PDA

View Full Version : CTF-'Z-Aleria



'Zac
11-23-2012, 12:24 PM
This is my map called CTF-'Z-Aleria. There is a nuke room on each side. ( ONLY ONE ) and 1 tele spots on each side and mostly i put most of my decor power in it. Reply what you think?
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0102.png
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0101.png
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0100.png
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0099.png

~~D4RR3N~~
11-23-2012, 12:41 PM
Seems great! But next time don't tewll if there are nuke rooms nor tele spots, I rather discoreving by ourselves!! :D

Higor
11-23-2012, 12:43 PM
EFF YEAH!!!!

Chiss, you have to check this one out.

!DEAD
11-23-2012, 01:24 PM
nice map maan
map ready?

HIGH[+]AdRiaN
11-23-2012, 01:56 PM
the gameplay looks fun =]
and that 3rd ss show a bealtfull looking

(what texture you used for make the skybox?)

.seVered.][
11-23-2012, 04:02 PM
This map is tested and ready for upload 'Zac ...what's the delay...

Crsk
11-23-2012, 05:04 PM
Holy crap! looks too good

'Zac
11-23-2012, 05:33 PM
In the last SS, the things on the cieling i took those out because it created a bad bug on the entire wall xD it looked very, very good but it had to go.
LINK: CTF-'Z-Aleria.zip (http://www.mediafire.com/?stba2nb2tupqmqh)

.seVered.][
11-23-2012, 08:45 PM
Holy crap! looks too good

I know right, I chased him down after he first showed me and said ...dude...FINISH THIS and POST.

HIGH[+]AdRiaN
11-23-2012, 10:36 PM
18 MB D:

Disturbed//*.
11-24-2012, 12:50 AM
This version looks 10 times better then the first one.

'Zac
11-24-2012, 11:21 AM
Adrian >> ZacPackSkybox.utx

@disturbed >> Yeah before i didnt like the textures so i changed them. the hardest put was making the low mid where the elevator was because it ( forgot to finish this sentence so i needed to edit ) because it was causes a bug when it goes up and make the entire room glitch out of control xD but its all good now.

HIGH[+]AdRiaN
11-24-2012, 04:51 PM
map looks really nice for play
i want test this on server, sounds a fun gameplay

SAM
07-07-2013, 11:19 AM
Upped

Novak
07-15-2013, 10:33 PM
Played a partial game on it earlier today, 3v3. Really like its potential and old school music. Lets vote it.

][X][~FLuKE~][X][
07-16-2013, 04:32 AM
'Zac You have really outdone yourself with this map, very good layout and texturing, I only think there is one fault that would make the map practically perfect for me and that is the movers / lifts to be level with the floor as well as the stay open time cut in half (how long it taks for the mover to go up, stay there and then come back now, its hard to get on the lift when you are in a fire fight as it is bump open timed.

good job buddy :)

|uK|B|aZe//.
07-16-2013, 08:45 AM
yeah the lifts kinda suck, they move up even if youre just brushing past them

'Zac
07-16-2013, 01:38 PM
yo i cant edit any of my maps cuz my cache cleaners fucked up, downloading the one on this website now.
FIXED THE MOVER >>> http://www.mediafire.com/?yw1cf5sgv0cxmb6 <<< ITS RENAMED TO V1 TO STOP MISMATCHES. THIS ONLY THE .UNR

][X][~FLuKE~][X][
07-16-2013, 03:52 PM
SAM get it up there!! and add it to pug map list. :D

.seVered.][
07-16-2013, 04:09 PM
This map, one of the finest from 'Zac. He worked on this for some time, and asked alot of good questions in it's development. My compliments 'Zac... Fine Fine work. Oh, and its alot of fun to play too. :)

|uK|kenneth
07-16-2013, 04:48 PM
yep should be on pug list.

SAM
07-16-2013, 04:54 PM
I upped it however apparently the server is playing Aleria ATM so...won't be doing anything more for now

][X][~FLuKE~][X][
07-29-2013, 05:53 AM
SAM 'Zac is the mover fixed version ready to go on the server yet? still has the same slow move time/high block height annoying mover issue.

SAM
07-29-2013, 06:44 PM
I'm a bit confused at which version is latest and no link has been provided.

Zac PM me the link(s)

][X][~FLuKE~][X][
07-30-2013, 06:51 AM
V2 is on the server but still has the chunky sensitive and slow lift/mover.

EDIT :

oddly the new one is V1, lol

http://205.196.123.34/qb526s9mklbg/yw1cf5sgv0cxmb6/aleriav1.zip

thats the direct link SAM

SAM
07-31-2013, 02:39 PM
Link dont work says there was a problem

.seVered.][
07-31-2013, 03:33 PM
Ya. 'Zac, that link is BOGUS.. get a DropBox (www.DropBox.com) already. would ya...

