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  1. #91
    Moderator TimTim's Avatar
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    Quote Originally Posted by UT-Sniper-SJA94 View Post
    looked like you crapped yourself when moving
    LOL. WTF?

    How was the hacker able to make it difficult for you to move?

  2. #92
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Quote Originally Posted by TimTim View Post
    LOL. WTF?

    How was the hacker able to make it difficult for you to move?

    From what I could tell, he was resetting everyones player state.

    The script he was using was doing it several times a second, and made it impossible to do anything, you couldn't climb things, shot, get into cars... he cleared a 16 player game, followed by emptying a 27 player free mode server.

    That's the sort of situation where a DDOSer would be useful, and attack the guy doing it.

  3. #93
    Whicked Sick Higor's Avatar
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    Really? Who made GTA5's netcode?
    From my point of view it's been a piece of shit from day one.
    ------------------------------------- * -------------------------------------

  4. #94
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Quote Originally Posted by Higor View Post
    Really? Who made GTA5's netcode?
    From my point of view it's been a piece of shit from day one
    You can download the decrypted source code, from the script hook site, I would post a link if I was on my PC. it safe, every mod maker uses it from the offical site.

    There are a lot worse things hackers have been doing, I've just been playing the onlin missions lately, there are a lot safer to play.

  5. #95
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Just 1 game without a hacker

    I don't recommend anyone buying GTA 5 if they want to play online it's ridiculous now, you will spend 90% of your time being blown up, not being able to move,all your weapons being removed, and a thousand other things.

  6. #96
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by UT-Sniper-SJA94 View Post
    I don't recommend anyone buying GTA 5 if they want to play online it's ridiculous now, you will spend 90% of your time being blown up, not being able to move,all your weapons being removed, and a thousand other things.
    Lmao. This is what I wanted to do to cheaters, make them spawn with no weapons and can't do anything. xD


    http://irc.lc/globalgamers/uscript for uscript discussion.

  7. #97
    Whicked Sick Higor's Avatar
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    Hahahahahahaha.
    Wait...
    HAHAHAHAHAHAHAHAHAHAHA

    I know a better idea! Give me and @TimTim some big thousands and we rebuild the netcode for them!
    ------------------------------------- * -------------------------------------

  8. #98
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Quote Originally Posted by Higor View Post
    Hahahahahahaha.
    Wait...
    HAHAHAHAHAHAHAHAHAHAHA

    I know a better idea! Give me and @TimTim some big thousands and we rebuild the netcode for them!
    I was thinking the other day that the team who did the netcode, tried to copy the Internet explorer approach, because it's like they tried to do it as bad as possible.

  9. #99
    Whicked Sick Higor's Avatar
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    Seriously, why do clients have so much authoritative control over the game?
    What the hell were they smoking when they put the netcode's design into the drawing board?

    Last time I remember seeing a client with so much authoritative control, was on Serial Cable games back in 1996!!
    And post 1997 games using Serial had desync detection to stop the game...

    Age Of Empires 2 allowed a client to send Synched resource tributes and unit-kill commands to non-owned players.
    That was a HUGE fuckup from Ensemble Studios (I mean... not even a sanity check to see you're not affecting a player other than you?), but it's the same kind of fucking that GTA5 has.
    ------------------------------------- * -------------------------------------

  10. #100
    Whicked Sick UT-Sniper-SJA94's Avatar
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    I remember reading an article somewhere about it, but this is the gist of it.

    Suckstar went the cheap route by not hosting dedicated servers (or giving players the option to do so) and instead implemented it as peer to peer. That is, multiplayer sessions are hosted on players' computers and via players' internet connections with R* servers merely redirecting connecting players to other players. And since most domestic internet connections have at least a ♥♥♥♥♥♥ uplink speed

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