SiegeIV Bug's, Nag's and Complaints.. and IDEAS! - Page 26

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  1. #251
    ~Goddess~ |uK|fleecey's Avatar
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    It happens in Niven once but long time ago

  2. #252
    Whicked Sick Higor's Avatar
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    For the disappearing nuke thing, one workaround would be to spawn the explosion if the rocket doesn't.
    It's basically skipping a step but w/e.

    I'll get to round 2 with SiegeNative and add new hooks.
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  3. #253
    Whicked Sick Higor's Avatar
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    Commit #7 of SiegeNative is up on the server.
    http://www.unrealkillers.com/showthr...410#post111410

    @|uK|B|aZe//. the nuke bug should be gone forever.

    @SAM the timing results immediately showed decent speedup.
    ClarionUltimate (CLI=22):
    - ACT=~1.2 (was ~2.5)
    - NET=~5.5 (was ~6.5)
    Feel free to change slots to 24.
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  4. #254
    ~Goddess~ |uK|fleecey's Avatar
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    I'm not sure anyone else seen this problem, but me, seabass and others were playing some command map and Kate bush made a supplier but supplier didn't load, it was done right away... How is this possible?

  5. #255
    Whicked Sick Higor's Avatar
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    If I were to guess... it was still constructing in server, but for some reason the clients were seeing it complete.
    Did it start loading after 30 seconds?

    BTW, lots of server lags and packet loss lately, dunno what's with NFO's lines but it's likely that loss of information caused this.
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  6. #256
    Dominating seabass's Avatar
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    Quote Originally Posted by |uK|fleecey View Post
    but me, seabass and others were playing some command map and Kate bush made a supplier but supplier didn't load, it was done right away... How is this possible?
    Yeah, it was weird. The map was CTF-BlueCommandX4.
    I made a video:

  7. #257
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    Teleporting is failing when the disc is near the ceiling. In previous siege versions and UT default trans this does not happen

  8. #258
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by HIGH[+
    AdRiaN;111419]Teleporting is failing when the disc is near the ceiling. In previous siege versions and UT default trans this does not happen
    If you tried to spawn halfway into the ceiling.... that'd be crater of death.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  9. #259
    The Big Ticket Moskva's Avatar
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    Idk but in simplex id open the door, shoot the trans, disappear, have to shoot it again and by then im dead getting shot by like 6 people, also If the disc is stuck like in the corner above the core room wont be able to use it unless its activated before touching a wall, based on what Adrian says looks like If it touches a structure then the trans simply wont work, or at least how it used to
    Season ranks: MLSG - #45 Semis, MLSG II - #38 Finals, MLSG III - #34 Finals, GU.Siege - #32 5th Place, IST - #11 CHAMPION

  10. #260
    Whicked Sick Higor's Avatar
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    Trans wasn't touched since RC15, except for being droppable.
    On the door+trans thing, maybe you were that unlucky dude that got his trans module crushed by the door (is that even possible?)

    Regarding transing onto ceilings, isn't it default behaviour? If the player can't fit into the destination then teleport is denied.
    The translocators always had 2 teleport locations:
    - Module location when flying.
    - Module + (0,0,40) when in ground.

    Note: since LCWeapons has the position advancer running in the public server, your own projectiles appear a bit 'ahead' too.
    So if your ping is below the advancer's ping cap you will translocate to the exact point you see the translocator when you alt-fire.
    If anything needs to be fixed, is the position advancer that randomly decides to not properly boot up when you connect.

    - - - Updated - - -

    Ok, compared both translocators and indeed it's happening.

    - - - Updated - - -

    Ok, bug was found.
    Will tackle this on SiegeNative.
    Last edited by Higor; 04-26-2016 at 11:05 AM.
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