UT problem

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Thread: UT problem

  1. #1
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    UT problem

    anyone who is good with UT i need some help someone i know has a problem running ut

    they load ut up it will run but while playing the game will freeze and UT crashes

    heres the unrealtournament.log

    Code:
    Log: Log file open, 07/06/11 22:44:35
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
    Init: Version: 436
    Init: Compiled: Oct 24 2000 23:40:18
    Init: Command line: 
    Init: Base directory: D:\Unreal Tournament\System\
    Init: Character set: Unicode
    Log: Bound to Engine.dll
    Log: Bound to Core.dll
    Log: Bound to Window.dll
    Init: Object subsystem initialized
    Init: Computer: 917FD75D3D284A6
    Init: User: luzzik
    Init: Memory total: Phys=523760K Pagef=1280292K Virt=2097024K
    Init: Working set: 32000 / 159000
    Init: CPU Speed=1994.407287 MHz
    Init: CPU Page size=4096, Processors=1
    Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
    Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
    Init: Unreal engine initialized
    Log: Bound to WinDrv.dll
    Init: Mouse info: 6 10 1
    Init: Initializing DirectDraw
    Log: DirectDraw drivers:
    Log:    display (G³ówny sterownik ekranu)
    Init: DirectDraw initialized successfully
    Init: DirectInput initialized successfully.
    Init: Client initialized
    Log: Bound to Render.dll
    Init: Lighting subsystem initialized
    Init: Rendering initialized
    Log: LoadMap: Entry
    Log: Bound to Fire.dll
    Log: Bound to IpDrv.dll
    Log: Game class is 'UTIntro'
    Log: Level is Level Entry.MyLevel
    Log: Bringing Level Entry.MyLevel up for play (0)...
    ScriptLog: InitGame: 
    ScriptLog: Base Mutator is Entry.Mutator0
    Log: Browse: UT-Logo-Map.unr?Name=CoD|Messi?Class=BotPack.TMale1?team=0?skin=CommandoSkins.daco?Face=CommandoSkins.Luthor?Voice=BotPack.VoiceMaleOne?OverrideClass=
    Log: LoadMap: UT-Logo-Map.unr?Name=CoD|Messi?Class=BotPack.TMale1?team=0?skin=CommandoSkins.daco?Face=CommandoSkins.Luthor?Voice=BotPack.VoiceMaleOne?OverrideClass=
    Log: Collecting garbage
    Log: Purging garbage
    Log: 0.0ms Unloading: Package Render
    Log: Garbage: objects: 15355->15354; refs: 172572
    Log: Game class is 'UTIntro'
    Log: Level is Level UT-Logo-Map.MyLevel
    Log: Bringing Level UT-Logo-Map.MyLevel up for play (0)...
    ScriptLog: InitGame: ?Name=CoD|Messi?Class=BotPack.TMale1?team=0?skin=CommandoSkins.daco?Face=CommandoSkins.Luthor?Voice=BotPack.VoiceMaleOne?OverrideClass=
    ScriptLog: Base Mutator is UT-Logo-Map.Mutator1
    Init: Initialized moving brush tracker for Level UT-Logo-Map.MyLevel
    Log: Bound to UWeb.dll
    ScriptLog: Team 0
    ScriptLog: Login: CoD|Messi
    Log: Possessed PlayerPawn: TMale1 UT-Logo-Map.TMale0
    Init: Input system initialized for WindowsViewport0
    Log: Opened viewport
    Log: Bound to OpenGLDrv.dll
    Log: Initializing OpenGLDrv...
    Log: Enter SetRes()
    Log: ChangeDisplaySettings failed: 800x600, 100 Hz
    Init: Using pixel format 7
    Init: GL_VENDOR     : NVIDIA Corporation
    Init: GL_RENDERER   : GeForce 6200/PCI/SSE/3DNOW!
    Init: GL_VERSION    : 2.1.2
    Init: Device supports: GL_EXT_bgra
    Init: Device supports: GL_ARB_texture_compression
    Init: Device supports: GL_EXT_texture_compression_s3tc
    Init: Device supports: GL_EXT_texture_env_combine
    Init: Device supports: GL_ARB_texture_env_combine
    Init: Device supports: GL_EXT_texture_filter_anisotropic
    Init: Device supports: GL_NV_texture_env_combine4
    Init: Device supports: GL_EXT_texture_lod_bias
    Init: Device supports: GL_EXT_compiled_vertex_array
    Init: Device supports: GL_EXT_secondary_color
    Init: Device supports: GL_ARB_multitexture
    Init: Device supports: GL_SGIS_generate_mipmap
    Init: Device supports: GL_NV_multisample_filter_hint
    Init: Device supports: GL_EXT_multi_draw_arrays
    Init: Device supports: GL_ARB_vertex_program
    Init: Device supports: GL_ARB_fragment_program
    Init: Depth bits: 24
    Log: 4 Texture Mapping Units found
    Log: MaxAnisotropy = 16
    Log: MinLogTextureSize = 2
    Log: MaxLogTextureSize = 8
    Log: Bound to Galaxy.dll
    Init: Galaxy is using DirectSound
    Init: Galaxy initialized
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Init: Game engine initialized
    Log: Startup time: 2.987661 seconds
    DevMusic: Load music: Music utmenu23.utmenu23
    ScriptLog: Creating root window: UMenu.UMenuRootWindow
    Log: Relaunch: -changevideo
    Log: GetModuleFileName returned D:\Unreal Tournament\System\UnrealTournament.exe
    Log: appRequestExit(0)
    Exit: Preparing to exit.
    Log: Purging garbage
    Log: Unbound to Engine.dll
    Log: Unbound to Core.dll
    Log: Unbound to Window.dll
    Log: 0.0ms Unloading: Package Engine
    Log: 0.0ms Unloading: Package Core
    Exit: Game engine shut down
    Log: Unbound to WinDrv.dll
    Log: DirectDraw End Mode
    Log: Flushing cache
    Exit: DirectDraw released
    Exit: Windows client shut down
    Log: Unbound to Render.dll
    Exit: Lighting subsystem shut down
    Exit: Rendering shut down
    Log: 0.0ms Unloading: Package Entry
    Log: 0.0ms Unloading: Package Logo
    Log: Unbound to Fire.dll
    Log: 0.0ms Unloading: Package Fire
    Log: 0.0ms Unloading: Package credits
    Log: 0.0ms Unloading: Package Botpack
    Log: 0.0ms Unloading: Package UnrealShare
    Log: 0.0ms Unloading: Package UnrealI
    Log: 0.0ms Unloading: Package Female2Voice
    Log: 0.0ms Unloading: Package Male2Voice
    Log: 0.0ms Unloading: Package Female1Voice
    Log: 0.0ms Unloading: Package BossVoice
    Log: 0.0ms Unloading: Package Male1Voice
    Log: 0.0ms Unloading: Package UMenu
    Log: 0.0ms Unloading: Package UWindow
    Log: 0.0ms Unloading: Package UBrowser
    Log: Unbound to IpDrv.dll
    Log: 0.0ms Unloading: Package IpDrv
    Log: 0.0ms Unloading: Package Announcer
    Log: 0.0ms Unloading: Package UT-Logo-Map
    Log: 0.0ms Unloading: Package utmenu23
    Init: Shut down moving brush tracker for Level UT-Logo-Map.MyLevel
    DevMusic: Unregister music: Music utmenu23.utmenu23
    Log: 0.0ms Unloading: Package UTMenu
    Log: 0.0ms Unloading: Package LadderSounds
    Log: Unbound to UWeb.dll
    Log: 0.0ms Unloading: Package UWeb
    Log: 0.0ms Unloading: Package UTServerAdmin
    Log: 0.0ms Unloading: Package IpServer
    Log: 0.0ms Unloading: Package LadrArrow
    Log: 0.0ms Unloading: Package CommandoSkins
    Log: Unbound to OpenGLDrv.dll
    Log: Unbound to Galaxy.dll
    DevAudio: Galaxy SetViewport: NULL
    Exit: Galaxy shut down
    Log: 0.0ms Unloading: Package LadderFonts
    Log: 0.0ms Unloading: Package UWindowFonts
    Log: 0.0ms Unloading: Package AT
    Log: 0.0ms Unloading: Package SmartCTF_4D
    Log: Garbage: objects: 22898->0; refs: 172572
    Exit: Object subsystem successfully closed.
    Exit: Exiting.
    Uninitialized: Name subsystem shut down
    Uninitialized: Memory Allocation Status
    Uninitialized: Curr Memory  0.037M /  0.746M
    Uninitialized: Peak Memory  284.236M /  285.859M
    Uninitialized: Allocs          46 Current /  506742 Total
    Uninitialized: Log file closed, 07/06/11 22:44:46

