SiegeUltimateRC14a comments and suggestions - Page 6

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  1. #51
    Whicked Sick Higor's Avatar
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    Quote Originally Posted by Scourge View Post
    Issues I'd like to see fixed in the next build of siege:
    - Make it so that buildings inside of large and unwieldy structures like Super Containers and Force Fields can be removed, repaired, or upgraded
    - Make the Platform removable by any player and removable from above instead of from just the side or below
    - MAKE MINI SHIELDS REMOVABLE BY ANY PLAYER
    The new constructor will have that ability and more.

    About platforms, it was a miscalculation of mine with the collision hull placement, should be fixed later.

    I see you got CHIMP'd again, no worries, that's fixed on my test RC15.
    ------------------------------------- * -------------------------------------

  2. #52
    Rampage Neff's Avatar
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    Quote Originally Posted by SAM View Post
    Well done Higor, great work! I'm still working on stabilising the server...I know there's an "unknown" exploit out there. Working on finding a fix.
    @SAM @Higor

    Quote Originally Posted by Neff View Post
    The server crashed on Orbital just now as a nuke went off in red base, and red fired a nuke at us it crashed as they went off.
    The server just crashed again on McSwartzly's Base II, also the result of a nuke. This has been going on since SiegeUltimateRC13A besides the PG crashing the server constantly nukes going off has resulted in crashes as well just less often.
    Last edited by Neff; 10-20-2012 at 10:48 PM.
    Quote Originally Posted by .se\/ered.][ View Post
    OMG.. Never let anyone tell you to drop your firewall! Might as well drop you Pants and bend over!

  3. #53
    Whicked Sick Higor's Avatar
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    Nuke crashing happened in RC12 and early as well, I remember idiots nuking in fully built leech games and crashing the whole thing up.

    And the Poison Guardian is fixed FFS.
    ------------------------------------- * -------------------------------------

  4. #54
    Rampage Neff's Avatar
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    Is it fixable? It can happen several times a day =/
    Quote Originally Posted by .se\/ered.][ View Post
    OMG.. Never let anyone tell you to drop your firewall! Might as well drop you Pants and bend over!

  5. #55
    Whicked Sick Higor's Avatar
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    I would need a crash log, i've made 20 super containers, 80 SP's, had those shoot me at the same time, then nuked them.
    And didn't crash, don't know what it is.
    ------------------------------------- * -------------------------------------

  6. #56
    Administrator SAM's Avatar
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    The problem is there us no crash log because the server just shits a brick and stop logging. It's not siege. Someone is crashing the servers. Someone out there don't want our servers to go on especially the BT to get popular. It crashes like 10-15 times a day. Logging will be natively forced soon though so these issues will be resolved. Hate more??

  7. #57
    Whicked Sick Higor's Avatar
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    Sam, if you can directly monitor the server, you can force it to start using the UnrealTournament.exe instead of UCC at least once.
    Sure, it breaks batch support which is why you have to monitor it.

    But, the UnrealTournament.exe has more chances to generate a complete crash log, at least for me, which has never failed to do so.


    EDIT
    - Functions affected on the new constructor, all use multiactor trace to prioritize the function target.
    Always repair first what is on fire or EMP'd, then prioritize builds with lower % energy and closer to the player. If the build is on fire before completion, it can be repaired as well.
    Upgrade prioritizes builds with lower level and closer to the player.
    Remove prioritizes builds that are closer to the crosshair, and never removes builds which center is behind the player (like forcefields), this prevents lots of mistakes.
    Last edited by Higor; 10-21-2012 at 01:06 PM.
    ------------------------------------- * -------------------------------------

  8. #58
    Administrator SAM's Avatar
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    The log rotation, process monitor and loop will all be broken!

    But I guess it's worth a shot.

  9. #59
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by SAM View Post
    The log rotation, process monitor and loop will all be broken!

    But I guess it's worth a shot.
    Replicate the conditions on an alternate server (including players and map even builds). Pug server won't work.. just have to use the main.

  10. #60
    Whicked Sick Higor's Avatar
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    When you start a listen server, you also have the choice to start a dedicated one on that menu.

    Taken from the code: UnrealTournament.exe URL -server -log=Test.log
    Url is the Map?Game?Mutator?Listen commands.

    Adding -LANPLAY as command line will force the usage of alternative TickRate (LanRate) and unlimited NetRate for Lan ip's.

    As soon as the server crashes, the Test.log should be fine to retrieve (and hopefully, complete).
    ------------------------------------- * -------------------------------------

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