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  1. #31
    Whicked Sick Higor's Avatar
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    ASMD Pulse Rifle uses now full serverside lag compensation system.

    Since it hasn't been tested throughly, the simulated latency hasn't been entirely tweaked, so expect a few bounced hits (try aiming a bit forward of backwards).
    Combos are also compensated using previous positions of the shock ball.

    The player's own shock ball doesn't have any kind of lag compensation, so it won't appear right away.
    Meaning, own combos will behave like ZP ones instead of NN ones (until I devise a cleaner solution, NN one is horribly complex).

  2. #32
    Whicked Sick Higor's Avatar
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    The Gel spawned by Hyper Leecher and BioBomb does 20% extra damage to buildings, 100% extra to explosives (RC, mortars, biobomb)
    HyperLeecher can charge up to twice as much with ALT fire, with 25% extra speed.


    :applause::applause::applause::applause::applause: :applause::applause::applause::applause::applause: :smile-new:
    Last edited by .seVered.][; 05-05-2013 at 07:15 AM.

  3. #33
    Whicked Sick Higor's Avatar
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    Fixed a rare infinite loop that caused crashes during lag compensation (this problem is present on RC19fix).
    Mod should be stable now.

    RC20 upcoming.

  4. #34
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    Fixed strange bug where a player would harm himself with a lag compensated minigun.

  5. #35
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    Corrected design flaw causing Bots or Monsters that pick up a previously used lag compensated weapon to compensate for the old player's lag.

  6. #36
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    ACE no longer kicks players using Miniguns and Pulse Rifles (i should submit this bug to anth).
    Pulse Rifle no longer log spams the client.

  7. #37
    Whicked Sick Higor's Avatar
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    Fixed the Minigun and Pulse Rifle client crashes.
    @SAM, sorry for having you update so many times, hope everything's fine this time.

  8. #38
    Whicked Sick Higor's Avatar
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    Fixed RC20fix3's lag compensator actors not becoming non-solid after the shot was processed, causing strange suicides.
    (Since Betrayal uses the same LC method, it's far easier to debug now)

  9. #39
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    Applied SC anti telefrag
    Based on @Crsk 's method.

    Still won't prevent teleported players from waking inside of it via translocator.

  10. #40
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    Applied the Supplier queue and rotation, rotation timer not determined yet.

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