User Tag List

Page 1 of 4 123 ... LastLast
Results 1 to 10 of 34
  1. #1
    Moderator ][X][~FLuKE~][X]['s Avatar
    Join Date
    Feb 2012
    Posts
    1,367
    Country:

    Current siege version

    Minigun = Rapid fire ZP sniper rifle - needs to have the shit nerfed out of it

    lag compensator is still doing the opposite of what it should be doing.

    50-70% Shots still not registering from sniper, in fact I think it is worse since the last update.

    Server crashing.

    Seems it gets gradually worse each release.


    I am curious as to why the server never gets reverted back to the best working version until the problems have been smoothed out, forcing players put up with problems until the next release is wrong and frustrating for them and is exactly what has happened over recent weeks, loyal traffic should come first, mod development second and keep them as happy as you can with solid versions, not ones riddled with issues or game changing changes.

    @Higor, from one developer to another.....you should stop forcing people to use bad versions/Releases, you will lose support rapidly and without support you are basically lining yourself up to be flamed and blamed. You are the developer so you have the control, do you really want people to think your coding skills are poor? because that is what is happening because you are forcing them to use broken versions. Not insulting you at all, I am giving you a reality check from personal experience of what happens if you keep releasing buggy versions with many faults and things added/removed without checking what the people would prefer.

    Not liking additions/removals/changes is a normal process of development, crashing, bugs and serious game inhibiting problems is not. The development of siege is being portrayed very badly and seems to be getting worse, soon all you will end up doing for months is fixing bugs/problems along side losing the support of the siege community.

    this feels like deja vu.

  2. #2
    Moderator |uK|kenneth's Avatar
    Join Date
    Jan 2011
    Posts
    3,616
    Country:
    1 guy in the server when i joined today gj.

  3. #3
    Administrator SAM's Avatar
    Join Date
    Jan 2011
    Posts
    8,296
    Country:
    So. Siege ultimate 21 then?

  4. #4
    Killing Spree Sheepy's Avatar
    Join Date
    Jun 2011
    Posts
    139
    Country:
    why doesn't siege use newnet?

  5. #5
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
    Join Date
    Jan 2011
    Location
    London, United Kingdom
    Posts
    6,860
    bring back zeroping

    zp211 like fluke said which fixes the double shot with sniper problem. also bring back the siege version first used in the last mlsg season that just finished before the season even started

    was either v3 or v4 im not sure now cause theres so many versions

  6. #6
    ~Goddess~ |uK|fleecey's Avatar
    Join Date
    Jan 2011
    Posts
    3,812
    Country:
    @Chamberly why do you dislike the post? you think the siege version that is on right now is good?

  7. #7
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    I leave for 1 day...
    And none of the 'small' changes was supposed to even affect any critical server components, besides fixing imagedropping in a safer and less expensive way.
    I really doubt the Siege package is doing this but I'll profile the server to see if I can reproduce this.

    EDIT: I see 23 players and 8 spectators.
    Kenneth, would you kindly STFU?

    --- Updated ---

    @SAM

    r=65
    cli=28
    act=2.8~4.0
    net=16~23

    The server's CPU can't handle the replication code, something is horribly hogging the Server's resources.

    --- Updated ---

    @SAM

    I will reduce tickrate from 65 to 50 until I can find out what's going on.

    --- Updated ---

    r=50
    cli=28
    act=2.8~4.0
    net=12~19

    Tickrate 50 profile, 300 net channels open which is excessive.
    I believe we've got lots of bAlwaysRelevant actors with a NetUpdateFrequency of 100 getting replicated to all players.
    0011 isn't creating any new actors, I will take a look at this NexGen later.
    If it's the NUF value, it could be tweaked without replacing the package.

    --- Updated ---

    Had my profilers print a client actor list:
    Actors 0-119 are the map's static actors (Command 4 way).
    Actor 120 is the local player pawn.
    Actor 121 and on are local and replicated actors.
    Saved move actors are data placeholders created on the client.

    Everything else (except items and weapons) will be subject to analysis.
    EDIT: Filtered list.

