User Tag List

Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13
  1. #11
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    You'd still need to write native packages in UE4 to:
    - Load and execute unrealscript.
    - Load vertex meshes and textures (unless all the content is ported).
    - Load the maps.
    ------------------------------------- * -------------------------------------

  2. #12
    Moderator TimTim's Avatar
    Join Date
    Aug 2013
    Posts
    1,804
    Country:
    Also, I'll add that if I do ever get around to doing a port to UE4, I would probably write a converter for UnrealScript to Unreal.js (JavaScript) and use that as the base for everything, since UE4 doesn't officially support UnrealScript. JavaScript/Unreal.js is surprisingly close enough to UnrealScript that I think it would be feasible. It would also allow us to quickly reuse/repurpose all existing code/mods/etc., with some improvements of course, especially since JS is infinitely more flexible than UScript.

    - - - Updated - - -

    Earlier this year I had successfully tested Unreal.js. It works beautifully.

    https://github.com/ncsoft/Unreal.js

  3. #13
    Rampage SogeKing's Avatar
    Join Date
    Jan 2011
    Location
    Texas
    Posts
    367
    Country:
    Damn son, The Kron Dog


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •