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  1. #131
    Whicked Sick Higor's Avatar
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    sgCategoryInfo:
    - Added GetRuleString( iBuild, out bDeny); method.
    ** Should retrieve a rule's most relevant condition.
    ** bDeny is set to TRUE if the build is unavailable.
    - All accessors are 'FINAL' functions now, this should slightly speedup function call during constructor rendering.
    - Added PrevBuild accessor, allows seeking backwards from a build. @Sektorka
    - Added PrevCategory accessor, allows back cycling categories.
    A new bind is coming

    sgBuildRulesCombo:
    - Added GetRuleString( bNegative) method.
    ** It will give the text for the first subrule that prevents a building from being available.
    ** Or it will give the first subrule's string.

    sgConstructor:
    - Moved building/player detection traces from RenderTexture into Tick.

  2. #132
    Whicked Sick Higor's Avatar
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    Testing GitHub repo https://github.com/CacoFFF/SiegeIV-UT99 and a new old dev will be joining.

  3. #133
    Whicked Sick Higor's Avatar
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    Release 0020 commit.
    https://github.com/CacoFFF/SiegeIV-U...df6b87c48e6114

    A picture can say a lot, also the constructor's position is a lot better adjusted to HD displays and non-standard FOV's.
    Since the critical point of this release is to see if the crashes are gone, lots of stuff haven't been implemented yet (icons, right handed constructor, sektor's implementations, etc).
    Click image for larger version. 

Name:	Constructor_0020.jpg 
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    EDIT:
    https://ut99.org/viewtopic.php?f=34&t=5653
    Last edited by Higor; 11-02-2015 at 01:53 AM.

  4. #134
    Whicked Sick Higor's Avatar
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    Bulk of 0021 post-christmas changes:

    Mine:
    - Prevent mining enemy main suppliers.
    - Print a message when attempting to do so.

    sgContainer:
    - Base heal is a variable (default=1).
    - ScanRadius now a function.
    - Related list no longer serialized (speeds up mapswitch and garbage
    collection)
    - Removal of buildings further from the container's heal radius won't
    trigger a heal list check (reduces unrealscript loop count and prevents
    crashes in freebuild games)

    WildcardsSuperContainer is now a subclass of sgContainer.
    - BaseHeal=6
    - Removed lots of dupliacate sgContainer code

    sgContainerX:
    - BaseHeal=1.2

    Player respawn:
    - WeaponSet no longer called for every newly created weapon.
    - Instead 'SwitchToBestWeapon' is used once all weapons are given.
    ** Weapon priority now affects the choice of initial weapon.

    Spawn protection:
    - Timer no longer composite, runs on every frame instead of every 1
    second, response to actions is immediate.
    - Increasing ammo for current weapon doesn't make spawn protection
    expire, unless player has either of fire buttons pressed.
    ** Supplier no longer removes spawn protection.
    - Constructor doesn't count as weapon change.
    ** Players with Constructor as highest priority weapon can select their
    initial weapon without losing spawn protection.

    Weapon loader no longer requies package name for SiegeIV weapons.
    Avoid SiegeIV weapon copies from adding new entries in WeaponPriority array.

    Random spawner:
    - Added random spawner to CTF-Icepost
    - Map config no longer case sensitive (easier for admin command input)

  5. #135
    Whicked Sick Higor's Avatar
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    0021 release

    https://ut99.org/viewtopic.php?f=34&t=5653
    https://github.com/CacoFFF/SiegeIV-U...94a074c1c6f9f0

    SiegeGI:
    - SharedReward now has a waste percentage applied when player is maxed out on RU.
    - Players can't be prevented joining with platforms on top of PlayerStarts.
    - Multigunning no longer an option, multigunning is blocked as default behaviour.

    sgBaseCore
    - Better RU distribution code, merged DeniedRU,AddRU into StoredRU.
    - Maxed out players now give half of the wasted RU to StoredRU (accumulated and given to other players) (only RU given by core).

    sgTeleporter:
    - Cannot be built on top of other map teleporters that lead somewhere else (test Masteroid please).
    - Removed redundant touch checker.