'Zac
08-01-2013, 10:37 AM
lemme fix dis when I get home. im at florida bout 600 miles away from my pc

][X][~FLuKE~][X][
08-02-2013, 08:17 AM
it is literally a 20 second fix..lol

load Ued, load map, select movers, lower to floor level, build all, save - done. (maybe drop "stay open Time" to half its current so it doesn't stay up as long.) :D

.seVered.][
08-04-2013, 05:34 PM
[X][~FLuKE~][X][_{HoF};62523']it is literally a 20 second fix..lol

load Ued, load map, select movers, lower to floor level, build all, save - done. (maybe drop "stay open Time" to half its current so it doesn't stay up as long.) :D

Increase the velocity about 10% so you can boost up to that other ramp...

'Zac
08-05-2013, 01:00 PM
Fixed, it kinda was a 10 second fix. Sorry for a little wait we just got home 2 days ago and we just finished unpacking and everything.
>>> CTF-'Z-Aleriav2.unr (http://www.mediafire.com/?qa2yxj561fk8841) <<< renamed to V2 to prevent confusion

SAM
08-15-2013, 12:11 PM
'Zac (http://www.unrealkillers.com/member.php?u=1763)

Can you upload the whole map pack please for Aleria. There are many files missing and stop giving me maps that aren't named correctly because they cause mismatches. I already named v2 to prevent and you have submitted another. I am getting confused and it's partly why I forget or don't pay attention.

ZephonTechStuff.utx
ZacPackSkyBox.utx
ZacPackSky.utx
ZacPackAleria.utx

All missing.

'Zac
08-15-2013, 12:57 PM
You should have the rest of the files, i just posted the .unr because then it would be only 3mb instead of all the files and make it 18 mb!!! The only thing i changed was the map. not the textures, you SHOULD have the .utx files. but here aleria.zip (http://www.mediafire.com/?y6paoj4oaqes8eg)

Novak
08-16-2013, 07:23 AM
'Zac, go easy on the bloke, he's got like 50 things he's doing and obv when he makes that request it is easiest for him to have you to include everything in one spot so he doesn't have to go digging. Kidz. Now for that Dioxide fix getting uploaded..

.seVered.][
08-19-2013, 02:10 AM
You should have the rest of the files, i just posted the .unr because then it would be only 3mb instead of all the files and make it 18 mb!!! The only thing i changed was the map. not the textures, you SHOULD have the .utx files. but here aleria.zip (http://www.mediafire.com/?y6paoj4oaqes8eg)

'Zac DANGIT! GET DROPBOX (http://'www.dropbox.com), I sent you an invite in your email, I mentioned you in my MASSIVE twitter feeds... don't make me call your mother!

GET DROPBOX (http://'www.dropbox.com) NOW!


Its easier than setting up your own FTP ('http://technet.microsoft.com/en-us/library/cc771012%28v=WS.10%29.aspx') server (, it's integrated into your Windows Explorer AND your Context menu (right mouse click) and ITS FREE!

Chamberly
08-19-2013, 02:31 AM
Ur quotes and url isn't working?

SAM
08-19-2013, 12:49 PM
Uploading Aleria now. Will rename to V3 just in case to prevent mismatches. 'Zac if you do further versions, please do V4 and above. Thanks

'Zac
08-20-2013, 07:08 PM
saw a pug and i think i need to edit a few small things.
Things i might add or remove...
- Make the left entrance a little bit bigger.
- Make a 3rd small entrance for trans or something ( kinda like that small vent in bridgesxl )
- Make the nukeroom smaller ( So much useless space ) OR make 1 of the windows tele-able.
- Fix the lift, which is really easy. - ALREADY FIXED
If you want anything to stay or change or remove just reply.

gonna leave this up for a little bit to see what people think.

HIGH[+]AdRiaN
08-20-2013, 09:09 PM
agree with all changes, but please dont make anything that make this map too easy for nuke... currently hard (if the enemy team spam shock combos on the only 2 little ways, it become a luck question the trans get alive on enemy base), but i prefer the dificult of this map, than maps like bathrooms l

~~D4RR3N~~
08-20-2013, 09:18 PM
- Make the nukeroom smaller ( So much useless space ) OR make 1 of the windows tele-able.
Just make it smaller, 1 tele-able window is useless, cause you will still have useless space

][X][~FLuKE~][X][
08-21-2013, 04:41 AM
I dont think dimensions need to be changed, it takes teamwork if you are nuking, fail to do that results in failure.

The map is a challenge and is new to PUG, I think you need to give it a good 5-10 more PUG matches on it before changing anything (apart from the mover lift, have it slightly above the floor like a curb because it is causing bsp flicker if level with the floor and also make it level with the top)

maybe the only other thing is cut out an area above the lift for lift jump onto the ramp, increase the move time slightly so you make the lift jump.

apart from that, I personally cant see any other faults RE nuke room size etc.

dont make easier trans entrance, that will just give me more RU, 100-2400RU in six seconds :)

http://hof.site.nfoservers.com/DL/Shot0173.jpg