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  1. #21
    Whicked Sick Banny's Avatar
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    There are more retarded maps which need to be removed instead of DoA. Ex- kosov, hallofgiants



  2. #22
    Killing Spree Skarn's Avatar
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    Quote Originally Posted by Banny View Post
    kosov

    Tbh Kosov could have its core placed a bit further where the teles are located, making it more fair. Sure, blue core would be directly exposed if someone nuked the sc infront of it, but it would be way harder to get into blue base in contrast to red base.

  3. #23
    Dominating Scourge's Avatar
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    Quote Originally Posted by Higor View Post
    A nuke has 100 health.
    It takes ONE misaimed rocket to kill it, suddenly, you get a clusterfuck of rockets going towards that SC.
    Even if the bug gets fixed, you still have a SC providing literally tens of thousands of RU to the opposing team.

    On the pug's 0026 this bug should be fixed, but it's an experimental build and Siege's not the top priority update.
    On the roadmap the very next package to be updated would be LCWeapons @SAM
    Wait, if we're "fixing" leeching the SC through the walls/ceiling, then does that mean to do so now is bug abuse?

    Also, @SAM, we are super ready for the siege server update!

    - - - Updated - - -

    Quote Originally Posted by Banny View Post
    There are more retarded maps which need to be removed instead of DoA. Ex- kosov, hallofgiants
    Hall of Giants is fine provided some edits are made to it. It's ridiculously difficult to supply up and defend your core in an open map, particularly lowgrav, leading to really easy snowballing.

    You could make the same argument for Thorns 4-way, what is really needed in siege is some way to defend a large radius without also presenting an enormous leech.

  4. #24
    Whicked Sick Banny's Avatar
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    Quote Originally Posted by Scourge View Post
    Hall of Giants is fine provided some edits are made to it.
    Who has time to provide "edits" to those maps. most of them are going to turn themselves just by looking at the name of the map.



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