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Thread: Weapons

  1. #31
    Killing Spree Skarn's Avatar
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    What do u think about making monster companions ingame for example:
    Monsters category->SkaarjLord 500 RU
    And then he is following you like a bot from single player and you can order him what to do.

  2. #32
    Moderator .seVered.]['s Avatar
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    Weapons

    Add ideas for Weapons in this thread.

  3. #33
    Moderator ][X][~FLuKE~][X]['s Avatar
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    one of my old favourites that i did about 4 years ago.


  4. #34
    Dominating Krikor's Avatar
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    rofl i like that

  5. #35
    Whicked Sick |uK|Grimreaper's Avatar
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    thats some hot shit


  6. #36
    Whicked Sick Higor's Avatar
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    Explosive flying camera/orb weapon

    If anyone played Blood 2 and grabbed "The Orb" then you'll get this instantly.

    You build the weapon (can use the translocator model with some texture alterations) and grab it, let's say it comes with 1 - 5 rounds (depending on level?).
    When you fire it, a mini orb/camera is thrown and you can fly it through the map, when it impacts with something, a 300 damage explosion occurs.

    The orb should glow exactly like buildings do, only that it is very small.

    Can be used for:
    - Scouting enemy base.
    - Destroying enemy nukes.
    - Triggering mines (optional, can be coded to make a mine explode).
    - Assassinating a nuker or flamer before this one leaves his base.
    - Using it as mobile mine.

    Other ideas:
    When flying an orb, clicking fire when aiming at someone will lock aim on that individual, useful to attack a specific player or track someone using invisibility/translocator.
    Also, when clicking alt-fire, the orb will stop moving in midair, turning it into a rotating camera, another click makes it move again, useful to warn teammates.

  7. #37
    Moderator .seVered.]['s Avatar
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    Excellent. It's an upgrade version of the 2g Camera weapon (which could also be used for a model and updated). I think we need an 'inside the egg' scrambler in Siege.

  8. #38
    Dominating Krikor's Avatar
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    dude ur ideas arent bad but really flying it to kill nukes, cmon lets pretend ur playing bathrooms and there's like 5 nukes at the top of enemy base, and with this u kill all of them and u can attack players...?.......!!!!!!!!! is this rx? -_-

  9. #39
    Whicked Sick Banny's Avatar
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    Quote Originally Posted by |uK|Krikor View Post
    dude ur ideas arent bad but really flying it to kill nukes, cmon lets pretend ur playing bathrooms and there's like 5 nukes at the top of enemy base, and with this u kill all of them and u can attack players...?.......!!!!!!!!! is this rx? -_-
    agreed. wHy you making it so easy? Let people waste RU on trans and try to kill it.



  10. #40
    Whicked Sick Higor's Avatar
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    Obviously Invincible nukes won't even receive a scratch, and a simple shot would instakill the orb so anyone with a Minigun or Shock Rifle at hand will be able to see it coming and kill it.
    I think a base cost of 600 + 250 per upgrade would be fair enough, we must take into consideration that these orbs won't be able to open gates or travel through teleporters.
    Since the player will be guiding it, it will be vulnerable to enemies, also, in order to abort guiding the little camera, switching weapons will suffice.

    PD: Anyone thought of Unreal: Return to NaPali's weapons?
    Grenade Launcher: Perfect for Niven and Kanjar.
    Rocket Launcher: It's guided rocket can be pretty nice at attacking from altitudes.
    Assault rifle: An alternative to the minigun, plus an interesting alt-fire.
    Even if we're not using the weapons themselves, the models could be used for the existing super weapons.

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