The Once and Future RETARDED BALANCER. - Page 3

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  1. #21
    Killing Spree DontWorryBeHappy's Avatar
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    A few months ago I stumbled upon something in the AutoTeamBalancer.ini but forgot about it. Or maybe I posted it before?

    ATB readme.txt made me curious.

    Especially the standard values of

    MinSecondsBeforeRebalance=20
    bNeverRebalanceWhenTeamsAreEven=False
    ScoringMethod=2


    seem to be worth fiddling with.

    A lot of times the weaker team gets two players extra like 15vs17 or something like that. I think this is correct and not a fucking bug and thus should not be broken and forced into 16vs16. When I look up mutate strength extra... well, mostly I cry.

    --

    We are using ATB, right?

    Besides that I'm all for Mr @Higor and his new balancer. It cannot be worse than ATB.

  2. #22
    Administrator SAM's Avatar
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    Quote Originally Posted by DontWorryBeHappy View Post
    A lot of times the weaker team gets two players extra like 15vs17 or something like that.
    Clever apes on the pub server continuously "balance" teams. SO pretty impossible when they don't let the balancer do it's job.

  3. #23
    Whicked Sick UT-Sniper-SJA94's Avatar
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    There has been a bug for the last year or so, the balancer kills the second to last player who joined, and moves no one.

  4. #24
    Killing Spree DontWorryBeHappy's Avatar
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    Quote Originally Posted by SAM View Post
    Clever apes on the pub server continuously "balance" teams. SO pretty impossible when they don't let the balancer do it's job.
    Yeah, I know

    But I think bNeverRebalanceWhenTeamsAreEven=True is exactly what would prevent this. When the balancer thinks 15vs17 is even no manual !t override is possible or am I misunderstanding this whole thing?

  5. #25
    Moderator TimTim's Avatar
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    Some of those settings don't work correctly at all lol.

  6. #26
    Administrator SAM's Avatar
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    !T is separate and a nexgen function. Which is why @Higor's teambalancer totally overrides it.

  7. #27
    Killing Spree DontWorryBeHappy's Avatar
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    Ok, thought it was worth a try since the description of the variables seemed so straightforward...

    I'll take a look at it at GitHub then and hope for a release in the near future

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