Are you a shit player?

Can't win unless you exploit the team balancer?

Then do I have the tool for you!


Place this script in your unrealtournament system folder:

https://drive.google.com/file/d/1mPG...ew?usp=sharing


- Open command prompt,
- Type node utnamechanger.js,
- Launch UT,
- Open console,
- type: set input leftmouse fire | exec fnxisapussy.txt | say I'm just as good as FNX

Now every time you click to shoot your name(after map changes) will change for easier matches.


Code:
const fs = require("fs");






class UTNamechanger{



    constructor(length, timeInterval, prefix){


        this.name = "";

        this.nameLength = length;
        this.timeInterval = parseInt(timeInterval);

        if(this.timeInterval != this.timeInterval){
            this.timeInterval = 1000;
        }

        this.prefix = prefix;

        this.startUp();

        this.main();
    }

    startUp(){

        console.log("||-------------------------------------------------||");
        console.log("||-------------------------------------------------||");
        console.log("||-------Unreal Tournament name changer -----------||");
        console.log("||-------------------------------------------------||");
        console.log("||-------------------------------------------------||");
    }


    getRandChar(){


        let chars = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","0","1","2","3","4","5","6","7","8","9","0"];

        const r = Math.floor(Math.random() * (chars.length - 1));

        const b = Math.floor(Math.random() * 2);

        if(b == 0){
            return chars[r];
        }else{
            return chars[r].toUpperCase();
        }
    }


    setName(){

        let string = "";

        let r = 1 + Math.floor(Math.random() * 20);


        for(let i = 0; i < r; i++){

            string += this.getRandChar();
        }

        this.name = this.prefix + string;
    }

    main(){


        

        setInterval(() =>{
            
            this.setName();
            console.log(this.name);
            fs.writeFile("fnxisapussy.txt", "name "+this.name, (err) =>{
                if(err) throw err;
            });

        }, this.timeInterval);
    }
}



const fnxsucks = new UTNamechanger(20,50,"player");