New D3D renderers, please add to ACE whitelist

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  1. #1
    dizzy's Avatar
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    New D3D renderers, please add to ACE whitelist

    I'm being kicked from the server for using the latest D3Dv10 or D3Dv11 renderers.

    Please whitelist the DLL files in ACE:

    D3D10 v29 (Oct 2015) - http://kentie.net/article/d3d10drv/
    D3D11 v1 (Dec 2009) - http://kentie.net/article/d3d11drv/

    Thanks

  2. #2
    ~Goddess~ |uK|fleecey's Avatar
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    i feel like this isnt going to happen lol

  3. #3
    dizzy's Avatar
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    Quote Originally Posted by |uK|fleecey View Post
    i feel like this isnt going to happen lol
    Why, are the admins not active?

  4. #4
    Whicked Sick UNrealshots's Avatar
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    why are you using those D3D's ? whats so special over d3d9? you dont need d3d10 or 11 for this game far as I know those latest D3D's are good for movie/video making and thats it.

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  5. #5
    dizzy's Avatar
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    Quote Originally Posted by |uK|UNrealshots View Post
    why are you using those D3D's ? whats so special over d3d9? you dont need d3d10 or 11 for this game far as I know those latest D3D's are good for movie/video making and thats it.
    They're more stable - for me, at least - on Windows 7 64-bit with modern hardware. And more importantly they actually use modern DirectX APIs which means developers can continue to support this game. The source code for the renderers is available.

    Also if you use the high-resolution textures like I do, they work a lot better and look a lot better with this renderer!

  6. #6
    Rampage Camper's Avatar
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    High texture skin settings are the only thing that matters

    Jack down world textures details to low

    Also get yourself a 144hz monitor. My game got jacked up since the gameplay is more smooth an fluent. There's times when I drop frames but I blame it on an old game and Windows 10.

  7. #7
    Whicked Sick UNrealshots's Avatar
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    I have a i7-7700k cpu 16GB of ram GTX 1070 8GB videocard and im on windows 10 using OGL3.4 with everything low runs fine high res textures is nice and all but I see everything better on low and the game runs much more fluid. only reason I ever used high res tex was for videos

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  8. #8
    darkshaihulud's Avatar
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    As I say, this can be dealt with using ACE8h just as easily as with ACE10, thanks to the extensibility that AnthraX built into the system:

    http://www.mediafire.com/file/tdf1ev...h_Whitelist.7z

    ...as an example, with this modified copy of ACEv08h_EH (which runs server-side only, so there are no problem with version mismatches) you can set up custom whitelisted entries in an ini file for packages (.u files) or libraries (.dll files).

    All you have to do is get the MD5 for a file, e.g. via somewhere like OnlineMD5 and paste this into the relevant segment of the ini file.

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