SiegeUltimateRC14a comments and suggestions - Page 5

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  1. #41
    Moderator .seVered.]['s Avatar
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    Found CTF-SiegeTown.sgSpawnProt3 at 3033.253174,-2934.105225,-2004.199951sgConstructor CTF-SiegeTown.sgConstructor0 (Function SiegeUltimateRC14a.sgConstructor.SetMode:0085) Accessed null class context

  2. #42
    Whicked Sick Higor's Avatar
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    Super containers should also properly fix enlarged forcefields (if anyone noticed...).
    They will also properly heal other buildings if in movement (in maps that implement that...)

    Added a general variable on the sgBuilding: bOnlyOwnerRemove.
    This way the constructor will not check for class names, but for this property.
    Faster, and lets us tweak the var without changing the constructor code, force fields and minishields will obviously have this one set to False.
    ------------------------------------- * -------------------------------------

  3. #43
    Whicked Sick Higor's Avatar
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    Spawn protection fully integrated in the game structure.
    - Removed sgSpawnProt item class.
    - sgPRI now does the countdown.
    - SiegeGI and derivates save the spawn protection timer config, setting timer to 0 means disable.

    Other:
    - ReduceDamage in SiegeGI no longer iterates thru the player's inventory everytime a hit is made.
    - Less bandwidth is used when respawning a player.
    - Deleted 2 sgPRI replicated variables sgCountWarhead, sgCountFlame.
    These informed a possible hacker of another player's nuke count and flame ammo status. (do i get a cookie for finding another exploit?).
    - Because of the deletion of those 2 variables, removed 2x Inventory chain iterations per player, per frame.
    ------------------------------------- * -------------------------------------

  4. #44
    Whicked Sick Higor's Avatar
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    Fixed log warnings when constructing a Teleporter on clients.

    Mines and SuperMines will no longer construct if they are on a player start.

    EDIT:
    SiegeStats will work on all cases now, without lag.

    EDIT2:
    SiegeStats will no longer spam log warnings.
    Last edited by Higor; 10-17-2012 at 04:29 PM.
    ------------------------------------- * -------------------------------------

  5. #45
    Administrator SAM's Avatar
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    Well done Higor, great work! I'm still working on stabilising the server...I know there's an "unknown" exploit out there. Working on finding a fix.

  6. #46
    Whicked Sick Higor's Avatar
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    @SAM, contact me ASAP
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  7. #47
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Higor View Post
    Mines and SuperMines will no longer construct if they are on a player start.
    Mines and Supermines should not FUNCTION while on fire. Taking small damage is an acceptable side effect of burning but they should not trigger when engulfed in flames.

    Quote Originally Posted by Higor View Post
    EDIT2:
    SiegeStats will no longer spam log warnings.
    What about that DAMN INCOMING NUKER SPAM in the log. I noticed it's not just a simple change.
    Might have to do some research for that fix.

  8. #48
    Whicked Sick Higor's Avatar
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    Removed another cheat integrated into the mod.

    Bots no longer attack friendly builds.
    Bots don't cause massive log spam when viewing the scoreboard.
    (Though, this broke the bot order system, so they're permanently on freelance)
    ------------------------------------- * -------------------------------------

  9. #49
    Rampage Neff's Avatar
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    Quote Originally Posted by SAM View Post
    Well done Higor, great work! I'm still working on stabilising the server...I know there's an "unknown" exploit out there. Working on finding a fix.
    The server crashed on Orbital just now as a nuke went off in red base, and red fired a nuke at us it crashed as they went off.
    Quote Originally Posted by .se\/ered.][ View Post
    OMG.. Never let anyone tell you to drop your firewall! Might as well drop you Pants and bend over!

  10. #50
    Dominating Scourge's Avatar
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    Issues I'd like to see fixed in the next build of siege:
    - Make it so that buildings inside of large and unwieldy structures like Super Containers and Force Fields can be removed, repaired, or upgraded
    - Make the Platform removable by any player and removable from above instead of from just the side or below
    - MAKE MINI SHIELDS REMOVABLE BY ANY PLAYER

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