  2. #2
    Dominating <|Pius|>'s Avatar
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    Not sure, but it appears that this CoD|Messi uses my skin and face which is awesome...
    I did take note on this part of the log:
    Log: Relaunch: -changevideo
    Log: GetModuleFileName returned D:\Unreal Tournament\System\UnrealTournament.exe
    Log: appRequestExit(0)
    Exit: Preparing to exit.
    maybe see if he has version of OpenGL? (3.7) and the latest nvidia drivers?
    Edit, maybe it has something to do with this?
    Log: ChangeDisplaySettings failed: 800x600, 100 Hz

    I have similar specs, 2.2 Ghz amd athlon XP 3200+, 2.0G RAM, nvidia geforce 6200 AGP (EVGA) and I can run UT at 1024x768 with AA and Anisotropic filtering off, 32 bit color, textures on low and skins on high and average around 75 fps in a siege game.
    Last edited by <|Pius|>; 07-07-2011 at 05:37 PM.

    "Boom, Headshot!" - FPS_Doug
    Siege Strategy Guide Available at: http://www.mediafire.com/?auf58ax6vhbu5ry

  3. #3
    Administrator |uK|chiseller's Avatar
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    Format C always works

  4. #4
    Whicked Sick Keith's Avatar
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    Looks like a driver issue to me. Either that or delete opengldrv section on UT.ini

  5. #5
    Dominating <|Pius|>'s Avatar
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    appearently it's fixed, he had a virus and had to re-install windows
    Good call Chis.

    "Boom, Headshot!" - FPS_Doug
    Siege Strategy Guide Available at: http://www.mediafire.com/?auf58ax6vhbu5ry

  6. #6
    Administrator |uK|chiseller's Avatar
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    Told you.

  7. #7
    Whicked Sick |uK|Rays's Avatar
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    rub a giant magnet across your hard-drive to be 100% sure.

  8. #8
    Whicked Sick Moko's Avatar
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    Quote Originally Posted by |uK|Rays View Post
    rub a giant magnet across your hard-drive to be 100% sure.
    Only if you want the hardrive to have nothing on it after words.

  9. #9
    Whicked Sick |uK|MiniWick's Avatar
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    Quote Originally Posted by Moko View Post
    Only if you want the hardrive to have nothing on it after words.
    their you go , problem solved )

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