    WildcardsResources: picked up RU is shared reward (50% waste), stealing RU from enemy team is more productive.
    sgProtector can be removed by teammates if built next to other leechable builds.
    Core's stored RU is now displayed next to RU counter in color, now you get to see if your team is Sup spamming or being productive.
    Translocator is now droppable, also dropped when killed.

    sgPRI:
    - More reliable initialization.
    - Non-players and local player are given preset fingerprints.

    sgConstructor:
    - Less polling for Category Info actor and Client Actor.
    - More user friendly and reliable, holding down fire when going from category into building no longer autobuilds.
    - Animations play fine now.

    sgClient:
    - Don't attempt to request fingerprint if existing one has already been given.
    ------------------------------------- * -------------------------------------

  6. #136
    Whicked Sick Higor's Avatar
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    Release 0022

    https://ut99.org/viewtopic.php?f=34&t=5653
    https://github.com/CacoFFF/SiegeIV-U...f2781b7546d3e7

    sgConstructor:
    - Sweeping bugs fixed for upgrade and repair.
    - Screen can be disabled in GUI settings.
    - Admins and Nexgen moderators can remove all buildings except core.

    RU per kill given by shared reward system (50% waste if maxed).
    Fixed bug causing building owner to not be displayed if reconnected.

    sgTranslocator:
    - New owner of translocator can pick up previously fired module.
    - Disrupted modules now disappear when new owner picks up the
    translocator.

  7. #137
    Whicked Sick Higor's Avatar
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    Ownership timeout for an item whose owner reconnected as spectator lowered to 2 minutes.
    TickRate independant timers on sgBuilding types, better TR stability.
    Mine build distance changed lowered from 45 to 37 (duck and aim down building should never fail)
    Constructor multi cycle bug fixed.
    Silent category switching removed.*** (Dampener +1)
    Touching a sgTeleporter causes spawn protection timer to go down by 1.0 second (prevents supermine trigger bypass).
    Nexgen moderators should be able to remove things now.

    Flamethrower projectile rework:
    -Max Ammo from 100 to 150
    -Limited range.
    -Only sets one building on fire at a time.
    -Damage instances reworked to focus more on direct impact, and to deal even more damage to builds already on fire.

  8. #138
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    0023 release (internal, check development servers)

    HUD:
    - Experimental Inventory chain fixer, should solve most problems with item related binds not working and not being able to see weapons/ammo/armor status.
    ** Usually happens after picking up a tossed weapon/item
    - Middle low player/building information now shows the target for the constructor's current action. (Constructor must be the selected weapon).
    - Information for Spy/Feighndeath visible to teammates.

    sgItem:
    - Items no longer given to spawn protected players.
    ** You can safely build nukes in spawnpoints, provided you leave the spot without disabling spawn protection.
    - When owner has left, lookup radius decreased by 4 units.
    ** Helps preventing unintended pickups.

    Other:
    - Update frequency changes to improve server tickrate and to make Protectors and Mines appear more quickly on clients.
    - Upgrade/Repair distance changed from 90 to 92.

  9. #139
    Whicked Sick Higor's Avatar
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    0024 release (public https://ut99.org/viewtopic.php?f=34&t=5653)

    Protectors can fire at multiple teams at once.
    Removing containers won't clamp existing RU to new maximum.
    Antigravity Platform effect lasts up to 1.25s more after leaving effect area.
    Constructor no longer has bindable silent actions.
    Fixed constructor category display on hidden weapon settings (you can see price now).
    Inventory chain fixer bugfix, less aggresive.
    Centralized all MaxRU, Cores[] variables (taken out of sgPRI), should result in slightly less bandwidth/cpu usage.

  10. #140
    Whicked Sick Higor's Avatar
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    0025 release (public https://ut99.org/viewtopic.php?f=34&t=5653)

    Fixed Protector targeting bug.
    Fixed Antigrav Platform effects stacking.
    Leaving a game when there's no supplier will remove all your RU and give it as shared reward to the rest of the team.
    Players that left the game will have their saved RU stored into Core shared reward at the following rate: (TimeScale * MinutesSinceLeft)/s
    ** You don't lose saved RU during the first minute.
    Core will auto-upgrade to level 1 if it gains enough shared reward RU.
    Some decorations will have their update frequency reduced to reduce CPU load on servers.
    Last edited by Higor; 03-26-2016 at 06:21 PM.

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