    Code:
    ScriptLog: Actor 120: bbCHSpectator0
    ScriptLog: Actor 122: NexgenClient7
    ScriptLog: Actor 123: GeneralConfig6
    ScriptLog: Actor 124: ServerConfig6
    ScriptLog: Actor 125: NexgenLang6
    ScriptLog: Actor 126: NexgenHUD6
    ScriptLog: Actor 127: TMale11
    ScriptLog: Actor 128: PlayerShadow147
    ScriptLog: Actor 129: TMale47
    ScriptLog: Actor 130: PlayerShadow148
    ScriptLog: Actor 131: TMale12
    ScriptLog: Actor 132: PlayerShadow149
    ScriptLog: Actor 133: TFemale48
    ScriptLog: Actor 134: PlayerShadow150
    ScriptLog: Actor 135: TMale48
    ScriptLog: Actor 136: PlayerShadow151
    ScriptLog: Actor 137: TFemale40
    ScriptLog: Actor 138: PlayerShadow152
    ScriptLog: Actor 139: TFemale41
    ScriptLog: Actor 140: PlayerShadow153
    ScriptLog: Actor 141: TFemale49
    ScriptLog: Actor 142: PlayerShadow154
    ScriptLog: Actor 143: TMale49
    ScriptLog: Actor 144: PlayerShadow155
    ScriptLog: Actor 145: TMale50
    ScriptLog: Actor 146: PlayerShadow156
    ScriptLog: Actor 147: TFemale50
    ScriptLog: Actor 148: PlayerShadow157
    ScriptLog: Actor 149: TMale51
    ScriptLog: Actor 150: PlayerShadow158
    ScriptLog: Actor 151: TFemale51
    ScriptLog: Actor 152: PlayerShadow160
    ScriptLog: Actor 153: TFemale42
    ScriptLog: Actor 154: PlayerShadow162
    ScriptLog: Actor 155: TMale52
    ScriptLog: Actor 156: PlayerShadow163
    ScriptLog: Actor 157: TMale13
    ScriptLog: Actor 158: PlayerShadow164
    ScriptLog: Actor 159: TFemale52
    ScriptLog: Actor 160: PlayerShadow165
    ScriptLog: Actor 161: TFemale43
    ScriptLog: Actor 162: PlayerShadow166
    ScriptLog: Actor 163: TFemale44
    ScriptLog: Actor 164: PlayerShadow167
    ScriptLog: Actor 165: sgBaseCore0
    ScriptLog: Actor 166: WildcardsMeshFX0
    ScriptLog: Actor 167: sgBaseCore1
    ScriptLog: Actor 168: WildcardsMeshFX1
    ScriptLog: Actor 169: SAClient1
    ScriptLog: Actor 170: sgPlayerData1
    ScriptLog: Actor 171: sgPlayerData3
    ScriptLog: Actor 172: SoundsHUDNotify0
    ScriptLog: Actor 173: sgPlayerData4
    ScriptLog: Actor 174: sgPlayerData5
    ScriptLog: Actor 175: sgPlayerData6
    ScriptLog: Actor 176: sgPlayerData7
    ScriptLog: Actor 177: sgSpecInv0
    ScriptLog: Actor 178: sgPlayerData8
    ScriptLog: Actor 179: sgPlayerData9
    ScriptLog: Actor 180: sgPlayerData10
    ScriptLog: Actor 181: sgPlayerData11
    ScriptLog: Actor 182: sgPlayerData12
    ScriptLog: Actor 183: sgPlayerData13
    ScriptLog: Actor 184: sgPlayerData14
    ScriptLog: Actor 185: sgPlayerData15
    ScriptLog: Actor 186: sa0
    ScriptLog: Actor 187: sgPlayerData16
    ScriptLog: Actor 188: sgPlayerData17
    ScriptLog: Actor 189: sgPlayerData18
    ScriptLog: Actor 190: sgPlayerData19
    ScriptLog: Actor 191: sgPlayerData20
    ScriptLog: Actor 192: sgGameReplicationInfo0
    ScriptLog: Actor 193: NexgenABMClient1
    ScriptLog: Actor 196: sgBaseCore2
    ScriptLog: Actor 197: WildcardsMeshFX9
    ScriptLog: Actor 204: NXPClient1
    ScriptLog: Actor 205: NXPLang1
    ScriptLog: Actor 206: TeamInfo24
    ScriptLog: Actor 210: NexgenClientCore7
    ScriptLog: Actor 215: ConsoleChecker0
    ScriptLog: Actor 219: sgPRI0
    ScriptLog: Actor 220: sgClient0
    ScriptLog: Actor 221: sgPRI1
    ScriptLog: Actor 222: SavedMove303
    ScriptLog: Actor 223: FV_ImpactMacroActor13
    ScriptLog: Actor 224: sgHUD0
    ScriptLog: Actor 225: FontInfo24
    ScriptLog: Actor 226: ServerInfoTeam6
    ScriptLog: Actor 227: FontInfo25
    ScriptLog: Actor 228: SoundsHUDHelper0
    ScriptLog: Actor 229: sgPRI2
    ScriptLog: Actor 232: sgPRI3
    ScriptLog: Actor 233: PlayerReplicationInfo14
    ScriptLog: Actor 257: TeamInfo25
    ScriptLog: Actor 268: SAReplicationInfo1
    ScriptLog: Actor 272: NexgenConfigExt6
    ScriptLog: Actor 274: TeamInfo26
    ScriptLog: Actor 287: NexgenGameInfo6
    ScriptLog: Actor 292: TeamInfo27
    ScriptLog: Actor 356: sgPRI5
    ScriptLog: Actor 362: sgPRI8
    ScriptLog: Actor 363: sgPRI9
    ScriptLog: Actor 364: sgPRI10
    ScriptLog: Actor 365: sgPRI11
    ScriptLog: Actor 368: sgPRI12
