UTCacheCleanerv3

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  1. #1
    Whicked Sick Chamberly's Avatar
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    UTCacheCleanerv3


    You can download this here from uK download section. http://www.unrealkillers.com/downloa...?do=file&id=38
    Tag; UT Cache Cleaner v3.0 by [Twist]Shark_Killer a.k.a. Rob Barbour

    First thing you want to do is set it up to have it linked to your UT Directory. You click on the square button with 3 dots on it to the right of Cache Directory: and select your Cache folder of your UT.


    To run the cache cleaner, you can clear all the cache from your Cache Folder, as they will be in your directive folder.

    Just click on Run. Ignore my unchecked and Never Move=True because they won't be moved.
    However, having them uncheck and Never Move=True is best way to prevent file mismatch upon entering server.
    +This leave the file into the cache so you can connect to the server with no problem.

    Here is the result after you click run, it show the Status tab.

    It show that where the files has moved to, and which file didn't moved because I have some of them unchecked.

    So what do these Options do?

    Well, as a small self example said from screenshot above... File section is how you want the files to be selected so you can Run the program to process Cache files to such directory.
    File Processing is for directory section.
    Purge Cache Settings = How many days you want set to automatically delete cache.
    Delete cache TMP files will delete the temporary files. The temporary files came from under your UT folder that's sitting with the other folders such as Maps, Music, etc. and doesn't affect Cache files. Like a regular clean up.
    Purge cache will delete all of your cache in your cache folder. Don't do this if you don't want to download all of the cache over again!


    In this image, right clicking on such file with a blue highlight will ask you about the file should be moved or not.

    Basically what it does, is to prevent it from being moved during Run button... And if you press Yes, it will not be moved and set to True under the Never Move list so you really don't have to worry about bothering of finding it being removed from your cache. This is really helpful for beta testing, dealing with crap load of file mismatches, and whatever.

    The check mark on the right side of the files. They are checked as default for new files that has been downloaded... and if you uncheck them, clicking on the Run button at the bottom will not move the unchecked file from your Cache folder. Now when you load up the program again, it will still be there... like a temporary hold on until you have it checked and Run it into the directive folders. If not, make sure it have a check mark in the File List tab.

    Let's also take advantage of the Never Move tab.

    Let's say there is a file you want to add to the list to Never Move manually. Well, you can do it here. Just type NameOfFile.ext and add it to the list. I'm not sure about adding just the name... yet but I just added test and it work, so ta-da. And once that is done, it will not move any other cache that have the same name, regardless of extension of it.

    If you want to remove such file from the list, click on the name.ext (or a name, no ext) specified and click Remove Selected. Then after you Run the cache cleaner, the such file could be in your directive folder.

    So what's this extra file with another ext that is the same or different ext? Well, since they have different code as for GUID, the file is completely different because they have been edited and saved, regardless of different extension or not.

    These are the regular thing I use with this program (cache management) and if I need to get any file from the cache anytime, I can look in my Cache.INI from my Cache Folder, look for such file I'm looking for, get a few GUID and match it up with one in my Cache folder (aka GUID.uxx) and copy that file, drag it to a directive folder I want as I'm leaving a copy in my Cache folder, and rename the dragged one and viola, it's useable for a few things such as Unreal Editor.

    Just a note... As I was told, installing this on a Windows 8 or 8.1 (& maybe Win 10) wouldn't work because of missing such file, unless you have it, put it in the folder as Windows 7 have. The detail of this can be found here:
    -Added info, thanks to Dr.Flay!-
    Quote Originally Posted by Dr.Flay
    It is a common issue in all Windows for the "Microsoft C Runtime Library" files to become corrupted by old installers that don't check for version info.

    If you think you should have the C Libs installed, try using the MS System File Checker (you already have it) to see if it can fix your install.
    https://support.microsoft.com/kb/929833

    All the main Visual C Runtime files are available from Microsoft
    https://support.microsoft.com/kb/2019667

    Windows 7 (and above) users can manually add the 2 missing files into the correct folders.
    http://www.addictivetips.com/windows...-in-windows-7/
    ^Will maybe need some link for Win 10.
    If some don't see the image, I am using gyazo. Let me know and I'll fix this.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  2. #2
    Godlike Shiro's Avatar
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    nice now even kenneth can understand it , thanks!
    Never Lucky.

  3. #3
    Dominating medor's Avatar
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    Have you try the no mismatch cache cleaner ?
    http://unrealtournament.99.free.fr/u...ile=UTMilk.zip

  4. #4
    Whicked Sick Chamberly's Avatar
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    No, but I'm perfectly fine with UTCacheCleanerv3... :3

    When I need to, I can save the whole thing (new computer or so) and move it to another directory of UT and not have a problem with UTCacheCleanerv3.


    http://irc.lc/globalgamers/uscript for uscript discussion.

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