SiegeIV Bug's, Nag's and Complaints.. and IDEAS! - Page 10

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  1. #91
    Dominating Scourge's Avatar
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    I'd like anyone's thoughts on something like this:

    Building: Catalyst
    Cost: 5000, upgrade 1000
    Tech tree: SS, SHP, 2x SC

    Looks like a vortex swirling outward.
    Fragile; ~1000 hp. Accelerates the build speed and passive effects of buildings made within a small radius. This radius, and the acceleration, increase with each upgrade. Effect increases after overtime.

  2. #92
    Whicked Sick Higor's Avatar
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    Antigravity gear!
    Not as broken as my old prototype tho

    ANTIGRAVITY GEAR (sgSuit) - 300 RU - 20,40,60,80,100 RU
    - Negates 20% of the falling acceleration
    - Duration: 3 + Level^1.21 (3-10, not exactly linear)
    - Recharges at 0.5 s/s
    - Disables Speed while in air.
    - Disables itself if user has translocator in hand.
    - Removes all other sgSuits ( jetpack, spy, rubber, metal, shrinker)
    - Audible, will use RTNP's cloaker ambient sound (in b4 Camilo building scuba)
    - Emits a small particle trail behind the player

    Usages:
    - Reach further with a Super Booster
    - Jump above ground mines safely
    - Combo with Jump Boots for extra lulz
    Last edited by Higor; 10-12-2015 at 07:59 PM.
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  3. #93
    Whicked Sick Higor's Avatar
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    Quote Originally Posted by Scourge View Post
    Accelerates the build speed and passive effects of buildings made within a small radius.
    Siege already has this implemented lel, it's a hidden and unpolished feature but could be added.

    It's the XC_Orb, you can run around with it and it can be stolen if the carrier is killed.
    I could make it so that the orb gets takes explosion damage but not single target damage...

    So nukes and rockets destroy it... but sneaky rippers could manage to steal it.

    EDIT: The orb affects a single build.
    Last edited by Higor; 10-12-2015 at 08:08 PM.
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  4. #94
    Dominating Scourge's Avatar
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    Quote Originally Posted by Higor View Post
    Siege already has this implemented lel, it's a hidden and unpolished feature but could be added.

    It's the XC_Orb, you can run around with it and it can be stolen if the carrier is killed.
    I could make it so that the orb gets takes explosion damage but not single target damage...

    So nukes and rockets destroy it... but sneaky rippers could manage to steal it.

    EDIT: The orb affects a single build.
    So if you use it on the core, everyone gets RU faster?

  5. #95
    Whicked Sick Higor's Avatar
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    The orb is limited to certain builds, Core is one of those that has no upgrade of any kind.
    ------------------------------------- * -------------------------------------

  6. #96
    Whicked Sick Chamberly's Avatar
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    summon SiegeIV_0018.sg_XC_Orb, or 19 if you have 19 installed..

    I tried setting it as a midspawn, I don't think it's doing anything lol.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  7. #97
    Moderator .seVered.]['s Avatar
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    Why can't we use the Relic's and have 'The Helmet' and RU Bonus's and other armour? Like when you get a 'HeadShot' kill; a Relic will fall out of the corpse as a bonus.

    Or instead of the body falling dead to the soil; it morphs into a Relic as it falls.

  8. #98
    Dominating Scourge's Avatar
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    Nags:

    - Weapons are briefly visible when switched while the player has invisibility.
    - Shieldbelt and invis may render inconsistently across clients - Mine does not see shieldbelt, though different renderers or ini loadouts might.
    - The dampener only dampens some weapons, does not suppress flashes, and does not lower projectile impact noises - This is not useful for much of anything except sniper leeching, and even then it's not great. I suggest changing it to the Suppressor or Silencer, and having it dampen or eliminate muzzle flashes, be upgradeable, and lower noises for all weapons, draws, and projectile impacts while active. (Obviously it might be less appropriate for it to lower the noise of item pickups, particularly of invis.)
    - Feign death needs to be expanded to make players look like the many different other poses bodies can be found in. Having only two makes it fairly obvious when someone's faking it, especially when there's no blood spatter.
    - Teleporters still die when trying to take mid on Burning 2012.

  9. #99
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by Scourge View Post
    Teleporters still die when trying to take mid on Burning 2012
    I guess I'll go ahead and do this fix..


    http://irc.lc/globalgamers/uscript for uscript discussion.

  10. #100
    Dominating Scourge's Avatar
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    Quote Originally Posted by .seVered.][ View Post
    Why can't we use the Relic's and have 'The Helmet' and RU Bonus's and other armour? Like when you get a 'HeadShot' kill; a Relic will fall out of the corpse as a bonus.

    Or instead of the body falling dead to the soil; it morphs into a Relic as it falls.
    Can you imagine this stuff stacking? @This guy would get a damage relic and use his ru to buy amps and 1shot everyone.

    @Higor Since we've got the whole "nukes spawn in mid after overtime" thing going now, what do you think about the idea of passive RU accumulation accelerating throughout the game and accelerating even faster throughout overtime? Or maybe just through overtime.
    Last edited by Scourge; 10-15-2015 at 12:23 PM.

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