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Thread: ctf-'z-lango

  1. #11
    Whicked Sick 'Zac's Avatar
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    thanks for the kind words frendz
    1. i mirrored it
    2. i added zones, supposedly it reduces lag and memory and all that through draw calls or something ( not me, from hourences - ' zoning ' http://www.hourences.com/tutorials-ue2-zoningocclusion/ ) idk @Higor
    3. added midspawn, nearly fucking forgot lol
    4. added ctf team signs mid so you know where to go
    5. the doors and lifts work perfectly, they won't close on you and stay open when youre standing there
    6. added screenshot
    7. straightened up some textures
    8. theres 95 pathnodes on each side
    Last edited by 'Zac; 07-01-2016 at 07:50 PM.


  2. #12
    Whicked Sick Higor's Avatar
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    I can make a final review if you wish.
    Looks decent for CTF so some items could be added

    - - - Updated - - -

    Those are cancer path nodes btw

    - - - Updated - - -

    Fixing the path network...

    - - - Updated - - -

    Elevator state changed from BumpOpenTimed to StandOpenTimed...
    ------------------------------------- * -------------------------------------

  3. #13
    Whicked Sick 'Zac's Avatar
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    Quote Originally Posted by Higor View Post
    I can make a final review if you wish.
    Looks decent for CTF so some items could be added

    - - - Updated - - -

    Those are cancer path nodes btw

    - - - Updated - - -

    Fixing the path network...

    - - - Updated - - -

    Elevator state changed from BumpOpenTimed to StandOpenTimed...
    whats wrong with the pathnodes? the elevators are also fine?


  4. #14
    Whicked Sick Higor's Avatar
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    Fixing red gate that doesn't open...

    - - - Updated - - -

    Adding items and weapons...

    - - - Updated - - -

    Adding defense points...

    - - - Updated - - -

    Fixed texture alignment on a couple of boxes...

    DL:
    https://dl.dropboxusercontent.com/u/58384316/UT99/Maps/CTF-z-Lango.7z
    And I didn't even rebuild BSP/Lights.
    Bots play kind of funky when they get boots and go for the mid item, but it's cool lol.
    ------------------------------------- * -------------------------------------

  5. #15
    Whicked Sick 'Zac's Avatar
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    Quote Originally Posted by Higor View Post
    Fixing red gate that doesn't open...

    - - - Updated - - -

    Adding items and weapons...

    - - - Updated - - -

    Adding defense points...

    - - - Updated - - -

    Fixed texture alignment on a couple of boxes...

    DL:
    https://dl.dropboxusercontent.com/u/...CTF-z-Lango.7z
    And I didn't even rebuild BSP/Lights.
    Bots play kind of funky when they get boots and go for the mid item, but it's cool lol.
    no no no no no bots lol


  6. #16
    Whicked Sick 'Zac's Avatar
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    nah nah nah higor if you want pretty bot path nodes and defense points and a higor version, you make your own version of my fucking map not put your bot bullshit on it and replace mine lol
    https://www.mediafire.com/?fwoasap46nbh19a @SAM dont use higor's use this one


  7. #17
    Whicked Sick 'Zac's Avatar
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    bump, 404 missing from server


  8. #18
    Whicked Sick 'Zac's Avatar
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    BUMP

    BUMP PLEASE https://www.mediafire.com/?fwoasap46nbh19a








    lift room

    left outside to mid


    left exit to mid

    right out of base, going mid


    one right exit to mid (garage)

    second right exit to mid

    right exits to mid

    that mid dodge slant, it tosses ur fatass pretty high

    that left tunnel i was explaining at the top

    top down, hard af to look at but here it is

    looking out low door

    left low, going to orange stairs from lift room

    right piston boost to high right

    looking into core room

    in core room, left entrance


  9. #19
    ~Goddess~ |uK|fleecey's Avatar
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    @SAM upload?

  10. #20
    Moderator |uK|ScReaM's Avatar
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    looks realy nice @SAM upload

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