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  1. #191
    Whicked Sick UT-Sniper-SJA94's Avatar
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    The bots change size while they move around the map:

  2. #192
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Flags will be in this game:

  3. #193
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Bots now grab and cap flags:


  4. #194
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Changed it to blood red color.

  5. #195
    Whicked Sick UT-Sniper-SJA94's Avatar
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    I've upgraded this game to use the Pointer Lock API, which will allow me to implement mouse sensitivity options, so people with high/low dpi mouses don't have to be at a disadvantage, this also makes the mouse input much more responsive than the previous method I used.

  6. #196
    Whicked Sick UT-Sniper-SJA94's Avatar
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    I need to change this lol:


    - - - Updated - - -

    When being lazy amkes you do more work



    - - - Updated - - -



    - - - Updated - - -

    Finally finished the scoreboard

  7. #197
    Whicked Sick UT-Sniper-SJA94's Avatar
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    - - - Updated - - -

    Second preview video: (video looks laggy for some reason)


  8. #198
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Loque is botting...

  9. #199
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Added bot taunts, text messages, still need to do the static effect for the faces:



    - - - Updated - - -

    The famous noob has returned:





  10. #200
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Getting closer to finishing the game code, will soon start on the menus, and settings users can change.



    - - - Updated - - -

    Just a quick comparison file size between spawn kill 1 and 4:

    Spawn Killer 1: 897 Lines finished.
    Spawn Killer 4: 4432 Lines of code so far, still quite a lot of stuff I need to do, and havent even started on the utstats site.


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