    ScriptLog: Actor 371: sgPRI13
    ScriptLog: Actor 372: sgPRI14
    ScriptLog: Actor 373: sgPRI15
    ScriptLog: Actor 374: PlayerReplicationInfo15
    ScriptLog: Actor 379: sgPRI16
    ScriptLog: Actor 380: sgPRI17
    ScriptLog: Actor 381: sgPRI18
    ScriptLog: Actor 382: sgPRI20
    ScriptLog: Actor 383: sgPRI21
    ScriptLog: Actor 388: sgPRI23
    ScriptLog: Actor 390: sgPRI24
    ScriptLog: Actor 391: sgPRI25
    ScriptLog: Actor 392: sgPRI26
    ScriptLog: Actor 393: NexgenSharedDataSyncManager8
    ScriptLog: Actor 394: NXPHUD1
    ScriptLog: Actor 395: NexgenSharedDataSyncManager9
    ScriptLog: Actor 396: NexgenPlayerInfo120
    ScriptLog: Actor 397: NexgenPlayerInfo121
    ScriptLog: Actor 398: NexgenPlayerInfo122
    ScriptLog: Actor 399: NexgenPlayerInfo123
    ScriptLog: Actor 400: NexgenPlayerInfo124
    ScriptLog: Actor 401: NexgenPlayerInfo126
    ScriptLog: Actor 402: NexgenPlayerInfo127
    ScriptLog: Actor 403: NexgenPlayerInfo128
    ScriptLog: Actor 404: NexgenPlayerInfo129
    ScriptLog: Actor 405: NexgenPlayerInfo130
    ScriptLog: Actor 406: NexgenPlayerInfo131
    ScriptLog: Actor 407: NexgenPlayerInfo132
    ScriptLog: Actor 408: NexgenPlayerInfo135
    ScriptLog: Actor 409: NexgenPlayerInfo136
    ScriptLog: Actor 410: NexgenPlayerInfo137
    ScriptLog: Actor 411: NexgenPlayerInfo138
    ScriptLog: Actor 412: NexgenPlayerInfo139
    ScriptLog: Actor 413: NexgenPlayerInfo140
    ScriptLog: Actor 414: NexgenPlayerInfo141
    ScriptLog: Actor 415: NexgenPlayerInfo142
    ScriptLog: Actor 416: NexgenPlayerInfo143
    ScriptLog: Actor 417: NexgenPlayerInfo145
    ScriptLog: Actor 418: SALang1
    ScriptLog: Actor 419: NXPConfigDC1
    ScriptLog: Actor 420: NexgenABMConfigDC1
    ScriptLog: Actor 421: NexgenABMBanListDC1
    ScriptLog: Actor 422: NXPMapListDC1
    ScriptLog: Actor 423: sgScore0
    ScriptLog: Actor 424: FontInfo26
    ScriptLog: Actor 428: sgPlayerData22
    ScriptLog: Actor 429: sgPRI30
    ScriptLog: Actor 431: TMale53
    ScriptLog: Actor 432: PlayerShadow169
    ScriptLog: Actor 433: NexgenPlayerInfo150
    ScriptLog: Actor 435: sgPRI31
    ScriptLog: Actor 437: NexgenPlayerInfo151
    ScriptLog: Actor 438: TMale55
    ScriptLog: Actor 439: PlayerShadow171
    ScriptLog: Actor 440: sgPlayerData24
    ScriptLog: Actor 442: sgPRI33
    ScriptLog: Actor 443: NexgenPlayerInfo152
    ScriptLog: Actor 444: sgPRI34
    ScriptLog: Actor 447: NexgenPlayerInfo153
    ScriptLog: Actor 541: sgPlayerData26
    ScriptLog: Actor 543: TMale56
    ScriptLog: Actor 544: PlayerShadow173
    ScriptLog: Actor 545: sgPRI36
    ScriptLog: Actor 546: NexgenPlayerInfo154
    ScriptLog: Actor 547: zp_SniperRifle160
    ScriptLog: Actor 548: sgBuildingCH0
    ScriptLog: Actor 549: UT_Eightball552
    ScriptLog: Actor 552: zp_SniperRifle168
    ScriptLog: Actor 553: UT_Eightball558
    ScriptLog: Actor 554: UT_Eightball562
    ScriptLog: Actor 555: sgConstructor149
    ScriptLog: Actor 556: zp_SniperRifle172
    ScriptLog: Actor 557: sgEnforcer243
    ScriptLog: Actor 558: sgEnforcer245
    ScriptLog: Actor 559: UT_Eightball565
    ScriptLog: Actor 560: ut_biorifle124
    ScriptLog: Actor 561: zp_SniperRifle173
    ScriptLog: Actor 562: sgEnforcer248
    ScriptLog: Actor 563: UT_Eightball567
    ScriptLog: Actor 564: UT_Eightball568
    ScriptLog: Actor 565: zp_SniperRifle176
    ScriptLog: Actor 566: zp_ShockRifle116
    ScriptLog: Actor 567: sgMinigun77
    ScriptLog: Actor 568: sgNukeLauncher23
    ScriptLog: Actor 569: sgEnforcer249
    ScriptLog: Actor 570: UT_FlakCannon157
    ScriptLog: Actor 571: zp_SniperRifle177
    ScriptLog: Actor 572: zp_ShockRifle117
    ScriptLog: Actor 573: zp_SniperRifle178
    ScriptLog: Actor 574: sgMinigun78
    ScriptLog: Actor 575: zp_ShockRifle118
    ScriptLog: Actor 576: ripper103
    ScriptLog: Actor 577: UT_FlakCannon158
    ScriptLog: Actor 578: zp_SniperRifle179
    ScriptLog: Actor 579: sgMinigun79
    ScriptLog: Actor 580: sgEnforcer250
    ScriptLog: Actor 581: UT_Eightball571
    ScriptLog: Actor 582: sgPulseGun40
    Last edited by Higor; 10-16-2013 at 12:44 PM.

