Questionable Tactics.... - Page 21

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  1. #201
    Administrator |uK|chiseller's Avatar
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    There's a reason why certain spots are used and others aren't.

  2. #202
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by |uK|chiseller View Post
    There's a reason why certain spots are used and others aren't.
    The only reason I see that they are made where they are is decided by the person who has the RU to build it. I guess the team can still decide weather or not to support it and build it up... so ...

    the TEAM decides where it will be built.

  3. #203
    Administrator |uK|chiseller's Avatar
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    Uhm.. missed my point.

    I try again: Experience / Trial & Error

  4. #204
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by |uK|chiseller View Post
    Uhm.. missed my point.

    I try again: Experience / Trial & Error
    Hmm, interesting formula...Lets not overlook the fact that I don't doubt or criticize your experience and skill in any Way, Shape or Form! However, your skills were gained through a collection of other skilled players sharing those 'Results in the Past' games with you. And they shared skills with you then, so let's not keep from discussing skills now. (which is the point of the thread too.. 'Questionable Tactics' is intended to promote discussion.)

    Perhaps this one could also apply.

    (Experience / Trial and Error) - Perspective of Objective = Some Result in the Past

    Your perspective of what was 'tried' during your 'Experience' might have been 'divided' by 'Errors' from other people not understanding your 'Perspective' of your objective at that time.

    In other words. "Just because it didn't work then, doesn't mean it can't work now."

    Quote Originally Posted by Funkadelic
    Free your Mind, and the rest will Follow

  5. #205
    Rampage BONZ's Avatar
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    The most frustrating Camplex game ever. Not exactly the hardest map to defend, and several opportunities were handed to the other team.

    First of all, a leech next to the core. Along with all the other builds in the map, this allowed them to hit us with neutron after neutron.

    Click image for larger version. 

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    Second of all, a Forcefield right at the door entrance. Simplex is the easiest map to defend ever, it just requires pulse camping. Which is prevented when you stick a forcefield in your door, with an SC right next to it for guaranteed RU.

    Click image for larger version. 

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    NNNNGGG.

  6. #206
    Whicked Sick Higor's Avatar
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    Let's block the way!!1!1!1!!
    ------------------------------------- * -------------------------------------

  7. #207
    Rampage BONZ's Avatar
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    Quote Originally Posted by Higor View Post
    Let's block the way!!1!1!1!!
    You beat me to it. Everyone told him to take it down, and he said 'it is not leech. it is wall!' LOLOL

    Not sure if this is you on the other side of my screenshot, as you're taking your screenshot

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    Here's another bad setup in Faces. The core could be hit easily, and the SP on the right side of the screen had no containers to heal it

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  8. #208
    Whicked Sick 'Zac's Avatar
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    @BONZ well that isnt 100% true... the containers have height collision too, so... yeah


  9. #209
    Whicked Sick 'Zac's Avatar
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    Quote Originally Posted by Higor View Post
    I bet you wonder how a team as outranked as this won the game...
    All the tactics we used were... let's say, unconventional.


    HOLY SHIT 17 NUKE KILLS?!??!!? HOW THE FUCK...


  10. #210
    Dominating Disturbed//*.'s Avatar
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    DC_ Tactics zac. Simple as that.

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