Chamberly
11-27-2015, 07:04 PM
Installing mods to prevent these things wouldn't work
I got an idea. Not available on all map but can be edited to work with a few maps as far my idea goes.
-The mod will start as map being loaded, it should locate the flag.
-It will not warn anyone for backshooting as long flag are taken or fallen on a ground somewhere.
-It will warn whoever is backshooting when flag are not taken. So let's go into detail here.
--Find player's aim direction or shoot direction with a tracefire vs location of the flag on the map.
--If the player is shooting in the direction toward OFFENSE, it won't warn.
--If the player is shooting 50/50 from either side HOME vs OFFENSE, no warn.
--If the player is shooting in the direction toward HOME as detecting player pass by (handshake agreement), it will warn.
Mod will do the following:
Warn the player in mid of the screen or do a popup featuring Nexgen popup screen.
Report via IRC: %P% was backshooting against %o% <Map, Time, Date, Server>
If warn happen to do more than 5 times, the mod will "kick" player. This is only a kick, not a ban. You can reconnect.
-This is also reported on IRC.
If warn happen to do more than 10 times (counting previous history on said player with player info), the mod will give a 1 match ban for rest of the map.
-This is also reported on IRC.
... Now that will only be temp and accurate on maps such as AndAction and Woot for example... but with maps that have different direction vs sense of flag direction this will be harder and may need a implementation to add key to the map via add-on (View ferbotz for reference on how they can use pathnodes separately from map's pathnode or use map with no pathnodes)...
Had to take this here because I didn't wanna hijack another thread.
I got an idea. Not available on all map but can be edited to work with a few maps as far my idea goes.
-The mod will start as map being loaded, it should locate the flag.
-It will not warn anyone for backshooting as long flag are taken or fallen on a ground somewhere.
-It will warn whoever is backshooting when flag are not taken. So let's go into detail here.
--Find player's aim direction or shoot direction with a tracefire vs location of the flag on the map.
--If the player is shooting in the direction toward OFFENSE, it won't warn.
--If the player is shooting 50/50 from either side HOME vs OFFENSE, no warn.
--If the player is shooting in the direction toward HOME as detecting player pass by (handshake agreement), it will warn.
Mod will do the following:
Warn the player in mid of the screen or do a popup featuring Nexgen popup screen.
Report via IRC: %P% was backshooting against %o% <Map, Time, Date, Server>
If warn happen to do more than 5 times, the mod will "kick" player. This is only a kick, not a ban. You can reconnect.
-This is also reported on IRC.
If warn happen to do more than 10 times (counting previous history on said player with player info), the mod will give a 1 match ban for rest of the map.
-This is also reported on IRC.
... Now that will only be temp and accurate on maps such as AndAction and Woot for example... but with maps that have different direction vs sense of flag direction this will be harder and may need a implementation to add key to the map via add-on (View ferbotz for reference on how they can use pathnodes separately from map's pathnode or use map with no pathnodes)...
Had to take this here because I didn't wanna hijack another thread.