CTF-Slumdog

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  1. #1
    NoReasonBoner's Avatar
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    CTF-Slumdog

    As I have no way to really beta test, there may be a few issues that I haven't seen. Other than that, I present: CTF-Slumdog!
    Medium sized, fair, equal sided, capture the flag map. Didn't bot path or add weapons since I only play Instagib really, but if someone really wanted me to I could do either I guess.

    I've put a fair amount of time into this map and hope that you guys enjoy it! It would be perfect for a nice change up of duku, control, wootabulous on the insta servers (wink wink )

    Some Screenshots
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    Download Link: CTF-Slumdog.zip
    All files should be there, if any aren't definitely let me know.

    Enjoy!

  2. #2
    Whicked Sick 'Zac's Avatar
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    putting in pathnodes make its less lagier. good map though


  3. #3
    Moderator TimTim's Avatar
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    Quote Originally Posted by 'Zac View Post
    putting in pathnodes make its less lagier. good map though
    Does it really?? If so, that's really strange. Correct me if I'm wrong, but I thought pathnodes were only for bots and should have no effect on framerate.

  4. #4
    Whicked Sick Higor's Avatar
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    Add punctuation to zac's post and it will make sense. But yeah, a navigation network in a map is always appreciated.
    ------------------------------------- * -------------------------------------

  5. #5
    NoReasonBoner's Avatar
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    egghh fuck. fine lol :biggrin:

    They are always retarded regardless lol. okay guys i'll get 'em set up. might as well put in weapons at that point. Will post back after a bit of work. Any notes on the general layout, flow, looks, etc?

    Thanks everyone!
    Click image for larger version. 

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    edit - put in an overhead so the layout is visible

  6. #6
    Whicked Sick Shotman's Avatar
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    When you were building this map, were you watching slumdog millionaire? Since its CTF, put some defensive nodes.
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gómez Bolaños "Chespirito" fue si querer queriendo. You'll be missed.

  7. #7
    NoReasonBoner's Avatar
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    Quote Originally Posted by Shotman View Post
    When you were building this map, were you watching slumdog millionaire?
    No, close though. I was watching the episode of It's Always Sunny in Philadelphia where they keep referring to M. Nite Shyamalan as "The Slumdog."

    And I'll be sure to throw in some defensive nodes.

    I'll zone it too. I don't know why I haven't done that yet, years between making maps I guess, but its way too useful to skip

    Thanks

  8. #8
    Moderator ][X][~FLuKE~][X]['s Avatar
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    Quote Originally Posted by TimTim View Post
    Does it really?? If so, that's really strange. Correct me if I'm wrong, but I thought pathnodes were only for bots and should have no effect on framerate.
    You are correct, they have no effect whatsoever on framerate and provide locations for paths or by some rand spawn mutator using their location to random spawn items. (which i am sure you know)

    while you see this, you are the coder for newnet aren't you? if so then you need to white list SWJumpPad.u as newnet breaks the kickers in a lot of the maps on iG servers that have SWJumpPad, default kickers are fine as far as I know.

  9. #9
    Moderator TimTim's Avatar
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    @][X][~FLuKE~][X][_{HoF} Yeah I figured the broken kickers were a separate, custom actor. I'll have to code something specifically for them but it should be pretty easy.

  10. #10
    Moderator ][X][~FLuKE~][X]['s Avatar
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    could always add a small Replace function and use only one type of kicker, SWJumpPad.u is tiny and has bug fixes as far as I am aware, also seems to be popular with mappers.

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