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Thread: UT Trouble

  1. #11
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Just add the other lines at the bottom of that section.
    Or you can type preferences in the console, go to rendering->OpenGL.
    All the other stuff should show up, in a little Uwindow.

  2. #12
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    Why has no one told you to stop using renderers intended for DX5-7 (Win9x era)
    Update to modern renderers, intended for modern PCs.
    We can assume you are using at least a DX9 graphics chip.

    Read Raynor's "TUTORIAL: Tweak Your UT Graphics & Audio To The Maximum"
    UT99.org | TUTORIAL: Unreal Tournament Audio & Visuals Tweaking Guide : Tips, Tricks & Tutorials
    Then my "Tweak Windows and ALL Graphics drivers"
    Your Unreal - Tweak Windows and ALL Graphics drivers

    PLEASE PEOPLE STOP USING ANCIENT RENDERERS !

  3. #13
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    you can add those lines in after the last line in that section

  4. #14
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by ][X][~FLuKE~][X][_{HoF} View Post
    OpenGL brightness fix : go into UnrealTournament\system, Open unrealtournament.ini, under [OpenGLDrv.OpenGLRenderDevice] , look for GammaOffset=0.000000 and set it to GammaOffset=0.600000, this will fix your brightness issue for OpenGL.
    @|uK|Diablo was also having this trouble with his D3D 10 renderer.

  5. #15
    Administrator SAM's Avatar
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    Sonic you plank! Just add the lines suggested. Also agree with @Dr.Flay you should use a newer renderer.

  6. #16
    |uK|Sonic's Avatar
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    So I added that line and its still super dark! :moon: Ive also been trying my direct3d still and its horrible. I never had this issue before. Maybe its time to format again and start over...

  7. #17
    Administrator |uK|chiseller's Avatar
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    Put this into your system folder http://www.cwdohnal.com/utglr/utglr36.zip

    Put this under [OpenGLDrv.OpenGLRenderDevice] in your unrealtournament.ini

    Code:
    BufferTileQuads=False
    CacheStaticMaps=True
    ColorizeDetailTextures=False
    Coronas=False
    DescFlags=0
    Description=
    DetailClipping=True
    DetailMax=2
    DetailTextures=True
    DynamicTexIdRecycleLevel=100
    FrameRateLimit=120
    GammaCorrectScreenshots=False
    GammaOffset=0.000000
    GammaOffsetBlue=0.000000
    GammaOffsetGreen=0.000000
    GammaOffsetRed=0.000000
    HighDetailActors=True
    LODBias=1
    MaskedTextureHack=True
    MaxAnisotropy=0
    MaxLogTextureSize=12
    MaxTMUnits=0
    MinLogTextureSize=0
    NoAATiles=True
    NoFiltering=False
    NumAASamples=0
    OneXBlending=False
    RefreshRate=115
    SceneNodeHack=True
    ShareLists=False
    ShinySurfaces=False
    SinglePassDetail=False
    SinglePassFog=False
    SmoothMaskedTextures=True
    SwapInterval=0
    TexDXT1ToDXT3=False
    Use16BitTextures=False
    UseAA=False
    UseAlphaPalette=False
    UseBGRATextures=True
    UseFragmentProgram=False
    UseMultiDrawArrays=False
    UseMultiTexture=True
    UsePalette=False
    UsePrecache=False
    UseS3TC=True
    UseSSE=True
    UseSSE2=True
    UseTexIdPool=True
    UseTexPool=True
    UseTrilinear=True
    UseZTrick=False
    VolumetricLighting=False
    ZRangeHack=False

  8. #18
    |uK|Sonic's Avatar
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    Thanks Chis that seems to have worked

  9. #19
    Rampage Crsk's Avatar
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    Read the //comments, I wrote it based in the chisseler ini posted, may help you improving your configuration even more.

    Code:
    BufferTileQuads=False // Turn True to improve text rendering performance.
    CacheStaticMaps=True
    ColorizeDetailTextures=False
    Coronas=False
    DescFlags=0
    Description=
    DetailClipping=True
    DetailMax=2
    DetailTextures=True
    DynamicTexIdRecycleLevel=100
    FrameRateLimit=120 // Since SwapInterval is set to 0 i think you can use high values right here, but if you feel acceleration try 60.
    GammaCorrectScreenshots=False // Turn True if you don't want to capture dark screenshots.
    GammaOffset=0.000000 // Use to get brighter or darker visual.
    GammaOffsetBlue=0.000000
    GammaOffsetGreen=0.000000
    GammaOffsetRed=0.000000
    HighDetailActors=True
    LODBias=1
    MaskedTextureHack=True
    MaxAnisotropy=0
    MaxLogTextureSize=12 // 12 is for S3TC '4096x4096' Textures (2^12=4096), if you have a shity video card use 8 instead.
    MaxTMUnits=0
    MinLogTextureSize=0
    NoAATiles=True
    NoFiltering=False
    NumAASamples=0
    OneXBlending=False
    RefreshRate=115 // Here you NEED to put your own. If you have no idea or you are lazy to see, use RefreshRate=0 (to use a default RefreshRate).
    SceneNodeHack=True
    ShareLists=False
    ShinySurfaces=False
    SinglePassDetail=False
    SinglePassFog=False
    SmoothMaskedTextures=True
    SwapInterval=0 // 0 value means 'Vertical Synch disabled', 'DisableVSync=True' (disabled may help fixing mouse lag).
    TexDXT1ToDXT3=False
    Use16BitTextures=False
    UseAA=False
    UseAlphaPalette=False
    UseBGRATextures=True
    UseFragmentProgram=False
    UseMultiDrawArrays=False
    UseMultiTexture=True
    UsePalette=False
    UsePrecache=False // Turn True to load textures before play (True means improve the gameplay performance).
    UseS3TC=True // You have and want high detail textures? if so, keep it True to use.
    UseSSE=True
    UseSSE2=True
    UseTexIdPool=True
    UseTexPool=True
    UseTrilinear=True
    UseZTrick=False
    VolumetricLighting=False
    ZRangeHack=False // Experimental option, turn True if you want to fix the Nuke-HUD bug.
    -OpenGL have problems in ATI video cards, if you have ATI you can use an old OpenGL version (3.4? idk) or simple use D3D9 that is similar.

    Correct! this is the little nuke-hud bug i'm talking about

    w5ykj

  10. #20
    Whicked Sick Keith's Avatar
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    Let it to 120 fps don't change it to 60 or it will lag like shit

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