Grenade Launcher - Page 6

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View Poll Results: Does the Grenade Luncher need to be nerfed or removed?

Voters
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  • Yes - Nerfed

    14 26.42%
  • Yes - Removed

    26 49.06%
  • no

    13 24.53%
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  1. #51
    Whicked Sick Banny's Avatar
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    remove grenades and flame. bring back NEUTRON!



    kthxbye



  2. #52
    Moderator |uK|kenneth's Avatar
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    Quote Originally Posted by Banny View Post
    bring back NEUTRON!
    all of you whining about games lasting 4 hours well you had something in your hands but you removed it deal with it now.
    gogogo banny!

  3. #53
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by Banny View Post
    bring back NEUTRON!
    I'm ready. LOL. Love using that big ole bomb!


    http://irc.lc/globalgamers/uscript for uscript discussion.

  4. #54
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by .seVered.
    [;77801]THIS is a good idea ...but may take some work to develop it...
    This have already been implemented for random. Check this:

    Quote Originally Posted by Higor View Post
    The SiegeIV config used in the development server has:
    - EMP buildable.
    - Fragmentation buildable.
    - Mid grenade takes a lot longer to spawn.
    - Mid grenade has 100% ammo of one type, 0-99% ammo of other two types and no ammo of a fourth type.
    - Flame impact causes half the damage to players.

    Those are the balance changes we'll probably never see up on the public server.

    About toxic grenade:
    It explodes on second hit, this was done on purpose to let you gas a bit safer from enemy spam.

    About EMP grenade:
    Was designed to deal with huge defensive clusters and annoying SP/mines near door, a bigger range would make it too cost effective.
    Something you might have not noticed is that EMP effect radius is doubled for mines and SP's, so you don't have to target those first, aim for the containers and the SP/Mine next to it should be affected.

    The intentions during GL creation were:
    - Toxic > lock down an entrance for defensive purposes.
    - Frag > clear an entrance or a room for offensive purposes.
    - Flame > damage buildings.
    - Emp > disable buildings.
    - Rocket > spare your mouse while you spam rocket grenades (they travel a bit longer as well).
    Making flame deal less damage to players was an obvious change I had to make.
    While toxic grenades look underwhelming, it wouldn't be right to make them buildable as someone would start using these for cheap gassing of an enemy entrance while others nuke.
    Just imagine three ppl shooting gas and EMP all over your base...
    Not sure about RC21.


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  5. #55
    Whicked Sick Chamberly's Avatar
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    meanwhile...

    Last edited by Chamberly; 08-10-2014 at 08:14 PM.


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  6. #56
    ~Goddess~ |uK|fleecey's Avatar
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    Quote Originally Posted by Chamberly View Post
    meanwhile...

    Polls are useless, doesn't matter if everyone want something to be removed or nerfed, it wont happen

  7. #57
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by |uK|fleecey View Post
    Polls are useless, doesn't matter if everyone want something to be removed or nerfed, it wont happen
    So any kind of polls are useless? Maybe I'll make a poll to add male bt map... >)


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  8. #58
    Whicked Sick |uK|Rays's Avatar
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    where should i send my pics to for that bt map?

  9. #59
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by |uK|Rays View Post
    where should i send my pics to for that bt map?
    email me or pm me.


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  10. #60
    Dominating utbusta's Avatar
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    There should be a poll in regards to making poll useless or useful.

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