SiegeUltimateRC14a comments and suggestions - Page 12

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  1. #111
    Administrator SAM's Avatar
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    @Higor

    The maps were made to intentionally function that way with the older versions of siege. This brought the tactical side to those maps. You should ensure that mapper's hard work have full compatibility otherwise those maps become obsolete. You could make it configurable per map. However, I do agree with SW. That siege should carry forwards compatibility.

  2. #112
    Whicked Sick Higor's Avatar
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    The Nuke Siren won't spam more than 1 message every 4 seconds.
    Also, the alert sound is a client simulated effect that loops and becomes a bit fainter with distance (exceeds the 255 radius limit so it will still sound in huge maps like Outworld or ValleyOfSiege).
    With some good audio equipment a player will be able to tell apart which siren is sounding when a team has more than one.

    Side effects:
    Less messages to all players on the network channel.
    bAlwaysRelevant had to be enabled on the Nuke Siren in order to ensure proper light and sound simulation.
    ------------------------------------- * -------------------------------------

  3. #113
    Whicked Sick Higor's Avatar
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    Spectators now get a sgPRI.
    RURecovery also recovers Kills, Deaths and Score.
    RURecovery prevents name-laming to recover someone else's RU.
    Established basis for Bot RU recovery.

    EDIT:
    Removed sgInfoDeath variable from sgPRI, PlayerReplicationInfo already has Deaths for that.
    ------------------------------------- * -------------------------------------

  4. #114
    Whicked Sick Higor's Avatar
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    @SAM @SilverWing
    Want to get this out quickly, if there are final changes or corrections to me made, don't take too much to tell me.
    ------------------------------------- * -------------------------------------

  5. #115
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by SAM View Post
    Weird :s. I'll look today.
    Operator error PUG (SiegeGI2)...disregard

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