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  1. #1
    Dominating RTG`'s Avatar
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    Butchered thread remake (old thread got deleted)

    There was a scam guy that spammed whole bunch of threads and I think someone (fleece) removed them all but deleted some of our good threads including the butchered one.. So I will remake a new one (sigh). This is where we left off:

    Fixed sliders:


    video example:


    download link:

    CTF-Butchered][SIEGEDv666.unr
    fugley.utx (texture pack)
    Last edited by RTG`; 07-09-2015 at 05:41 PM.

  2. #2
    Moderator |uK|kenneth's Avatar
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    i don't like the slides outside base. except the ones from mid.

  3. #3
    The Big Ticket Moskva's Avatar
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    Agree with kenneth

    Is it my idea or the map is a lot more darker now
    Season ranks: MLSG - #45 Semis, MLSG II - #38 Finals, MLSG III - #34 Finals, GU.Siege - #32 5th Place, IST - #11 CHAMPION

  4. #4
    Killing Spree Skarn's Avatar
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    The dodges were possible before aswell, but I guess this makes it easier.

  5. #5
    Dominating RTG`'s Avatar
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    Quote Originally Posted by |uK|kenneth View Post
    i don't like the slides outside base. except the ones from mid.
    Well in my view Is just better and faster map connectivity, no one will bump in them or anything. I don't want to force you to play on this map change if its not liked so I can remove them np.

    Quote Originally Posted by Moskva View Post
    Is it my idea or the map is a lot more darker now
    I edited this from zac's fix and it seems that he changed the lights. I talked with him and told him to change back to the old light settings of the map. When he finally makes that (hopefully soon) we can remove those 3 sliders outside the base if they are not good.

  6. #6
    Administrator |uK|chiseller's Avatar
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    Not liking it at all.
    First, the easy dodges defeat the purpose of having a booster. Not a big deal though.
    What's really bothering me is the textures and the lights. There was absolutely no need to change the textures and the lights. Now it looks as plain and boring as aleria, which is the biggest issue I have with the map.

  7. #7
    Dominating RTG`'s Avatar
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    Quote Originally Posted by |uK|chiseller View Post
    defeat the purpose of having a booster
    You can't tell me that these old sliders were not intended to be used like that, because they are and all the jumps I did in the video were 100% possible in the original Butchered but in calm singleplayer walktrough.. You will barely even make them in a serious pug game with high ping and pressure from your opponent.. Your booster gets killed every time someone nukes low and you have to spend 200 RU each time just for that? Making the dodge jumps easier on the sliders is the best alternative for that.


    Quote Originally Posted by |uK|chiseller View Post
    What's really bothering me is the textures and the lights.
    I don't know what zac touched on the lights so I'm not bothering with it until he decides to fix it.. If he is lazy to do it then idk.
    Last edited by RTG`; 07-10-2015 at 11:31 AM.

  8. #8
    Whicked Sick 'Zac's Avatar
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    - Took out sliders outside of base, low where Kenneth said it was bad
    - Changed wall textures back to original
    - Took out team color lights
    - Made light radius' bigger and brighter
    - Still do not know what to do about the sliders in base and mid. i dont know if we're keeping them or not so please make up your minds
    new version https://www.mediafire.com/?071ltcg4vgp6w2i

    Last edited by 'Zac; 07-10-2015 at 12:38 PM.


  9. #9
    Moderator |uK|kenneth's Avatar
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    leave em as it was before?

  10. #10
    Killing Spree Provocation's Avatar
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    Did the Mapper've ever been that one can as high dodgen? I do not think that there is a fix. previously it was possible now it is only noobiger xD. it's a CTF Map No Bt map where there must be Abbreviations.
    You could make it impossible to dodg up. then who is a fix for me. Sorry, I am perhaps the only one of it looks like this. You know. sorry for my bad English xD

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