Hello everyone, I m playing Siege in UK servers from a long time, that is from about 3 or more years. But was not much active in forums and TS3 before than now i m. And i like siege very much but still sometimes it force me to think regarding some situations of this gametype.
Ok, i told i played a lot of siege games and found something sometime not justified, well i explain everything here what i want to say, and those who unable to understand my English :P as there may be mistakes, try to focus on what i want to say, u can ask me back what u dont get.
A humble request that read it with a open mind to accept new ideas even seems silly at first look. But think on it.
This is the idea as well as the few percent part of that why suddenly players left after facing such kind of game end.
The matter is very simple to understand. Take an example that 2 well balanced teams are playing Siege game in Simplex map. And both teams playing good. And time going on and Nukes were built, taken down etc. And both teams have build up a good base with different buildings at suitable places. Now 50 min time has passed, all are busy in getting as much RU to make nukes and some one thinking to go for Neutron/EMP. Now as nukers nuked, even some one got much lucky and effect other team's core , but team repaired core back to 100. As good players playing who know what to do at what time, even though few new players are there in both the teams. And both team cores are at 100-100. Now 70 mins have passed (10 mins remaining in game). Now just stop for a second and think over it and imagine situation how i have wrote here. Also consider that there are players in both teams playing since from the start of this map (Simplex) and working hard to win.
Now move ahead of it, now just 5 min left in game (75mins passed) and game going on with 100-100 as both teams core. Nukers tried to nuke but after getting repair or when nukes taken down, 2 min left in game and both cores are at 100 - 100. Now stop for a minute now and think over/beyond the situation.
That even after have good team mates and building up a very good base still how a single hit to core at last minute can decide the result ?
I am clarifying here again that siege should not be game that in last minute it decide only upon the action on core and which neglects all time to make base. i know base has been made to defend core and to achieve more RU and prevent from opponents. But now think in new direction that is as i told both have 100-100 core health and some one come with trans having invisibility, shield with less than 10 health, can now easily enter in the core room as sp also fails at this health to shoot, even defenders cant detect easily. And that player do last minute damage to core and game ends. According to me its not justice As its Luck, luck that he not got killed by any mine or other player's hit. And players of that team think like WTF happened even though making a very good base and spending 80 mins in game still lucky shot did everything. So luck should not be the deciding factor I know it needs skill but also luck.
So my point of view is --> That instead of making this last min end, game can go, i mean reduce the total game time to 50 or 60 mins or leave it to 80 mins, but i suggest to reduce to 50 mins then it must be like this that when time ends, game doesnot ends, cores must become unrepairable when ends time, and the only team lose which when core went to 0 health. It will lead to more fun and a more justified game. Just think over it. And m not saying to implement it on all right now, but i think as 1 column is empty is mapvote so admins can try to put such "siege with modified deciding factor " in that. and let players to play and then can be practically visible that its better or no, according to me, it will be much better as players also get proper justification of playing long time in a map. Moreover afterwards poll can be created to know regarding this from other players. Just try it, and see the results. Thats all what i want to say.
And one more suggestion if siege modifiers can modify it more then to make it more logical it can be like that if at the end of time (80min) cores health difference is 20 or more than 20, then higher the core health team will won, otherwise game should go on with having both team cores unrepairable from that time as i wrote above.
Here example was taken of map Simplex but is applicable to other all maps as we know this very well.
Take a chance, may this lead to more fun and fair games otherwise we have it all as siege running currently, so i dont think any kind of harm in this. i know it may seem different but i think this will be good way. And someone pls do tag admins to this post/thread, as i dont know how to tag them here, thnx.
Comments/posts/replies are welcome