SiegeIV Bug's, Nag's and Complaints.. and IDEAS! - Page 13

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  1. #121
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Igor View Post
    have a tiny idea to discuss, inspired by a great job of Siege developers.

    Looking through the posts outlined some Problems:
    - complains on random-morons and rage-quitters removing another's stuff
    ----------Usually handled from IRC posts [using say !admin Dag Nabbit! He's removing my toys! while playing]
    - debates around removing obvious leech buildings -----see *
    - mistakes while removing building -----see *

    Have a Proposition:
    1) Disallow removing another's buildings -----see *
    2) Allow removing another's building by cooperation of 2 or more players
    ----- this would never work. We can't even get people to TALK to each other [language barriers] let alone agree on what's for lunch.
    Effects & consequences:
    - helps to resolve above problems in most cases
    - new mechanism will be a base for new cooperation facilities

    waiting for your thoughts, also have extra
    ----- * However, what about MOVING another players build. We could use the 'hold' option to 'pick up' a build instead of remove it. While holding the build you could move around and it would move with you, and put it where you want it. There would have to be limits on something like this though; say you could only MOVE someone else's build 1 time. So each build would have to read your finger print and remember things.

    - Most of the code for this option should already be available; Higor's map 'sgOutworldHold Beta' implements this feature with the rocks that fall and land when you Nuke the Big Boulders blocking the passage to the mountain top. I think you press the mousewheel down button while standing next to a small rock and it will pick it up.
    Last edited by .seVered.][; 11-02-2015 at 05:35 PM.

  2. #122
    Whicked Sick Chamberly's Avatar
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    Maybe add in an approval remove build option so only players that are "registered" can remove build. Anyone that is new, won't be able to remove build at all until they are registered.

    Sample command for admin/mod to approve player: Mutate approve Playername
    Awhile when that happen, it should collect who approved the player (collect admin/mod name), when, and the rest of the client info of said approved player. :P

    But to gain an approval, must be reasonable, and if anyone who revoked their build removal permission, the permission is revoked by admin/mod entering: Mutate revoke Playername (feel free to add via match # as 3game, or days as 3day.) Mutate revoke Legacy 5d... etc. or Perm- Mutate revoke dummyplayer perm.
    This also logs which admin/mod revoked a player and when.

    Just an idea. I highly doubt this is going to go anywhere but maybe a little thought count.


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  3. #123
    Moderator .seVered.]['s Avatar
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    ... and with limitations on the distance it could be moved and how long it could be held ...etc..etc.. and how many (only 1 is allowed to be held)

    I can just see it now... CHIMP running into the enemy base holding Kenneth's SuperProctror ...

  4. #124
    Igor's Avatar
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    Quote Originally Posted by .seVered. View Post
    ----- * However, what about MOVING another players build.
    Nice idea!
    Quote Originally Posted by .seVered. View Post
    CHIMP running into the enemy base holding Kenneth's SuperProctror ...
    LOL! Not so far ! May be PUSH except MOVE would be enough ?
    Quote Originally Posted by .seVered. View Post
    Higor's map 'sgOutworldHold Beta' implements this feature
    Amazing, how many aces has Higor got in his sleeves!
    Quote Originally Posted by .seVered. View Post
    There would have to be limits on something like this though
    The problem "who/what allowed" remains.
    Quote Originally Posted by Chamberly View Post
    Maybe add in an approval remove build option so only players that are "registered" can remove build.
    This is a simple and clear way, at first glance.
    Admins & Mods always judge us.
    Only worry about incoming drama, if players are splitted into registered and not-registered..
    Quote Originally Posted by .seVered. View Post
    ----- this would never work. We can't even get people to TALK to each other [language barriers] let alone agree on what's for lunch.
    Exactly! This is the KEY PROBLEM (!)
    Ive seeded this to up the problem of a lack of a visual cooperation facilities in Siege...
    To be continued..

  5. #125
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by Igor View Post
    Only worry about incoming drama, if players are splitted into registered and not-registered..
    I think it would be a considered private option as it only show they can remove their own build but disable the option to remove other build.


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  6. #126
    Moderator .seVered.]['s Avatar
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    On a different note ...

    what about expanding the Mini Nuke to a Stinger Missile, commonly known as a @SAM missile. A smaller faster nuke (or NonNuclear) weapon that locks on to targets (like rampant jetpackers in Clarion Pro) that is harder to take down. Perhaps ... not as expensive as a nuke, but can be upgraded to add Guidance and increase range or damage of the Missile.




    • The FIM-92 Stinger is a Man-Portable Air-Defense System (MANPADS) that operates as an infrared homing surface-to-air missile (SAM). It can be adapted to fire from a wide variety of ground vehicles and helicopters (as an AAM). Developed in the United States this weapon system entered service in 1981 and is used by the militaries of the United States and by 29 other countries. It is principally manufactured by Raytheon Missile Systems and is produced under license by EADS in Germany and by Roketsan in Turkey with 70,000 missiles produced.

  7. #127
    Whicked Sick Higor's Avatar
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    Updated Dev2 server: unreal://193.111.136.210:7788
    - SiegeIV_0020 open for testing (@Chamberly is redirect working?).
    - CacusMapVote with random map option.
    ------------------------------------- * -------------------------------------

  8. #128
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by Higor View Post
    (@Chamberly is redirect working?).
    Yes, I have an automatic payment set up on that.
    https://i.gyazo.com/39d9276b9f1ed083...395419afc2.png
    Seem like it's still going.
    https://i.gyazo.com/dc25b06f661a39f1...3d30563c2c.png lel look like I got most of the missing files covered on redirect :>


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  9. #129
    Dominating Scourge's Avatar
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    Red shock and insta look too similar in 4-way. Make the insta hot pink.

  10. #130
    Whicked Sick Chamberly's Avatar
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    An idea (excuse my evilness)..

    Have a snow globe, pick it up with grab and put down with grab (bind/command), put characters in it and shake the snow globe as watching player being smacked around in their base losing health like a voodoo curse. Until the nuker got killed if I shake the snow globe very well... %p% was carrying a WARHEAD!!!|%p% was cursed by %o%! LEL..
    Gotta love slap action on semi-admin. :P


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