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  1. #31
    Whicked Sick Keith's Avatar
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    Just force mouse look to be checked and that Y axis is not equal to 0

  2. #32
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by |uK|B|aZe//. View Post
    have forced settings for example how like eut forces anything below 80 fov and above 120 to standard 90 fov
    No... I use fov 100 or 110, etc. because I hate looking at everything so close at 90 fov.

    Or I will just do something else. :P


    http://irc.lc/globalgamers/uscript for uscript discussion.

  3. #33
    Rampage Crsk's Avatar
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    Quote Originally Posted by Keith View Post
    Just force mouse look to be checked and that Y axis is not equal to 0
    problem is, the mod can easily prevent low aMouseY Speeds but cheaters can bypass it by using a sort of combination like 'MouseSensitivity=0.1 + aMouseY Speed=3 + aMouseX Speed=15'
    taking almost the same effect that using a normal mouse sens + normal aMouseX Speed and almost zero aMouseY speed.

    then we need another solution, what about limiting the mouse sens too? but the problem is some people like @The Cybernator use mousens=8.0 or 12.0 -.-
    players have big and small screens, high and low cpi/dpi mouse capabilities, high/low sens tastes... so the limit range should be something big like between [0.1 - 14.0] and as i already mention, in this range i think the mouse speed and sens limitation are useless.

    unless the limitation code is writed by cases

    Code:
    .
    .
    .
    
    // here is somewhat like the above point
    // isn't switch case syntax but
    
    function DetectMouseAnomalies()
    {
    	local PlayerPawn p;
    
    	if (p.MouseSensitivity < 2.0)
    	{
    		if ( p.aMouseY <= 1.0 )
    		{
    			ResetMouseBehavior();
    			WarningMessage();
    		}
    	}
    	else if ( p.MouseSensitivity >= 2.0 && p.MouseSensitivity < 4.0 )
    	{
    		if ( p.aMouseY <= 2.0 )
    		{
    			ResetMouseBehavior();
    			WarningMessage();
    		}
    	}
    	else if ( p.MouseSensitivity >= 4.0 && p.MouseSensitivity < 6.0 )
    	{
    		if ( p.aMouseY <= 3.0 )
    		{
    			ResetMouseBehavior();
    			WarningMessage();
    		}
    	}
    	else if ( p.MouseSensitivity >= 6.0 && p.MouseSensitivity < 8.0 )
    	{
    		if ( p.aMouseY <= 4.0 )
    		{
    			ResetMouseBehavior();
    			WarningMessage();
    		}
    	}
    	else if ( p.MouseSensitivity >= 8.0 && p.MouseSensitivity < 10.0 )
    	{
    		if ( p.aMouseY <= 5.0 )
    		{
    			ResetMouseBehavior();
    			WarningMessage();
    		}
    	}
    	else if ( p.MouseSensitivity >= 10.0 && p.MouseSensitivity < 12.0 )
    	{
    		if ( p.aMouseY <= 6.0 )
    		{
    			ResetMouseBehavior();
    			p.ClientMessage=("more than 10 to mouse sensitivity and lower than 6 to Y Axis speed aren't allowed at the same time");
    		}
    	}
    	else if ( p.MouseSensitivity >= 12.0 && p.MouseSensitivity < 14.0 )
    	{
    		if ( p.aMouseY <= 7.0 )
    		{
    			ResetMouseBehavior();
    			p.ClientMessage=("more than 12 to mouse sensitivity and lower than 7 to Y Axis speed aren't allowed at the same time");
    		}
    	}
    	else if ( p.MouseSensitivity >= 14 )
    	{
    		if ( p.aMouseY <= 8.0 )
    		{
    			ResetMouseBehavior();
    			p.ClientMessage=("more than 14 to mouse sensitivity and lower than 8 to Y Axis speed aren't allowed at the same time");
    		}
    	}
    	else
    	{
    		if ( p.bFreeLook == false )
    			p.bFreeLook = true;
    			p.ClientMessage=("Freelook disabled is not allowed!");
    	}
    }
    
