Siege Ultimate RC16 - Page 6

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  1. #51
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    Quote Originally Posted by Higor View Post
    There is a message of that kind already, problem is, a mutator is blocking it.

    EDIT: Disregard that, it's being blocked and it's failing due to a design flaw.
    but that nuke kill message is for both teams... it's not good man, if you get the enemy nuke room and nobody saw you... you kill 1 nuke, but is missing 5... 6... 7 nukes... the enemy team will know what you are on their nuke room and can kill you before destroy all nukes.

    that message should show only for your own team

  2. #52
    Whicked Sick Higor's Avatar
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    Poison Guardian's effect on players fixed on clients, also use less bandwidth.

  3. #53
    Whicked Sick Higor's Avatar
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    Sent to @SAM

  4. #54
    Whicked Sick Higor's Avatar
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    Before you complain about the faulty RU recovery, I already submitted a server-side patch, so no need to download more files.

    Also, Neutron, EMP and Nuke destruction messages are still being blocked...

  5. #55
    Dominating Scourge's Avatar
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    As usual, pleased with your work. You've done more to make Siege a great experience than I could ever hope to repay.

    Still a couple of problems:
    - Some buildings spawn at 99.9 and will take repair priority over other players (especially problematic for supplier/ss). Supplier and SS should have lower display/repair priority than players (at least within "building repair distance") unless flamed or EMPed, in which case they should be top priority.
    - Some buildings - like the core, or supplier - will display a need for less RU for the next level upgrade than is actually needed, leading to wasted RU in some cases.

    Additional suggestions:
    - An option for smooth upgrades (including automatically speed upgrading players or whole-RU dumping) should be enabled in the "click both buttons" menu

  6. #56
    Dominating Scourge's Avatar
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    RU rough distribution should be random but more or less equal on both sides. There's nothing like one team getting a massive advantage at game start because they can build a supplier and the other team can't.

    Another suggestion for upgrades:

    Either or both: Smooth level benefits as suggested earlier, or upgrade buildings to the next whole level when possible instead of dumping all RU into a mixed level.

    Suggestion for !leech mode layout:

    If(PlayerCount <= 6 && LeechVotes >= (PlayerCount/2))
    {
    bLeechMode = true;
    bUpdateStats = false; /*persists to end of match beyond leech mode - should also hold true for any match where containers are stacked beyond a count of 5 in a rocket/bio leeching radius and leeched by the opposite team by these weapons; or additional containers in such setups are removed automatically without a !leech vote having been placed earlier in the match*/
    RuLimit(Red) = infinity;
    RuLimit(Blue) = infinity;
    bCanBuildNeutrons = false;
    bCanBuildEMP = false;
    }

    For ending leech mode, the first !endleech vote starts a 15 minute timer to end the leech match, with each subsequent vote subtracting two minutes from the timer. At the end of leech mode, RuLimit is decreased to container-set limits + core 300 RU and the match proceeds as usual.
    Last edited by Scourge; 02-02-2013 at 11:54 PM.

  7. #57
    Whicked Sick Shotman's Avatar
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    tbh i think they were too busy talking *cough* Neff at the beginning of the match to even get the RU or up each other. Because i always get plenty RU when i am either on Red or blue side of the base.
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gómez Bolaños "Chespirito" fue si querer queriendo. You'll be missed.

  8. #58
    Whicked Sick Higor's Avatar
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    Scourge, ur team had no teamwork.
    When the game started, I picked up 3 ru crystals and immediately upgraded the teammate that had picked the other ones.
    Without wasting time, i went to your base, killed 3 enemies, respawned, killed you trying to get into my core...
    Also, u're too slow.
    ------------------------------------- * -------------------------------------

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