General protection fault - Page 2

User Tag List

Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 38
  1. #11
    Dominating seabass's Avatar
    Join Date
    Jan 2015
    Posts
    540
    Country:
    I keep getting this same crash, and I tried looking for the FMOD plugin, but from what I can see, the plugin has been replaced by OpenAL.
    When I join the servers, ACE kicks me saying that ALAudio.dll is unknown. Would it be possible to whitelist this one as well?

  2. #12
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    The only reason I couldn't keep using my Glide wrapper + 3dfxGlide renderer was ACE being unable to recognize that UT goes software mode when I switch to windowed mode...
    Therefore, two renderers in a ACE session = crash.
    ACE needs a huge update.
    ------------------------------------- * -------------------------------------

  3. #13
    Dominating seabass's Avatar
    Join Date
    Jan 2015
    Posts
    540
    Country:
    This crash happens when I close UT. Not a huge deal, considering all the crashes I fixed today (a bunch of fmalloc errors). I can also finally play demorec's, where as before I always got errors.

    This won't add another renderer, but replace the GalaxyAudio renderer, so this shouldn't crash, or am I wrong here?

  4. #14
    Whicked Sick Chamberly's Avatar
    Join Date
    Jul 2012
    Location
    Vandora Temple
    Posts
    5,488
    Country:
    It would cause a bit of problem/crash if ACE doesn't have it whitelisted.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  5. #15
    Moderator |uK|kenneth's Avatar
    Join Date
    Jan 2011
    Posts
    3,616
    Country:
    man the first 5 sec i saw this thread i was like WOW GRIM IS BACK. but then i saw 2013.....

  6. #16
    Moderator ][X][~FLuKE~][X]['s Avatar
    Join Date
    Feb 2012
    Posts
    1,367
    Country:
    Quote Originally Posted by seabass View Post
    I keep getting this same crash, and I tried looking for the FMOD plugin, but from what I can see, the plugin has been replaced by OpenAL.
    When I join the servers, ACE kicks me saying that ALAudio.dll is unknown. Would it be possible to whitelist this one as well?
    Switch it to this in your UnrealTournament.ini.

    AudioDevice=Galaxy.GalaxyAudioSubsystem


    That file is meant to be white listed but it still kicks in some instances. It has been reportedly happening since 2013

  7. #17
    Dominating seabass's Avatar
    Join Date
    Jan 2015
    Posts
    540
    Country:
    Quote Originally Posted by ][X][~FLuKE~][X][ View Post
    Switch it to this in your UnrealTournament.ini.

    AudioDevice=Galaxy.GalaxyAudioSubsystem
    That's the one I'm currently using (the one that's crashing).

  8. #18
    Moderator ][X][~FLuKE~][X]['s Avatar
    Join Date
    Feb 2012
    Posts
    1,367
    Country:
    Quote Originally Posted by seabass View Post
    That's the one I'm currently using (the one that's crashing).
    Delete ALAudio.dll if you are not using openAL audio renderer, or do you have it for some other custom reason?

  9. #19
    Dominating seabass's Avatar
    Join Date
    Jan 2015
    Posts
    540
    Country:
    Quote Originally Posted by ][X][~FLuKE~][X][ View Post
    Delete ALAudio.dll if you are not using openAL audio renderer, or do you have it for some other custom reason?
    I was trying to use it to see whether OpenAL would stop the crashes, but when ACE kicked me, I immediately went back to Galaxy.GalaxyAudioSubsystem, so I haven't been able to see whether OpenAL would solve the problem.
    I'm not (trying to) use OpenAL for any other reason.

    Are you saying that ALAudio.dll can cause problems just by being in the system folder? Because I haven't cleaned up the files after I unzipped them there.

  10. #20
    Whicked Sick Chamberly's Avatar
    Join Date
    Jul 2012
    Location
    Vandora Temple
    Posts
    5,488
    Country:
    Quote Originally Posted by seabass View Post
    Are you saying that ALAudio.dll can cause problems just by being in the system folder?
    I honestly don't think so because long it's not being in use, it wouldn't do much harm honestly. But I'm not too sure because I never used it, I always used the default one (AudioDevice=Galaxy.GalaxyAudioSubsystem)... I'll go ahead and drop it in my system file and see if it will do anything.


    http://irc.lc/globalgamers/uscript for uscript discussion.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. It's my fault :(
    By UT-Sniper-SJA94 in forum Jokes and Humour
    Replies: 4
    Last Post: 10-12-2015, 08:58 PM
  2. Spawn protection again plx!
    By PK+ in forum z p | - = | C O M B O I N S T A G I B | N W C T F | S A C T F | = -
    Replies: 9
    Last Post: 09-28-2015, 03:07 AM
  3. General protection fault
    By Novak in forum zp| * * * -=[SIEGE]=- |uK| One Night Stand -=[SIEGE]=- Server * * *
    Replies: 4
    Last Post: 01-19-2015, 01:47 PM
  4. Spawn protection?
    By UT-Sniper-SJA94 in forum z p | - = | C O M B O I N S T A G I B | N W C T F | S A C T F | = -
    Replies: 20
    Last Post: 01-06-2013, 09:26 PM
  5. Spawn protection, why?
    By holdy in forum Unreal Tournament Chit Chat
    Replies: 10
    Last Post: 03-07-2012, 12:59 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •