UT99 Siege Keybinder v4

User Tag List

Results 1 to 7 of 7
  1. #1
    Administrator SAM's Avatar
    Join Date
    Jan 2011
    Posts
    8,296
    Country:

    UT99 Siege Keybinder v4

    Siege keybinder for UT99
    Attached Files

  2. #2
    Whicked Sick Chamberly's Avatar
    Join Date
    Jul 2012
    Location
    Vandora Temple
    Posts
    5,488
    Country:
    Info: A mod menu file for players to select key to set up a keybind for Siege gameplay.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  3. #3
    Moderator .seVered.]['s Avatar
    Join Date
    Jun 2011
    Location
    Near a River and Under a Bridge
    Posts
    2,125
    Country:
    Oh yes, I remember this mod; written by a local player ..can't remember which at the moment; however. I DO remember suggesting that he have the mod pre-load the EXISTING keys when it is started. It loads and every key is unassigned.

  4. #4
    Killing Spree DontWorryBeHappy's Avatar
    Join Date
    Feb 2013
    Posts
    144
    Country:
    I just dabbled with good old TacOps and there are some special keys assignable in the standard Controls menu (Night Vision, Buy Ammo, etc.). Can this be done in Siege or does such modification have to be client-side?

    Maybe the keybinder mod can be merged with the Siege code? Sometimes the bind structure changes and these changes would be reflected in Siege automagically?

  5. #5
    Whicked Sick Chamberly's Avatar
    Join Date
    Jul 2012
    Location
    Vandora Temple
    Posts
    5,488
    Country:
    The file is open source and you can work on it directly making your own mod menu with your own set of keybind you want to set up.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  6. #6
    Moderator .seVered.]['s Avatar
    Join Date
    Jun 2011
    Location
    Near a River and Under a Bridge
    Posts
    2,125
    Country:
    Quote Originally Posted by Chamberly View Post
    The file is open source and you can work on it directly making your own mod menu with your own set of keybind you want to set up.
    This would be a better plan than to integrate it into the mod; as there ARE other mods that people do play, which would make it useful for other purposes too.

    However; a command to show a list of the weapons and their associated names inside the mod would be useful.

  7. #7
    Whicked Sick Chamberly's Avatar
    Join Date
    Jul 2012
    Location
    Vandora Temple
    Posts
    5,488
    Country:
    Quote Originally Posted by .seVered.
    [;108366]However; a command to show a list of the weapons and their associated names inside the mod would be useful.
    They are based off from the Development Journal. Or another way is to make a new user.ini and list them all and see it.
    http://www.unrealkillers.com/showthr...ll=1#post86403


    http://irc.lc/globalgamers/uscript for uscript discussion.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •