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Thread: Weapons

  1. #51
    Whicked Sick Higor's Avatar
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    Weapon: Grenade launcher.

    Building cost: 300 RU.
    Ammo*: 20 normal rocket launcher grenades (30% more propulsion).

    Primary fire: Fire a grenade.
    Secondary fire: Change grenade type.

    Grenade types (amount per package, RU cost):
    Normal grenades (20, 50ru) to recharge the launcher.
    Fragmentation grenades (10, 80ru).
    EMP minicharges (5, 400ru), mid radius.
    Napalm grenades (5, 500ru), small explosion + mid radius fire splatter.
    Sticky motion sensing grenades (10, 300ru); detonates in 15 seconds if nobody steps on it, or if somebody fires at it.
    Clustered grenades (10, 200ru), fire and separates in small explosives in mid air.
    Poison grenade (10, 150ru), same effect as poison guardian, lasts 5 seconds.
    Liquid nitrogen catridges (3, 300ru), small radius, freezes a building for 20 seconds, 300 damage to player, slowed if survives.
    Mini cameras (5, 100ru), fires a camera and player sees through it until it lands and somebody breaks it (or player hits fire again).
    Smoke grenade (10, 150ru), lol CS.

    Launcher could appear as a mid item as well, and only anyone carrying one of these will be able to grab catridges.
    Model: Unreal RTNP grenade launcher.

  2. #52
    Whicked Sick Higor's Avatar
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    Playing worms sure gives a lot of ideas, now imagine a Holy Hand Grenade... or Radioactive waste grenades (damaging anything near the spot for 30 seconds).

  3. #53
    Moderator |uK|kenneth's Avatar
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    we should play that game with some ut people would be funny haha

  4. #54
    Dominating Scourge's Avatar
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    Quote Originally Posted by .se\/ered.][ View Post
    Nice, Nice, Nice... remind's me of Freeze Tag in Quack (< not a typo) and you unfreeze team mates by shooting them.

    I LOVE the Sticky option. Wonder if we can make the floor icy for a short time also.
    800 is a little pricey ( more like 500) and 25 seconds? < that's a LONG time. Grenade's typically have a very short fuse time. Originally, you had to pull a cap on the tip to set the 5 second fuse and RUN!
    (Model 24, German Grenade)

    This should be an entire category of weapon or a selectable alt-fire choice (both mouse buttons changes) for the UT_EightBall).

    Anti-Personnel: (FLAK/FRAG),
    Incendiary: Flashes and burns and also ignites builds.
    Flash: Blinding and Stun
    Freeze < of course

    RPG (My personal Favorite): aka MINI NUKE Guided or Target Locked rocket that takes out a player and anyone (or anything) next to him.

    Grenades should have been coded into the original UT. Alt-Fire on the Rocket Launcher chould have been expanded a great deal. (and still can).

    --- Updated ---



    Indeed, we could use that model for a transport vehicle. Drop the cannon's and rockets and add up to 3 player cargo bay... .so your defenseless but fast.
    I like the custom grenade ideas, incendiary grenades could reverse the effects of freeze within a certain area.

    When I mentioned that the grenade would take about 25 seconds to build, I mean that the grenade pickup would take that long to build, kinda like a warhead. The grenade itself, being "advanced technology," could just explode on impact instead of detonating after a set time.

    The grenade is very expensive because it is very powerful - Imagine a whole team coming in loaded with freeze grenades and stopping the entire opposing team cold! (Sorry.)

    And say, Higor - What about flash grenades?
    Last edited by Scourge; 07-12-2012 at 06:59 PM.

  5. #55
    Rampage nOs*Wildcard's Avatar
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    Quote Originally Posted by Scourge View Post
    Freeze Grenade
    Category: Weapons
    Cost: 800 RU; upgrade cost 20
    Build Time: 25 seconds; while in build, easily destroyed by enemy fire or neutrons
    Description: A pickup grenade that has freezing effects. Up to three can be carried.

