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  1. #51
    Administrator |uK|chiseller's Avatar
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    Updated to SiegeIV 0019 and LCWeapons 0016 (including redirect)


    MiniShield (limited to 2) is back and noticeably nerfed
    Belt is upgradeable from 250 to 400 RU
    Grenade Launcher is back and nerfed

    Changed and added some mid spawns. For those who are curious:
    Code:
    InitialWaitSecs=300
    BaseRespawnSecs=60
    InventoryList[0]=SpySuit?minw=120
    InventoryList[1]=SuperWRU30?minw=0?maxw=2
    InventoryList[2]=MegaHealth?minw=30
    InventoryList[3]=HyperLeecher?minw=3?maxw=48
    InventoryList[4]=SuperWRU60?minw=3?maxw=120
    InventoryList[5]=Botpack.UDamage?minw=15?properties(charge=400)
    InventoryList[6]=ApeCannon?minw=3?maxw=90
    InventoryList[7]=AsmdPulseRifle?minw=3
    InventoryList[8]=SuperWRU120?minw=18
    InventoryList[9]=SiegeInstagibRifle?minw=21
    InventoryList[10]=WildcardsRubberSuit?minw=12
    InventoryList[11]=WildcardsMetalSuit?minw=51
    InventoryList[12]=FlameThrower?minw=51
    InventoryList[13]=sgGrenadeLauncher?minw=90?properties(pickupammocount=22)
    InventoryList[14]=SuperWRU240?minw=60
    InventoryList[15]=sgShrinkerTimer?minw=120
    InventoryList[16]=sgNukeLauncher?minw=120
    InventoryList[17]=WildcardsRubberSuit?minw=510?properties(charge=50)
    Feedback is appreciated

    The same setup is on the pug server as freebuild version if anyone wants to try.

  2. #52
    Dominating Krikor's Avatar
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    I hope its how i expect minishield to be...
    Same with belt, should be rather very weak level 0, I may go play public tonight

  3. #53
    Administrator |uK|chiseller's Avatar
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    @Higor There appears to be an issue with the constructor. Some people have the big screen showing up in their face when selecting the constructor. I believe it's because of weapon show. Fix?

    Minishield is much weaker, yea.

  4. #54
    Whicked Sick Chamberly's Avatar
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    Um.... screenshot? They probably have a very close FOV or something... but I always play with weapon on hidden but I did checked it out but it didn't appear larger than usual. Resolution? I guess I'll have to check with 800x600..

    Oh shit spysuit back in mid! LOL!


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  5. #55
    Administrator |uK|chiseller's Avatar
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    Belt: Not a fan of the upgrade. A lvl 0 belt and super healthpod gives you almost max armor and it takes 3 headshots to kill you.
    Amp: Sometimes the countdown displays wrong times
    Jetpack: Sometimes doesn't notice when I press jump right after I pick it up

    @Chamberly the issue is not the size, it's the fact that it's there in the first place with no way of disabling it (except for hiding your weapons)
    Last edited by |uK|chiseller; 09-30-2015 at 05:55 PM.

  6. #56
    ~Goddess~ |uK|fleecey's Avatar
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    Quote Originally Posted by Chamberly View Post
    Um.... screenshot? They probably have a very close FOV or something... but I always play with weapon on hidden but I did checked it out but it didn't appear larger than usual. Resolution? I guess I'll have to check with 800x600..

    Oh shit spysuit back in mid! LOL!
    [COLOR="Red"]

  7. #57
    Whicked Sick Chamberly's Avatar
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    Hmm. Now something else come into mind: let the client adjust the size on the constructor as they like.. so like -1 for off, 0 for small, 0.5, etc. and positioning value display... if that can be done. Or an option to use the old constructor view via behindview 0?

    I think it looked normal (like it was intended (?) as I saw in mine unless mine is bigger than that, idr) in the ss but idk what to think? : s


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  8. #58
    Moderator ][X][~FLuKE~][X]['s Avatar
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    The issue is in the constructor settings, Classic view settings does not function and appears to be a server side function, I have checked by setting constructor to false in siege.ini and set the file to read only but the setting still doesn't work. People's resolution will alter the constructors size I assume? For me it is far too big and covers the entire lower left portion of the screen, more than the SS from fleece above. I do not play with weapon hidden, I use right hand

    Damage amp does not seem to have a solid timer without upgrading, twice it lasted for 30 seconds and 3 times it lasted for 20....a bit random.

    Apart from those highlighted above I see no other issues personally, I don't actually know what else has changed.

  9. #59
    Whicked Sick Higor's Avatar
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    Got tired of the animation mojo between both models and simply swept out the classic one, also I wanted to see if ppl actually gets used to the panel as it properly displays what item is about to be affected by any of the three primary functions.
    Now for something actually not intended: switching from constructor into any other weapon happens instantly... I was pleasantly surprised after doing some quick '0' doubletaps into rifle, might as well keep it like that.

    Also, I see the point here, tying the weapon's size to the left and right borders of the screen is great for all weapons... except constructor, will have to do something about it.
    At least I'm glad this is the only thing I'm hearing complaints from, it was usually worse during the RC stages.

    BTW the amp countdown is a problem with how the engine sends info on items to players, SW had to make an asyncronous timer to display an estimate on when the amp finishes... and sometimes the timer starts before the client gets to receive the information that the timer's lenght isn't 30 seconds, but 40 (mid spawn amp is edited to last a little longer).
    Getting the amp to properly update it's internal timer so that the HUD knows it would require subclassing the item or yet another ugly hack.
    ------------------------------------- * -------------------------------------

  10. #60
    Whicked Sick Chamberly's Avatar
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    Just... Oh... My... Gawd! HAHAHAHAHA I can't believe this! I forgot how it looked.

    My original FOV, 110!!!
    http://i61.tinypic.com/1j2nbo.jpg
    After pressing f9... http://i58.tinypic.com/96hmxt.jpg
    Trying some build :P http://i60.tinypic.com/2explyv.jpg
    This looks.... crazy. http://i58.tinypic.com/2w24ufn.jpg
    Can't see with invisi... that's why I don't see mines either. http://i60.tinypic.com/14wau4h.jpg
    Kewl! http://i60.tinypic.com/bgtjia.jpg

    Mah fov 90... and it looks pretty much normal to me.
    http://i60.tinypic.com/2rnubdh.jpg
    Last edited by Chamberly; 10-01-2015 at 06:58 AM.


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