User Tag List

Results 1 to 5 of 5

Thread: NetRateMod

  1. #1
    Dominating medor's Avatar
    Join Date
    Sep 2013
    Posts
    454
    Country:

    NetRateMod

    Hi

    It come with SiegeIV_0020 .... dose it work with all mods or only siege or other XC mods?
    Is it modify the ini player once out of the server?

  2. #2
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    NetRateMod affects the server's update rate of pawns, (players, monsters, etc).
    It's best used with extremely high tickrate servers (100-120 TR) while keeping update rates from hogging the bandwidth, based on player count.
    Doesn't modify a single ini and client doesn't need the package.
    ------------------------------------- * -------------------------------------

  3. #3
    Dominating medor's Avatar
    Join Date
    Sep 2013
    Posts
    454
    Country:
    It seems perfect to adapt the performance of the server based on the number of players and other pawns.
    If you start a map with 4 player and other come after for become 12 ...adaptation is automatic? In a monsterhunt map to? how delays? Lags at the adjust ?

  4. #4
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    That's exactly what it does, adjustments occur every 10 seconds... feel free to recompile using unrealed if you want a diff timer.

    Code:
    class NetRateModifier expands Actor
    	config( NetRateMod);
    
    var() config byte MinPlayers[8];
    var() config byte MaxPlayers[8];
    var() config byte PlayerRate[8];
    var() config byte SpecRate[8];
    var() config byte OtherRatePct[8];
    var() config bool bIgnoreSpectators;
    var() config class<pawn> OtherClasses[8];
    Quote Originally Posted by NetRateMod.ini
    [NetRateMod.NetRateModifier]
    MinPlayers[0]=0
    MaxPlayers[0]=3
    MinPlayers[1]=4
    MaxPlayers[1]=8
    MinPlayers[2]=9
    MaxPlayers[2]=13
    MinPlayers[3]=14
    MaxPlayers[3]=20
    MinPlayers[4]=21
    MaxPlayers[4]=30
    MinPlayers[5]=255
    MaxPlayers[5]=255
    MinPlayers[6]=255
    MaxPlayers[6]=255
    MinPlayers[7]=255
    MaxPlayers[7]=255
    PlayerRate[0]=100
    PlayerRate[1]=80
    PlayerRate[2]=60
    PlayerRate[3]=40
    PlayerRate[4]=24
    PlayerRate[5]=5
    PlayerRate[6]=5
    PlayerRate[7]=5
    SpecRate[0]=80
    SpecRate[1]=60
    SpecRate[2]=40
    SpecRate[3]=20
    SpecRate[4]=8
    SpecRate[5]=5
    SpecRate[6]=5
    SpecRate[7]=5
    OtherRatePct[0]=100
    OtherRatePct[1]=90
    OtherRatePct[2]=70
    OtherRatePct[3]=35
    OtherRatePct[4]=15
    OtherRatePct[5]=5
    OtherRatePct[6]=5
    OtherRatePct[7]=5
    OtherClasses[0]=Class'Botpack.StationaryPawn'
    OtherClasses[1]=Class'UnrealShare.ScriptedPawn'
    OtherClasses[2]=None
    OtherClasses[3]=None
    OtherClasses[4]=None
    OtherClasses[5]=None
    OtherClasses[6]=None
    OtherClasses[7]=None
    bIgnoreSpectators=True
    ------------------------------------- * -------------------------------------

  5. #5
    Dominating medor's Avatar
    Join Date
    Sep 2013
    Posts
    454
    Country:
    Is TF2 for windows can affects or can be affected?
    http://unrealtournament.99.free.fr/u...ickFix%202.rar

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •