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  1. #21
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    it's good man, but a map should not have more than 1 nuke room... indeed many spots for nukes, without nuke room is good, in this case the creativity and instinct of player would be very important

    -where i make a 1300 nuke?

    -in a protected and hard place for the enemy get?
    -make hidden, because the map has very hidden spots?
    -make behind that isolated built (the enemy will never suspect that)?
    -within suplier?
    -at a hidden place on mid of map (they will only search on my base)?
    -make on enemy base!!!?? (i already did this many times hauisehiu)

    for me the invencible nuke exists for the players that has not a good notion for "where make my nuke?"
    why 2000 nuke if a siege map should have a nuke room? only for neutrons??? lol

    no one map need nuke room, you have no idea of endless possibilities that all maps have for make nukes, just have a good instinct and be a little daring
    Last edited by HIGH[+]AdRiaN; 10-23-2012 at 09:44 AM.

  2. #22
    Moderator .seVered.]['s Avatar
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    Jun 2011
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    Quote Originally Posted by 'Zac View Post
    the reason why i wanted all the rooms on the map is because i dont want a map so limited, i want it to be free and wild to build where ever you want.
    It adds 2 aspects to the match. Mystery, don't know which room they are going to take control of.

    Dilution, spreads the team to thin and defenses won't get built correctly causing the entire team to lose.

  3. #23
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    i dont like the nukes rooms, but the maps is really good, would be the best map of map contest for me, but one think fucked the map...
    the entrance above this place


    it's near the core and is too easy make tele there. is impossible defend that tele spot but hard for destroy the enemy tele, if this place be removed or edited this map should be so good like the classics siege maps for me

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