High pings, packet loss, lag anything else related! - Page 7

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  1. #61
    wat's Avatar
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    Quote Originally Posted by |uK|fleecey View Post
    Do a tracert !
    ut - Imgur

  2. #62
    Whicked Sick Chamberly's Avatar
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    Server just crashed around 6:06 AM EST. Am a little late doing a trace RT but it looked fine. Still can't connect to the server tho?


    http://irc.lc/globalgamers/uscript for uscript discussion.

  3. #63
    Administrator SAM's Avatar
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    Yes. I noticed while at work. It seems all of them were offline at the same time. Will check the server log tonight as to why.

  4. #64
    Whicked Sick Chamberly's Avatar
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    Okie


    http://irc.lc/globalgamers/uscript for uscript discussion.

  5. #65
    Dominating IronMaiden's Avatar
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    @SAM @Higor

    The server was doing pretty good lately but within the last days it started crashing again on a daily basis.

    It was the BlueVember map and I think I see a pattern.

    The game was packed, it was about 30 sec before regular match end. I was in enemy base with 2 nukes, trans, toxic, invisi, the whole shebang. Right in the millisecond I guided my first nuke to clean up some mines the server froze and loaded the restart map some 10 seconds later. Same thing happened "last minute" yesterday. Super tense, long and good game... server crash.

    Might be coincidentally but today it really seemed like that triggering my nuke killed the process somehow and I remember some comparable incidents some month ago when the server was also pretty sensitive.

    Happened 11/24/15 about 8:45 PM Eastern US time.
    Last edited by IronMaiden; 11-23-2015 at 10:58 PM.

  6. #66
    Whicked Sick Higor's Avatar
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    @SAM
    How much should we bet on a FCollisionHash crash here?
    ------------------------------------- * -------------------------------------

  7. #67
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    lately Ive seen the server crash a lot of times missing less than 5 minutes for overtime
    happened hours ago in a bluevember, missing 1 minute i guess

  8. #68
    Administrator SAM's Avatar
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    @Higor

    One "special" character crash....

    I thought the infinite teleport crash was fixed ages ago?

    Code:
    Critical: appError called:Critical: UTTeleportEffect CTF-Masteroid]Siege[.UTTeleportEffect5421 (Function Engine.Actor.Spawned:0000) Infinite script recursion (250 calls) detected
    Exit: Executing UObject::StaticShutdownAfterError
    Code:
    
    Critical: UObject::ProcessEvent
    Critical: (sgSWave CTF-McSwartzly2004]II[x.sgSWave33, Function SiegeIV_0018.sgSWave.Timer)
    Critical: AActor::Tick
    Critical: TickAllActors
    Critical: ULevel::Tick
    Code:
    
    NetComeGo: Close TcpipConnection4948 11/20/15 20:16:21
    Critical: UObject::ProcessEvent
    Critical: (sgSWave CTF-'uK-Orbital][.sgSWave4, Function SiegeIV_0018.sgSWave.Timer)
    Critical: AActor::Tick
    Critical: TickAllActors
    Critical: ULevel::Tick
    Critical: (NetMode=1)

  9. #69
    Whicked Sick Higor's Avatar
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    Quote Originally Posted by SAM View Post
    Critical: (sgSWave CTF-'uK-Orbital][.sgSWave4, Function SiegeIV_0018.sgSWave.Timer)
    Guess what that function has?
    CollidingActors iterator, that's a collision hash corruption.


    Quote Originally Posted by SAM View Post
    Critical: appError called:Critical: UTTeleportEffect CTF-Masteroid]Siege[.UTTeleportEffect5421 (Function Engine.Actor.Spawned:0000) Infinite script recursion (250 calls) detected
    Siege teleporters tell each other not to teleport the player back until he's left the teleporter radius and that happens on the remainder of Tick so it takes at least 1 frame to work...
    But, it's on Masteroid and I've experienced clientside crashes on that map, so there's something weird there.
    ------------------------------------- * -------------------------------------

  10. #70
    Dominating IronMaiden's Avatar
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    Server crashed again. I joined when restart map was just loaded and everyone was complaining and they made it sound like it wasn't the first time today. 9:00 PM Eastern US.

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