    Fire effect: A thrown grenade that explodes on impact. Holding the fire button for longer throws the grenade farther. On exploding, releases a burst of liquid hydrogen, temporarily freezing and disabling any buildings (and halting any buildings in progress) and players within range in massive blocks of ice, for up to 30 seconds, with each upgrade adding an additional 6 seconds and expanding the blast radius. The freezing effect works on players and buildings of your own team, as well, so be careful how you use it.

    Alt-fire effect: When thrown, attaches to whatever surface or player on which it lands. It then continuously releases super-cold vapor for up to ten seconds, which quickly damages any non-friendly players and buildings within its blast radius. Upgrades increase the damage and blast radius. A disadvantage is that the grenade can be destroyed once attached to a surface and will automatically disable if it kills the player to which it is attached.

    Freezing details: Freezing is very similar to Stasis Field in the original Starcraft, where anyone could in the area of effect is invincible as long as they are affected. The difference is that frozen players/buildings can still be attacked. Shooting or repairing frozen players or buildings removes ice more quickly, with older ice taking less damage to remove. Players can be knocked around while frozen and can suicide to escape. If an attack does more than enough damage to unfreeze the player, then any remaining damage will be transferred to that player unless they are on the same team as the attacker. Flamethrowers, instagib, and nukes will remove this effect instantly. Players wearing the Rubber Suit (or an Arctic Suit, which I suggest here for this purpose and for maps like IcePost) are immune to all of the freezing grenade's effects.

    Tactics:
    - Freeze a cluster of enemy defenses
    - Freeze the enemy Supplier
    - Freeze your own core to reduce damage to it from nukes or other players
    - Freeze enemy explosives, then use firepower to destroy them before they can do damage
    - Freeze enemy invincible nukes to slow their building time
    - Freeze your own nukes to prevent neutrons from instantly killing them
    - Freeze yourself to avoid death until your teammates can come to cover you
    - Have a team member hold onto flamethrowers or insta rifles to unfreeze the base
    - Use the secondary on a teammate and have them run through a group of enemies to kill them, or have the secondary used on you to provide yourself with protection

    I am aware of the massive difficulties a weapon like this would take to code in the current system, so if you could make it happen I would love you forever. <3
    Now it's a party.

    Oh BTW SPAM VICTORY!

    Website: http://gauntletwarriors.com/

  6. #56
    Whicked Sick 'Zac's Avatar
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    so the lazer thing is like a mine?


  7. #57
    Dominating Scourge's Avatar
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    Quote Originally Posted by Higor View Post
    Playing worms sure gives a lot of ideas, now imagine a Holy Hand Grenade... or Radioactive waste grenades (damaging anything near the spot for 30 seconds).
    I played an MH map with the HHG and a bunch of other grenades... and the standard grenades had a sticky feature. They were in the shock rifle slot. If you'd like to take a look, I'll see if I can dig up the map/packages.

  8. #58
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    ---------------> Force field: we already have one, but we could use a version that allows firing from the inside of it.

    yep, the current forcefield should be so

  9. #59
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by HIGH[+]AdRiaN View Post
    ---------------> Force field: we already have one, but we could use a version that allows firing from the inside of it.

    yep, the current forcefield should be so
    I agree, the FF should be made to shoot from within (inside) but also still be able to DIE from shots outside at it.

    --- Updated ---

    Quote Originally Posted by Scourge View Post
    I played an MH map with the HHG and a bunch of other grenades... and the standard grenades had a sticky feature. They were in the shock rifle slot. If you'd like to take a look, I'll see if I can dig up the map/packages.
    Hell ya, dig dig dig...let's see it.
    Last edited by .seVered.][; 08-20-2012 at 10:44 PM.

  10. #60
    Whicked Sick 'Zac's Avatar
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    hmmm portal gun maybe?


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