CTF-OtherCivilWarV2 [Archive] - UnrealTournament Siege, Bunnytrack, Combogib, Instagib, UT99, UT4 clan & Server Discussion

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Crsk
09-18-2012, 04:07 AM
In the las week I start working in civilwar version, without spam abuse and now is finished, tested and retested

Thanks to Higor without him this would not be possible, thx for fix the thunder effect for mode online, for help me working-modifying the script actor class necesary for get a good thunder effect and for teach me how to fix my mover bug with notepad :D (door, but Higor, other similar bug appears, little bug too and I just remove, anyway I think my trigger door on this map sucks so doesn't matter but thx for the tip. and Severed, I heard you, I remove that shit xd)

this time I have a download link (my last-first map upped here still not finished xD)

Here is the map: http://www.mediafire.com/?inbqw7ygk20xi6u

Enjoy

http://imageshack.us/a/img836/8251/screenshotmbe.jpg

!DEAD
09-18-2012, 11:30 AM
cool map :)

|uK|kenneth
09-18-2012, 11:43 AM
more screens?

SAM
09-18-2012, 12:42 PM
This looks good. I'll give it a look over and make any suggstions :P

Crsk
09-18-2012, 02:25 PM
ok more ss

http://imageshack.us/a/img228/5202/158pu.jpg

http://imageshack.us/a/img13/4671/159hn.jpg

http://imageshack.us/a/img842/6409/160mc.jpg

http://imageshack.us/a/img825/8445/161zm.jpg

http://imageshack.us/a/img35/4177/162hy.jpg

http://imageshack.us/a/img59/6135/163yt.jpg

PatriK
09-18-2012, 02:29 PM
weeeeeeeeeeeena sapo y la conchatumare xd, pedazo de mapa weon, no era que estabai aprendiendo? xD, te quedó la raja wn, dale con mas wuacho, se ve muy bien!

Un mapita de BT para cuando? :D

|uK|Grimreaper
09-18-2012, 02:38 PM
lol at that snail

Crsk
09-18-2012, 02:38 PM
weeeeeeeeeeeena sapo y la conchatumare xd, pedazo de mapa weon, no era que estabai aprendiendo? xD, te quedó la raja wn, dale con mas wuacho, se ve muy bien!

Un mapita de BT para cuando? :D

hahha wn mas adelante uno BT pero no lo voy a hacer tan imposible como tus mapas xd esos a los que incluso al creador del mapa le cuesta un mundo capturar y no se acuerda como hay que pasarlob hehe :D saca un reocrd

HIGH[+]AdRiaN
09-18-2012, 03:57 PM
looks good =D
im donwloading

we all mappers need take the good siege maps and increave visual, but no doing any other change... minicivil, is a perfect map, but ugly, like many others siege maps

'Zac
09-18-2012, 05:18 PM
awesome map, but its small though and really bright, but thats nothing. nice job

Shotman
09-18-2012, 05:35 PM
lol at that snail

he was trying to draw you grim

Anyways good map, so is the lightning suppose to hit the ground and kill people that are camping or is it just a decoration?

Crsk
09-18-2012, 05:42 PM
he was trying to draw you grim

Anyways good map, so is the lightning suppose to hit the ground and kill people that are camping or is it just a decoration?

haha good thinking but it's just decoration

.seVered.][
09-22-2012, 04:27 PM
he was trying to draw you grim

Anyways good map, so is the lightning suppose to hit the ground and kill people that are camping or is it just a decoration?

Now there an interesting idea... Hmmm.. or at least reduce your health.

'Zac
09-23-2012, 09:24 AM
seems kinda impossible to make a mover/projectile hit when your camping, theres needs to be a point on everyone spot on the map and a timer to spot not-moving campers. but i get the idea

Crsk
09-23-2012, 02:06 PM
I thinking in a "Triger" placed in camp zone, that triger have evented a "Stochastic Triger" seted in 20 seconds minrechecktime, 50 seconds maxrechecktime with 0.8 triggerprobability, that stochastic have evented a "Dispatcher" that Dispatcher have a "Trigger light (Flicker)", "Especial Event (sound)", "Especial Event (DamageInstigator or KillInstigator)", something like that and the ray is almost done, and for the visual effect need a mover with key 0 out of the map and key 1 in the camp zone and maybe a "Counter" or using a dispatcher for activate that mover at the appropriate time but I not sure. The ray I have is so different to the mentioned, Im sure Higor can modify the script code of the ray adding damage when is activated but not sure if my map need that because in the camp zones (similar to BlackRiver) you can boost someone and kill that camper and here is easy to kill a tele or something in that area because red/blue base have another flat area with the other area view