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View Poll Results: Would nerfing mines be helpful?

Voters
36. You may not vote on this poll
  • Leave them the way they are

    15 41.67%
  • Limit the max number of mines

    13 36.11%
  • Nerf damage or require higher upgrades

    7 19.44%
  • Increase build time

    3 8.33%
  • Increase visibility

    7 19.44%
  • Increase cost

    4 11.11%
  • Don't pay out for nuke kills

    1 2.78%
  • Increase RU leeched from mines

    12 33.33%
  • Give mines a time limit or drain HP (must rebuild)

    2 5.56%
  • Limit number of mines per player

    6 16.67%
  • Apply limits only during overtime

    4 11.11%
  • Display effect on hit (Higor)

    6 16.67%
  • Make Rocket Launcher detection highlight it (Higor)

    9 25.00%
  • Reduce HP

    1 2.78%
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Thread: Mines

  1. #41
    Whicked Sick Banny's Avatar
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    Quote Originally Posted by Higor View Post
    It's been nerfed twice. What are you trying to push here?
    All i am trying to say is take it back to however it was before LCweps. It is still OP.



  2. #42
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    Quote Originally Posted by Banny View Post
    All i am trying to say is take it back to however it was before LCweps. It is still OP.
    True. Minigun is OP and Sniper/Insta are the only weapons not affected by ping

    ALL OTHERS WEAPONS are shit if you have high ping =(

  3. #43
    Whicked Sick 'Zac's Avatar
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    The poll shows what the majority wants, lets have it happen
    only things that all of us want is ZP all guns, minigun nerf, and mine nerf, thats prolly it and its been these same problems for months
    Last edited by 'Zac; 07-10-2016 at 01:08 PM.


  4. #44
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    Everyone knows Higor likes Minigun and mines... so, i think this thread will be ignored =(

  5. #45
    ~Goddess~ |uK|fleecey's Avatar
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    Quote Originally Posted by 'Zac View Post
    The poll shows what the majority wants, lets have it happen
    only things that all of us want is ZP all guns, minigun nerf, and mine nerf, thats prolly it and its been these same problems for months
    @SAM let it happen

  6. #46
    Whicked Sick Higor's Avatar
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    Leave them the way they are had a pretty high vote count, so if a change is to be done, it shouldn't be extreme.

    Going into changes then... Limit the max number of mines and to a lesser extent Increase RU leeched from mines .
    Bummer, I expected to do something more creative.

    I'm still fixing up the rocket launcher's targeting system picking up allied sgBuildings, it completely messes defenders that have a preference for that weapon.
    But I'm not adding the visual cue, well, firing the rocket is a good cue enough.


    Recommended changes (this rule order must not be changed, there's enough empty slots in the ini)
    - Mine Limit: 15
    - Team-Removable
    - Leech factor +10%
    Code:
    Rule[x]=RULE(15Mines?class=Mine?min=15)
    Rule[y]=NOT(MineLimit?15Mines)
    
    and edit the following:
    Rule[z]=B=Mine?MineLimit?C=5?properties(bOnlyOwnerRemove=0,RuRewardScale=1.1)
    @SAM I'm yet to see the full profile.ini file (i want to include it in the 0026 release as default SiegePub)
    ------------------------------------- * -------------------------------------

  7. #47
    Godlike Shiro's Avatar
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    that weapons topic so ignored lol
    Never Lucky.

  8. #48
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    Quote Originally Posted by Beast View Post
    that weapons topic so ignored lol
    Yes, minigun will keep the same shit.

    about mines, +10% leech is insignificant, will be imperceptible for most of players

  9. #49
    Godlike Shiro's Avatar
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    sadlife
    Never Lucky.

  10. #50
    ~Goddess~ |uK|fleecey's Avatar
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    @SAM can we please get the minigun fixed , it's been poll and all, lot of people want it back as it was or at least more nerf.. I don't see why we don't fix it already.. I tried tag your brother but he is impossible to tag.

    I'm sad about 15 limit mines but if other will get happy then let it be this way sowe can play good games again.

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