    function ResetMouseBehavior()
    {
    	if( PlayerPawn.bFreeLook == true)
    	{
    		PlayerPawn.MouseSensitivity = 3.0;
    		PlayerPawn.aMouseX = 6.0;
    		PlayerPawn.aMouseY = 6.0;
    	}
    }
    
    function WarningMessage()
    {
    	PlayerPawn.ConsoleCommand("say I'm was trying to use a very low Y axis sens to get easy HeadShots and got caught :'<");
    	PlayerPawn.ClientMessage=("Your Mouse Settings has been reseted");
    }
    idk, maybe i'll try to keep thinking about it in the weekend... Higor! help, i don't know a shit what i'm doing :indecisiveness: ahfhahja
    srsly help ¬¬
    Last edited by Crsk; 05-22-2013 at 10:53 PM.
    w5ykj

  4. #34
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    Was an example chamberly I didn't mean limit fov eut just takes it to default if its above 120 or below 80

    Maybe you can just force mouselook to be on like me and Keith just said and nothing else is needed to be changed

  5. #35
    Whicked Sick Higor's Avatar
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    Compare relation between X and Y axis.
    a = fMax(Xaxis, Yaxis)
    b = fMin(Xaxis, Yaxis)

    if ( b/a < 0.3 )
    kick me!

  6. #36
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    again you could probably do it like eut does where its set to a certain threshold like higor suggested <0.3 if its below that it sets it to standard "300.0"

    (you guys love kicking)

  7. #37
    Whicked Sick Keith's Avatar
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    Why would you do that? You can use both X and Y axis at 1.0 and multiply your sens by 6 to remove mouse accel. It's only an issue when X and Y are different.

  8. #38
    Rampage Spiderman's Avatar
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    Quote Originally Posted by K_Soze View Post
    Guys, Cyanide is not the first or only player using this 'mouse look' that Keith and Camilo describe. It's been used for several months or so by various players. I have noticed players who are always looking down as they run around and it is some sort of anomaly and didn't know how they did it or what effect it had on the game. Those players are a little harder to hit and seem to have an easier time hitting you. Crytek was doing it for awhile, can't remember who else. Cyanide started doing it maybe 2-3 months ago but he hasn't played much in the last month or more maybe. Various aliasers have used it, some of whom were decent or good players.

    The rules probably need to be amended to include no mouse look with warnings given to players to grandfather them into the new system. Cyanide doesn't deserve any lengthy ban for this but a warning and explanation of how to remove the settings if needed. Have played with him plenty and know he is just a regular who loves siege.
    Right! I have seen some players doing the same.

  9. #39
    Dominating utbusta's Avatar
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    All this fancy talk, can't you just point and shoot?

  10. #40
    Rampage Crsk's Avatar
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    Quote Originally Posted by Higor View Post
    Compare relation between X and Y axis.
    a = fMax(Xaxis, Yaxis)
    b = fMin(Xaxis, Yaxis)

    if ( b/a < 0.3 )
    kick me!
    Hey Higor, thanks man!

    Quote Originally Posted by |uK|B|aZe//. View Post
    again you could probably do it like eut does where its set to a certain threshold like higor suggested <0.3 if its below that it sets it to standard "300.0"
    ya, I had not thought on that, it's really too much better! thanks

    Quote Originally Posted by |uK|B|aZe//. View Post
    (you guys love kicking)
    no Blaze, i will not kick them, that's why i have the ResetMouseBehavior() and also this part:

    if ( p.bFreeLook == false ) {
    p.bFreeLook = true;
    p.ClientMessage=("Freelook disabled is not allowed!"); }

    Mouselook is auto turned on when off is detected in the player's setting who already joined the party, also prevents it from being turned off during game, not kicking.


    Quote Originally Posted by Keith View Post
    Why would you do that? You can use both X and Y axis at 1.0 and multiply your sens by 6 to remove mouse accel. It's only an issue when X and Y are different.
    I got it, i had not thought in the players who use low mouse speed and high sens in the try to remove mouse aceleration, with the Higor's posted method this problem goes out, but thanks anyway.
    w5ykj

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