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  1. #21
    Whicked Sick Higor's Avatar
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    A bug in the teleporter anticrash, to be patched when @SAM restarts the server.

  2. #22
    Dominating Novak's Avatar
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    Quote Originally Posted by Higor View Post
    A bug in the teleporter anticrash, to be patched when @SAM restarts the server.
    The issue I am about to describe happened after the server restart yesterday. Maybe it is the anticrash issue you describe, I don't know.

    Was using a teleporter and found that when I move slightly within the radius of the teleporter after having teleported that I get sent back through the teleporter. It commonly occurs when I go through a certain direction but need to turn around once I teleport to go another direction. Might be something to look at testing.

  3. #23
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    teleporters are fucked up you come out of a teleporter and get sent through the same one again as soon as you move..... its getting frustrating

  4. #24
    Whicked Sick Higor's Avatar
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    I had to make a quick fix because of this retarded person crashing the clients, I'll have all tele bugs sorted by the end of the week ok?

  5. #25
    Whicked Sick SilverWing's Avatar
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    Quote Originally Posted by Higor View Post
    I had to make a quick fix because of this retarded person crashing the clients, I'll have all tele bugs sorted by the end of the week ok?
    If this is the case reroll the version to the "working" one until it gets fixed


  6. #26
    Whicked Sick Higor's Avatar
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    Bug < Crash

  7. #27
    Whicked Sick terminator's Avatar
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    I don't know where to write so i will write here that i miss EMPs on maps like niven and simplex

  8. #28
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    the problem is the noobs of public that dont know to attack, then they stay all game just making more and more defenses

  9. #29
    Whicked Sick Moko's Avatar
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    I'm going to take this as a hint that Higor doesn't sleep.

  10. #30
    Whicked Sick Higor's Avatar
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    Updated to 0009.

    Teleporters should work even better than any other older revisions.
    They have some rotation assistance for players that teleport looking at walls and have no duck and double touch bugs.
    The experimental (and succesful) LC activator used in Shock, Rifle and Insta also ported to Enforcer, Mini and ASMD for more reliability on high packet loss games, with some corrections to the server hitscan.

    There's still a bug with divisions by zero in a certain part of the code, but it's nothing critical or noticeable, but should decrease the unregistered shots ocurrences even more than what they've been reduced.

    Giving some more info:
    4 hour session > 600 unregistered shots logged.
    Averages 1 every 3 minutes per player. Let's take into account that the old ZP doesn't log unregistered shots, and they DID happen on players with more than 200 ping when the hit target quickly goes out of vision.
    From now on it just gets better.

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