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  1. #81
    Moderator ][X][~FLuKE~][X]['s Avatar
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    others were jetpacking in the games I have crashed, they were not close and I could not see them, I was in a tube at the time, I remember I used to get this bug while tossing RX launcher, took ages to get around it and certainly wasn't easy pinpointing the exact cause.

    The bashing was in the server like spoilt little children ranting.

    You are human, mistakes are bound to happen, every piece of software on the planet has had bugs at some point that need fixing, this is no different.

  2. #82
    ~Goddess~ |uK|fleecey's Avatar
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    When i crashed, i was having a jetpack, but I also crash without it.
    However, I hope the constructor is getting fixed, i hat seeing it lol..

  3. #83
    Administrator |uK|chiseller's Avatar
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    Quote Originally Posted by HIGH[+]AdRiaN View Post
    I miss that RU counter =(
    but, i siege IV18 is better, minishild... only 800 ru for a invencible build, for make any SP almost indestructible without nukes, and that gives less RU to enemies? SS as a shield already was lame, in 19 we can make a SS using half RU and the other team won't gain RU shooting it.
    Minishield shouldn't be invincible in 18 either, I changed its max health.

  4. #84
    Whicked Sick Chamberly's Avatar
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    I didn't crash at all because I'm using XC_GameEngine. And with this, I get 50% less crashes than the rest of the population getting crashes.

    It's strange that these crashes happening on the pub server and not on my dev server. Is there an extra mod incompatibility screwing it up or a different settings?


    http://irc.lc/globalgamers/uscript for uscript discussion.

  5. #85
    Administrator SAM's Avatar
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    Quote Originally Posted by Chamberly View Post
    I didn't crash at all because I'm using XC_GameEngine. And with this, I get 50% less crashes than the rest of the population getting crashes.

    It's strange that these crashes happening on the pub server and not on my dev server. Is there an extra mod incompatibility screwing it up or a different settings?
    Lesson:
    Dev servers never crash.
    LIVE servers are always the real test!

  6. #86
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by SAM View Post
    :
    Just because I don't have all the files on the pub server to make it crash don't mean you should compare the real test.
    Nothing to do with server crash. I'm talking about client crash.

    So the blame is on whatever mutators are installed to measure up for it somewhere.
    Last edited by Chamberly; 10-02-2015 at 06:27 PM.


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  7. #87
    Moderator ][X][~FLuKE~][X]['s Avatar
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    Quote Originally Posted by Chamberly View Post
    Just because I don't have all the files on the pub server to make it crash don't mean you should compare the real test.
    Nothing to do with server crash. I'm talking about client crash.

    So the blame is on whatever mutators are installed to measure up for it somewhere.
    The server is worked much harder with a higher client population with constant variables that do not happen on the dev server, a dev server can never be the real test, most of the server will not have every file/add-on the the dev testers would have, same situation with configuration set ups for each player.

    Don't take it personal, but Sam is correct, a dev server can never be a real test for a highly populated server where players have completely different play styles and configs. It is a hell of a lot more than just "Mutators", don't be so closed minded Chamberly.

  8. #88
    Administrator SAM's Avatar
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    [X][~FLuKE~][X][_{HoF};99763]Don't take it personal,
    It seems a lot is being taken personally recently!

  9. #89
    Whicked Sick Higor's Avatar
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    I'll take a week off before looking at this shit again.
    ------------------------------------- * -------------------------------------

  10. #90
    Whicked Sick Shotman's Avatar
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    Quote Originally Posted by ][X][~FLuKE~][X][_{HoF} View Post
    The server is worked much harder with a higher client population with constant variables that do not happen on the dev server, a dev server can never be the real test, most of the server will not have every file/add-on the the dev testers would have, same situation with configuration set ups for each player.

    Don't take it personal, but Sam is correct, a dev server can never be a real test for a highly populated server where players have completely different play styles and configs. It is a hell of a lot more than just "Mutators", don't be so closed minded Chamberly.
    I thought this would be common sense to be honest for the "developing world", the update will work if it is low traffic or small group of people testing it but once it is released to the public than you will start popping up with bugs and crashes because it is more high traffic and more things happening.
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gómez Bolaños "Chespirito" fue si querer queriendo. You'll be missed.

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