the progression of the MidSpawn Item list.

    Overtime issues and Altering the progression of the MidSpawn Item list, based on what the conditions of the game currently are when the midspawn event occurs. Such that .. well here's a discussion about it from IRC.

    Code:
    [00:27] <seVered> actually
    [00:27] <seVered> that brings to mind a very interesting idea
    [00:27] <seVered> what if .. say after so much time ... if a match goes to overtime...
    [00:27] <@Cham> and?
    [00:28] <seVered> say after 20 minutes.. the mid spawn items change to something else
    [00:28] <seVered> like ALWAYS nukes for a while
    [00:28] <@Cham> holy nukes
    [00:28] <@Cham> holy flipping nukes.
    [00:28] <@Cham> rofl
    [00:28] <seVered> or ONLY certain items .. instead of the whole list
    [00:28] <Ciro`> why in OT games it starts by 26 minutes? (seen last day in niven)
    [00:28] <@Cham> so how about
    [00:28] <seVered> and after 40 minutes ... NOTHING but nukes spawn in the mid
    [00:29] <seVered> actually, that idea could be exanded even better... say that the mid spawn items have a 'variable' selection of choices that it picks from to post a midspawn item from.
    [00:30] <seVered> that they weigh conditions of the match to choose the item to spawn AGAINST

  5. #5
    Killing Spree Skarn's Avatar
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    Quote Originally Posted by Chamberly View Post
    Suggestion to make an alias-interchangable keybind for those who complain about such build keybind build something else in different version.
    Like FindGameVersion.RC... and let it use the actual scan to build such thing... compatible with each version. Not sure how this going to go tho, either client side or an additional server download or what. This is all I get for getting bugged.
    selectbuild exprocketcannon|buildit

    This works in multiple versions, atleast for me.

    Oh and 1 question (mostly for Higor), when i type in setmode 3 in console and look at my constructor, it says Retrieve Orb, couple of moments later we summoned the orb and when we picked it up it says Deploy Orb on the constructor, and we saw that its deployable on base cores (havent tested on other buildings), so you planning to make an Onslaught-type siege with power orbs? I'd love to see it complete tbh.

  6. #6
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by HIGH[+]AdRiaN View Post
    My UT crashes almost all times when public server changes the map.
    This issue started after the update for 0018. In pug server this not happens
    Hmmm, well it's a good policy to audit your INI files first thing whenever you are having engine failures. If your user.ini file or your UT.ini files is corrupted, these kind of GPF crashes can occur very often. Beside's, a regular review of your INI files is always helpful to update things that you might 'think' about changing while your playing, but don't get around to it because the action is so damn fast... you don't want to die or lost the match and put it off.

    This will be easier to do when the @Higor's Development Journal (commonly known as 'Release Notes') get's posted and I can update the Player's Guide and the Keybind Guide with the latest and greatest ways to interact with your weapons, your Keyboard, and Mouse.

  7. #7
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by NECRIS View Post
    selectbuild exprocketcannon|buildit
    Yeah that's mostly work but not all peoples use it, that's why they are noob and use setmode instead... even I made a siege keybinder based on selectbuild and all.

    I love the orbs. Remember this session @.seVered.][? @jay22?


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  8. #8
    Administrator |uK|chiseller's Avatar
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    Quote Originally Posted by HIGH[+]AdRiaN View Post
    My UT crashes almost all times when public server changes the map.
    This issue started after the update for 0018. In pug server this not happens

    Paste your UT log

  9. #9
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Quote Originally Posted by |uK|chiseller

    WTF

  10. #10
    Moderator |uK|kenneth's Avatar
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    aahhahaha wtf that's so akward!!!

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