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  1. #31
    Unstoppable audiosonic's Avatar
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    Butchered needs fixing? That's like saying Kanjar needs fixing, perfection doesn't need fixing son.

  2. #32
    Whicked Sick 'Zac's Avatar
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    Quote Originally Posted by audiosonic View Post
    Butchered needs fixing? That's like saying Kanjar needs fixing, perfection doesn't need fixing son.
    it was built in a terrible way, overlapping bsp, tons on tons of lights, fucked pathnodes, etc.


  3. #33
    Whicked Sick Higor's Avatar
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    Using tons of small lights is done to simulate radiosity bounces, as seen in GoldSrc engine for CS and Half-Life, it's a legit way of mapping.

    --- Updated ---

    Yet you are correct with PathNodes, pathing for Bot play, the 'new' (RC15 lol) RU swarm system will do a nice work from there.
    ------------------------------------- * -------------------------------------

  4. #34
    Whicked Sick 'Zac's Avatar
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    So i guess there are no more problems that need tending to.
    Here's my so-called final version - https://www.mediafire.com/?78up20bidm52u4l

    all fixes
    Major:
    - no team color lights
    - Less pathnodes and cleaner layout, even goes outside of base and into mid
    - Fixed lift in base
    - took out coronas
    - aligned textures
    - fixed some overlapping BSP,useless BSP, or crappy BSP

    Minor:
    - Added team color flag at right long
    - centered flag
    - Aligned the light textures


  5. #35
    Administrator |uK|chiseller's Avatar
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    Quote Originally Posted by Higor View Post
    The only way to dodge up those ramps is to abuse a BSP bug, which happens on one side at red base, and the other side at blue base.
    Or by using piston alt to increase momentum.
    You can dodge up any of them.

    Zac, why remove team color lights? You keep sucking out any (the little) atmosphere the maps has

  6. #36
    Whicked Sick 'Zac's Avatar
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    Quote Originally Posted by |uK|chiseller View Post
    You can dodge up any of them.

    Zac, why remove team color lights? You keep sucking out any (the little) atmosphere the maps has
    cuz higor told me 2

    in the previous thread higor said it was recommended to see players a lot easier. i tried adding more atmosphere by making it look good with a nice texture and you said no, so i changed it back. its like tug of war with every edit i make
    Last edited by 'Zac; 07-14-2015 at 12:12 PM.


  7. #37
    Administrator |uK|chiseller's Avatar
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    Quote Originally Posted by 'Zac View Post
    cuz higor told me 2

    in the previous thread higor said it was recommended to see players a lot easier. i tried adding more atmosphere by making it look good with a nice texture and you said no, so i changed it back. its like tug of war with every edit i make
    You don't have to listen to everyone.
    If someone has a problem seeing players with team colours it's on their end, especially on butchered.
    And you didn't add any atmosphere because you chose a bland looking grey in grey texture that was even more monotonous than the current one. Just like aleria

    unrepresentative polling:
    18:41:16 @chis team colours or no team colours in maps?
    18:41:34 +Cella team colors i think
    18:41:38 +banny`phone Yeah same

  8. #38
    Whicked Sick Higor's Avatar
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    Quote Originally Posted by |uK|chiseller View Post
    You don't have to listen to everyone.
    Bottling that quote for later.

    Serious note, it's fine if the base has colored light focuses emitting a fain colored light on them, but the entire room/ambient being team colored doesn't make for good visibility.

    A strange case here would be SharkTank... it has team colored ambient, but white light focuses at the lower part of the walls making up for it and preventing visibility issues.
    So another way to go for Zac, if you REALLY want the team colored light coming out of nowhere and taking up all the room's ambient, is to change the base's light focuses to white and have them emit white light to compensate.
    ------------------------------------- * -------------------------------------

  9. #39
    Whicked Sick 'Zac's Avatar
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    how bout this:
    i made the lights color coded, just enough where it's not intense.



  10. #40
    Whicked Sick Higor's Avatar
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    Perfect
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