Update ACE

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  1. #1
    Dominating medor's Avatar
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  2. #2
    Whicked Sick Chamberly's Avatar
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    Fucking YES!!!! HALLALUHJUAH!


    http://irc.lc/globalgamers/uscript for uscript discussion.

  3. #3
    Whicked Sick UT-Sniper-SJA94's Avatar
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    I'll be surprised if he wastes his time doing it.

  4. #4
    Dominating medor's Avatar
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    Quote Originally Posted by UT-Sniper-SJA94 View Post
    I'll be surprised if he wastes his time doing it.
    please go to say yes http://www.unrealadmin.org/forums/sh...ad.php?t=31297

  5. #5
    Killing Spree hjerte's Avatar
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    say yes
    ok i'll go and say yes there too on that other forum

  6. #6
    Dominating medor's Avatar
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    After that just need TimTim make off some last bugs on the fabulous newnet Click image for larger version. 

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  7. #7
    Dominating RTG`'s Avatar
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    no way this is happening

  8. #8
    Administrator SAM's Avatar
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    Just go there and say yes lol

  9. #9
    Whicked Sick UNrealshots's Avatar
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    yeeeeeeeeeees

    ·=GU II sDOM >3paco Finalist =· ·=GU saDM I Semi Finalist=· ·=GU I PBR Quarter Finalist=· ·=GU II roflnation Winner=· ·=GU III \\cG Semi Finalist=· ·=GU IV \\'. Finalist=· ·=GU V iB. Winner=· ·=OW I iCTF Finalist=· ·=ClanBase DIV3 iCTF WINNER ]eLc[=·

  10. #10
    Dominating medor's Avatar
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    Update

    v0.9d:
    * [ADDED] Digitally signed file lists
    * [ADDED] Debug functionality to ACENICHelper (can help to fix serverside
    timeout issues)
    * [ADDED] Tweaks to prevent overly aggressive NAT routers from killing ACE
    connections (and subsequently causing timeouts)
    * [ADDED] Windows 8/10 client support
    * [ADDED] FreeBSD 8.3/9.x server support (IPv4 only)
    * [ADDED] Live file list updating (the new updater can switch to new file lists
    without rebooting the server)
    * [ADDED] Disassembly dumps in hook detection logs
    * [ADDED] Protection against replay attacks
    * [ADDED] System DLL verification. This feature is somewhat experimental and
    might have to be removed later. If it works, it will catch some previously
    undetected cheats. The down side is there might be performance issues for
    players with (really) old pcs and there might be some false positives.
    * [CHANGED] Various improvements in the PE scanner module
    * [CHANGED] After years of struggling with the antiquated gcc 2.95 compiler,
    I've decided to split the serverside native component into two separate
    shared libraries. ACEv09d_S is now a small(ish) shared library that
    requires gcc 2.95. The bulk of the serverside functionality is in
    ACEv09d_M, however. This library compiles with modern compilers and is
    substantially more reliable and easier to maintain.
    * [CHANGED] Improved detection of usable network interfaces on Windows
    * [FIXED] WINE Kicks
    * [FIXED] Lots and lots of bugs

    v0.9c:
    * [FIXED] Crash when using mutate ace compattoggle
    * [FIXED] False positive vtable detection (dsound.dll)

    v0.9b:
    * [FIXED] Critical bug in the vtable scan. As a result of this bug, players were
    kicked when switching from v0.8h to v0.9 servers and had to restart their game
    in order to fix this.
    * [FIXED] Incompatibility with NexGen. The root cause for this is an Unreal
    Engine bug which I'll fix at a later date using ServerCrashFix.

    v0.9:
    * [ADDED] You can now specify the port you want ACE to listen on. There is
    also an option to allow ACE to try other ports if the specified port is not
    available.
    * [ADDED] There is a new option to enable checking for spectators.
    * [ADDED] Updated protection against both uscript based and native cheats
    * [ADDED] Official support for TO 3.40. ACE v0.8h already had experimental
    support for TO but on most of the TO maps, automatic installation of the ACE
    dll failed.
    * [FIXED] False positives
    * [FIXED] The infamous dodge bug (needs testing!)
    * [CHANGED] ACE can now automagically figure out which network interface it
    should listen on. As a result, you no longer need to specify -MULTIHOME on
    some Linux servers.
    * [CHANGED] The whitelist/blacklist is now a plaintext file. Admins can easily
    add and remove files from this list themselves.
    * [CHANGED] Kick messages should be more comprehensive
    * [CHANGED] The serverside components were almost entirely moved to C++ and are
    now multithreaded. This should greatly reduce the load on the server.
    Because check coordination and feedback processing now happens in C++, the
    ACE interface was completely revamped. However, to maintain compatibility with
    existing mods, player identification information (such as hardware ids) is
    still accessible from uscript.
    * [CHANGED] ACEIpDrv was merged with ACE_S
    * [CHANGED] Client-side config is now read from/written to a version
    independent config file. As a result, future versions of ACE will automatically
    use the same client settings as the v0.9 client.
    * [CHANGED] New networking system. The new system is much more resillient
    against laggy/lossy connections.

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