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  1. #1
    Killing Spree Sheepy's Avatar
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    Jun 2011
    Posts
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    ut99 ran out of virtual memory



    anyone got an idea how i can fix this? comes straight up when i try booting ut99

    doubt its a hardware issue, i got 16g ram, >300g free space, gtx1080 aso.


    i tried switch around with the CacheSizeMegs setting in ut.ini, but that didnt help either.

    (shortened)ut.ini:
    Code:
    [URL]
    Protocol=unreal
    ProtocolDescription=Unreal Protocol
    Name=Sheepy
    Map=Index.unr
    LocalMap=UT-Logo-Map.unr
    Host=
    Portal=
    MapExt=unr
    SaveExt=usa
    Port=7777
    Class=
    
    [FirstRun]
    FirstRun=451
    
    [PackageRemap]
    UnrealShare=UnrealI
    
    [Core.System]
    PurgeCacheDays=0
    SavePath=../Save
    CachePath=../Cache
    CacheExt=.uxx
    Suppress=DevLoad
    Suppress=DevSave
    Suppress=DevNetTraffic
    Suppress=DevGarbage
    Suppress=DevKill
    Suppress=DevReplace
    Suppress=DevSound
    Suppress=DevCompile
    Suppress=DevBind
    Suppress=DevMD5
    Paths=../System/*.u
    Paths=../Maps/*.unr
    Paths=../Textures/*.utx
    Paths=../Sounds/*.uax
    Paths=../Music/*.umx
    
    [WinDrv.WindowsClient]
    WindowedViewportX=512
    WindowedViewportY=384
    WindowedColorBits=16
    FullscreenViewportX=2560
    FullscreenViewportY=1440
    FullscreenColorBits=16
    Brightness=0.300000
    MipFactor=1.000000
    UseDirectDraw=True
    UseJoystick=False
    CaptureMouse=True
    StartupFullscreen=True
    CurvedSurfaces=False
    LowDetailTextures=False
    ScreenFlashes=False
    NoLighting=False
    SlowVideoBuffering=True
    DeadZoneXYZ=True
    DeadZoneRUV=False
    InvertVertical=False
    ScaleXYZ=1000.000000
    ScaleRUV=2000.000000
    MinDesiredFrameRate=20.000000
    Decals=False
    NoDynamicLights=False
    UseDirectInput=True
    ParticleDensity=10
    NoFractalAnim=True
    SkinDetail=High
    TextureDetail=High
    
    [XDrv.XClient]
    WindowedViewportX=640
    WindowedViewportY=480
    WindowedColorBits=16
    FullscreenViewportX=640
    FullscreenViewportY=480
    FullscreenColorBits=16
    Brightness=0.500000
    MipFactor=1.000000
    SlowVideoBuffering=False
    StartupFullscreen=True
    CurvedSurfaces=False
    CaptureMouse=True
    LowDetailTextures=False
    ScreenFlashes=True
    NoLighting=False
    DeadZoneXYZ=True
    DeadZoneRUV=False
    InvertVertical=False
    ScaleXYZ=1000.0
    ScaleRUV=2000.0
    MinDesiredFrameRate=150.0
    
    [Engine.Player]
    ConfiguredInternetSpeed=20000
    ConfiguredLanSpeed=20000
    
    [Engine.Engine]
    GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
    AudioDevice=Galaxy.GalaxyAudioSubsystem
    NetworkDevice=IpDrv.TcpNetDriver
    DemoRecordingDevice=udemo.uDemoDriver
    Console=XConsole.XConsole
    Language=int
    GameEngine=Engine.GameEngine
    EditorEngine=Editor.EditorEngine
    WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
    RenderDevice=GlideDrv.GlideRenderDevice
    DefaultGame=Botpack.DeathMatchPlus
    DefaultServerGame=Botpack.DeathMatchPlus
    ViewportManager=WinDrv.WindowsClient
    Render=Render.Render
    Input=Engine.Input
    Canvas=Engine.Canvas
    CdPath=D:\
    RunCount=177
    
    [Engine.GameEngine]
    CacheSizeMegs=8000
    UseSound=True
    ServerActors=IpDrv.UdpBeacon
    ServerActors=IpServer.UdpServerQuery
    ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
    ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
    ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
    ServerActors=UWeb.WebServer
    ServerPackages=SoldierSkins
    ServerPackages=CommandoSkins
    ServerPackages=FCommandoSkins
    ServerPackages=SGirlSkins
    ServerPackages=BossSkins
    ServerPackages=Botpack
    ServerPackages=MultiMesh
    ServerPackages=Relics
    ServerPackages=EpicCustomModels
    ServerPackages=TCowMeshSkins
    ServerPackages=TNaliMeshSkins
    ServerPackages=TSkMSkins
    ServerPackages=De
    MinClientVersion=432

  2. #2
    Whicked Sick UT-Sniper-SJA94's Avatar
    Join Date
    Oct 2011
    Location
    What was England
    Posts
    4,427
    Country:
    Deleting all the stuff in the cache folder normally fixes it for me.

  3. #3
    Administrator SAM's Avatar
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    Jan 2011
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    8,296
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    Disable virtual memory. Simple.

  4. #4
    Dominating medor's Avatar
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    Sep 2013
    Posts
    456
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    Doctor Who give you a quantique computer ? CacheSizeMegs=8000

  5. #5
    's Avatar
    Join Date
    Dec 1969
    Posts
    0
    Well spotted Medor.
    Yes having an 8GB cache is crazy. No UT99 map + mods + muts, will ever need that much to run.
    Set it to something like 512 or even lower (unless your HD is really slow), and if you have SSD then caching huge ammounts is probably just adding more delay.

  6. #6
    Killing Spree Sheepy's Avatar
    Join Date
    Jun 2011
    Posts
    139
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    Quote Originally Posted by SAM View Post
    Disable virtual memory. Simple.
    ty, that fixed it!

  7. #7

  8. #8
    Administrator SAM's Avatar
    Join Date
    Jan 2011
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    Quote Originally Posted by Sheepy View Post
    ty, that fixed it!
    So simple. No need for virtual or page memory these days

  9. #9
    Dominating utbusta's Avatar
    Join Date
    Jul 2011
    Posts
    413
    Where is that option located?

  10. #10
    Administrator SAM's Avatar
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    Jan 2011
    Posts
    8,296
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    If you have more than 4GB ram. Disable it.

    http://wccftech.com/manage-windows-1...p-performance/

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