Any maps that need to sieged or fixed? - Page 2

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  1. #11
    Whicked Sick 'Zac's Avatar
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    Quote Originally Posted by Higor View Post
    The problem with blackriver ultimate is a design flaw.

    Very common with basic terrain brushes (with with N x N subdivisions on one face).
    Which is why I ended up hand-making the terrain in OutworldHold.


    @'Zac
    Before you release any map, let me take a look at the path network, some of these 'Ultimate' maps have clusters of pathnodes making it very difficult to repair the network even with plugins like BotZ.
    I would gladly send you a T3D file to import over the map with the new PathNode set if you agree.
    I'm finished with both maps, the bathrooms and black river both renamed to the next version without my tag ( 'Z ) but i cant test the blackriver one because i think it has that brush or actor that only allows it to be played on a specific server. the bathrooms map has the clusters of pathnodes in certains spots and some are overlapping each other. The black river one is fine.


  2. #12
    Whicked Sick |uK|Rays's Avatar
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    EpicBoy and Lucius have potential, you could look into those Zac. I actually meant to get Fluke on those maps but it slipped my mind.

  3. #13
    Whicked Sick 'Zac's Avatar
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    Quote Originally Posted by |uK|Rays View Post
    EpicBoy and Lucius have potential, you could look into those Zac. I actually meant to get Fluke on those maps but it slipped my mind.
    Epicboy will be an easy one, i forgot how lucius looked like so i have no clue.


  4. #14
    Whicked Sick Shotman's Avatar
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    Quote Originally Posted by 'Zac View Post
    Epicboy will be an easy one, i forgot how lucius looked like so i have no clue.
    isn't lucius already a siege map? I have played it several times on the server 2 way and 4 way.
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gómez Bolaños "Chespirito" fue si querer queriendo. You'll be missed.

  5. #15
    Whicked Sick |uK|Rays's Avatar
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    nah lucius is the map with low grav in the middle, it works ok with siege, but the lowgrav middle is kinda bad.

  6. #16
    Whicked Sick Higor's Avatar
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    Lol, no grav mid ftw.
    I can see 10 v 10 snipers with the occasional trans nuker.

  7. #17
    Whicked Sick Shotman's Avatar
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    yea i have played it, i believe its better with low grav in mid then booster because a) booster can be bugged and b) if your going to make it booster than it has to be done with 4way as well and in 4way you will be having 6 boosters in each base.
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gómez Bolaños "Chespirito" fue si querer queriendo. You'll be missed.

  8. #18
    Whicked Sick |uK|Rays's Avatar
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    Nah it's bad with low grav cause you can camp the top entrance and push people around mid with literally any weapon. It doesn't need to be a booster mid it just needs a mid in general.

  9. #19
    Whicked Sick 'Zac's Avatar
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    i think lucius is fine, its been being played like that for years and plus i dont have the map for some reason, only the 4 way version i have.
    bathrooms > http://www.mediafire.com/download/lp...UltimateV3.zip
    blackriver > http://www.mediafire.com/download/u6...UltimateV6.zip
    epicboy > http://www.mediafire.com/download/rs...7Z-EpicBoy.zip
    blackriver MAY not be fixed because i could not test it.
    Last edited by 'Zac; 06-22-2013 at 12:27 PM.


  10. #20
    Whicked Sick |uK|Rays's Avatar
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    it's on the siege server, go cache rip it. It's been played with low grav for years in weapons ctf because they have translocators. Play it in a siege pug against any defender with half a clue and nobody is getting across mid for the first 20 minutes.

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