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  1. #21
    Whicked Sick terminator's Avatar
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    I clearly didn't notice how much RU u get when u get killed by a mine!
    Just saying that it sux.. it makes people waste RU in mines all around.
    pointing @ ish_ka_BIBLE

  2. #22
    Whicked Sick Higor's Avatar
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    The mines' mechanics haven't been altered. As a matter of fact, since I fixed the double explosion issue, the mines on teleporter deliver less RU now.
    So I don't understand why you complain, the reason there's lots of mine spam?
    Put yourself in an noob's shoes, you don't either want to nuke or waste your RU on leech, the easy and effective solution is mines.
    ------------------------------------- * -------------------------------------

  3. #23
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    200 RU when kill with SM? it always was 50! anyone can confirm.

    i made a SM on face top today and i played with infinity RU ater this

    same for normal mine, it was 50 RU per mine kill, now is 80, just test on siege 12 or less

  4. #24
    Rampage A^3's Avatar
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    Not sure if I'm wrong but players have been able to nuke even after landing on my level 3 mines.

  5. #25
    Administrator SAM's Avatar
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    @A^3 Thats probably because of the armour stacking ?

  6. #26
    Whicked Sick terminator's Avatar
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    Why don't i recieve 300 armor anymore with sheildbelt?

  7. #27
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    mine lv 3 always kill now, even a player with belt or suit, the only possibility to survive is if you get that 400+ mega health

    __________________________________

    @Higor, about mines, i tested today again, how bigger the lv of SM, more RU it gives, a SM lv3 gives 100 RU, lv5 200 RU...

    3 players that fall on a SM lv 5 is 600 RU!!!!! OMFG
    Last edited by HIGH[+]AdRiaN; 11-22-2012 at 11:28 AM.

  8. #28
    Whicked Sick Higor's Avatar
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    That was like that since XXl2g I believe.

    This is the RU table for SuperMine explosions:
    Level 5: 196
    Level 4: 150
    Level 3: 114
    Level 2: 86
    Level 1: 66
    Level 0: 54

    Overpowered?
    Not really, anyone with half a brain will kill a SuperMine no matter where it is.
    It takes 1200 to build and upgrade a Super Mine to level 5, which in my opinion is a huge loss if destroyed.

    Shield Belt not going above 150?
    I'm not the one on that department, make a guess on who to complain to...
    ------------------------------------- * -------------------------------------

  9. #29
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Higor View Post
    Shield Belt not going above 150?
    I'm not the one on that department, make a guess on who to complain to...
    Hmmm... I wonder....


    is he short?

  10. #30
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    belt is good now, 300 armor + 150... impossible nuke fail
    ok, i gonna test the SM and mine on other siege version


    EDIT:

    HMM... i did not see anything about this RU increase by level
    it's the mine code of siege RC12 (or 13 i did not remember)


    //================================================== ===========================
    // SuperMine
    // Written by nOs*Badger
    //================================================== ===========================
    class SuperMine extends Mine;

    function PostBeginPlay()
    {

    Super.PostBeginPlay();

    if (Team == 1)
    Texture = Texture'SKFlare';

    if (Team == 0)
    Texture = Texture'SKFlare';

    }

    simulated event Timer()
    {
    local Pawn p;
    Super.Timer();

    if ( SCount > 0 || Role != ROLE_Authority )
    return;

    foreach RadiusActors(class'Pawn', p, 100)
    if ( p.bIsPlayer && p.Health > 0 &&
    p.PlayerReplicationInfo != None &&
    p.PlayerReplicationInfo.Team != Team && !p.PlayerReplicationInfo.bIsSpectator)
    if (p != None && !bDisabledByEMP)
    Damage();
    }

    function Damage()
    {
    local int i;
    local Pawn p;
    local Pawn pAward;

    local vector dir;
    local int x;
    local int y;
    local int z;
    local string sMessage;
    local string sName;

    Self.PlaySound(Sound'SharpExplosion',, 4.0);

    pAward = GetAwardedPlayer();

    for ( i = 0; i <= Grade; i++ )
    {
    dir.x = Rand(80)-40;
    dir.y = Rand(80)-40;
    dir.z = Rand(80)-40;
    spawn(class'MineExplosion',,,Location + dir);
    foreach RadiusActors(class'Pawn', p, 100+(i*35))
    if (p != None)
    if (ShouldAttack(p))
    {
    dir = Location - p.Location;
    dir = normal(dir);
    if (p.Health>0)
    {
    p.TakeDamage((Grade+1) * 15, instigator, 0.5 * (p.CollisionHeight + p.CollisionRadius)*dir, vect(0,0,0), 'supermine');
    sgPRI(pAward.PlayerReplicationInfo).AddRU((Grade+1 ) * 4);
    }
    }
    }

    sgPRI(pAward.PlayerReplicationInfo).AddRU(50);

    Energy -= 200;
    if ( Energy <= 0 )
    Destruct();
    }

    defaultproperties
    {
    BuildingName="Super Mine"
    BuildCost=750
    UpgradeCost=30
    MaxEnergy=1000.000000
    SpriteScale=0.300000
    DSofMFX=1.600000
    }
    ================================================== ==================



    i dont understand uscript, so show me where is this code that make a player gain 200 RU when kill someone with his mine!



    Please, explain this:

    }

    sgPRI(pAward.PlayerReplicationInfo).AddRU(50);

    Energy -= 200;
    if ( Energy <= 0 )
    Destruct();

    (i really hope this new ru bonus be just a bug, and not intentional)
    Last edited by HIGH[+]AdRiaN; 11-22-2012 at 03:07 PM.

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