[WIP] Utstats screenshots - Page 2

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  1. #11
    Administrator SAM's Avatar
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    But what's wrong with F9???

  2. #12
    Whicked Sick UT-Sniper-SJA94's Avatar
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    You can't screenshot games you are not in, or games from years ago where you've lost the original screenshots. There will be other images with stuff like top ctf player and other dtuff for matches.

  3. #13
    Whicked Sick UT-Sniper-SJA94's Avatar
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    One of my little side project is a new version of utstats screenshots, I've done it for CTF currently but will add support for dm, and other gametypes.

    I've made it in a little module, so all you have to do to add it to your utstats is add this line to includes/match_info.php
    Code:
    require_once 'pages/match_screenshot.php';
    And it does the rest.

    Just have to think of an efficient way to add map screenshots, thinking of doing it so it parse the mapname string so you can only have 1 screenshot for all duku/woot maps to save disk space and bandwidth.

    Will add option so you can download it from your browser, won't use any bandwidth for server as it's a javascript canvas that creates the image from the database stats.















    --------------------------------------edit---------------------------------

  4. #14
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Added support for TDM, 2,3, and 4 teams.

    4 Teams

    3 Teams

    2 Teams

  5. #15
    Whicked Sick UT-Sniper-SJA94's Avatar
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    DM game sshots(need to add ping: time: fph: will do it tommorrow):


  6. #16
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Test version is on github if anyone wants to try it, or just laugh at my code:


    https://github.com/scottadkin/UTstat...enshots-plugin

  7. #17
    NJ.'s Avatar
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    in my perception if utstats would be alive, unrealtournament had much more active players !

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