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  1. #1
    Dominating RTG`'s Avatar
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    why the fuck is RU stuck

    Someone just told me when you kill people in sup (even with nuke???) your RU stops? Is this intentional? @Higor @|uk|chissler



    I raged so much of the RU loss fucking shit..

  2. #2
    ~Goddess~ |uK|fleecey's Avatar
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    I think this been forever, even in public, but shouldn't be too long in pug I guess

  3. #3
    Moderator |uK|kenneth's Avatar
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    yeah its been like this for quite a while now if not (2 years) higor implemented this to prevent people to sup spam you can find it back in one of his threads about updates.

  4. #4
    Whicked Sick Higor's Avatar
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    Take a closer look, it wasn't your nuke.
    It was Jigsaw's rocket cannons.
    ------------------------------------- * -------------------------------------

  5. #5
    Dominating RTG`'s Avatar
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    Quote Originally Posted by Higor View Post
    Take a closer look, it wasn't your nuke.
    It was Jigsaw's rocket cannons.
    Rofl Jigsaw hating your post.. But how did you spotted Jigsaw's RC in the video I just can't see it anywhere. And the RU stopped before Jigsaw made Multy kill?

  6. #6
    Whicked Sick Higor's Avatar
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    Alright, reconstructing events a bit better by looking at the HD video:

    - You nuke, kill 4.
    - 4 Respawn and hit sup.
    - Rocket cannons are yours.
    - Jigsaw nukes and switches to flame, gets 3 kills.
    - Jigsaw kills Blaze with a shock rifle.
    - Adrian kills Blaze with a shock rifle.
    - Possibly any other kills that might have come during the downtime.

    Your three initial kills don't count because ppl weren't supplying.
    Then we have up to 5 highly probable kills in Supplier.
    RU stops at 24:25, restarts at 23:24. That's 59 seconds of downtime.

    The 'DeniedRU' incremented per kill is:
    Team Size * 5 * Core Level, so we're talking about 125 global RU per kill in a 5v5 Pug.

    The core distribution rate is 10hz (not TIW), the amount is:
    [ Max[0.05, (10-TeamSize) * 0.05] + Core Level * 0.85 ] * RuMultiplier(profile based) * 0.05
    Considering TeamSize and Core Level are 5, RuMultiplier is 1:
    [0.25 + 5 * 0.85] * 1 * 0.05 = 0.225 RU per timer
    Without knowing the server's tickrate, we can assume that every timer event runs every 0.105 second (9.5 hz), giving us an increment rate of:
    - 2.137 RU/s per player.
    - 10.69 RU/s to all team.
    A single kill means 125 team RU lost, which takes 11.7 seconds to recover from.
    Now divide 59 / 11.7, result is 5.04 kills.
    The error comes from the non-TIW timers the buildings run, but that pretty much solves the mistery.
    ------------------------------------- * -------------------------------------

  7. #7
    Killing Spree jANOSIK's Avatar
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    I think you lost ru when you made 4 rc.
    Last edited by jANOSIK; 07-06-2015 at 07:37 PM.

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