  8. #8
    Moderator |uK|kenneth's Avatar
    Join Date
    Jan 2011
    Posts
    3,616
    Country:
    dude why the fuck are you raging its true. there was 1 guy in the server when i joined today.

  9. #9
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    118 NPLoader actors being constantly polled for variable changes, for 28 clients on every frame?
    @SAM, I could use a server changelog.

    Code:
    ScriptLog: Actor 121: NPLReplicationInfo611
    ScriptLog: Actor 194: NPLReplicationInfo612
    ScriptLog: Actor 195: NPLReplicationInfo613
    ScriptLog: Actor 198: NPLReplicationInfo614
    ScriptLog: Actor 199: NPLReplicationInfo615
    ScriptLog: Actor 200: NPLReplicationInfo616
    ScriptLog: Actor 201: NPLReplicationInfo617
    ScriptLog: Actor 202: NPLReplicationInfo618
    ScriptLog: Actor 203: NPLReplicationInfo619
    ScriptLog: Actor 207: NPLReplicationInfo620
    ScriptLog: Actor 208: NPLReplicationInfo621
    ScriptLog: Actor 209: NPLReplicationInfo622
    ScriptLog: Actor 211: NPLReplicationInfo623
    ScriptLog: Actor 212: NPLReplicationInfo624
    ScriptLog: Actor 213: NPLReplicationInfo625
    ScriptLog: Actor 214: NPLReplicationInfo626
    ScriptLog: Actor 216: NPLReplicationInfo627
    ScriptLog: Actor 217: NPLReplicationInfo628
    ScriptLog: Actor 218: NPLReplicationInfo629
    ScriptLog: Actor 230: NPLReplicationInfo630
    ScriptLog: Actor 231: NPLReplicationInfo631
    ScriptLog: Actor 234: NPLReplicationInfo632
    ScriptLog: Actor 236: NPLReplicationInfo633
    ScriptLog: Actor 237: NPLReplicationInfo634
    ScriptLog: Actor 240: NPLReplicationInfo635
    ScriptLog: Actor 241: NPLReplicationInfo636
    ScriptLog: Actor 245: NPLReplicationInfo637
    ScriptLog: Actor 246: NPLReplicationInfo638
    ScriptLog: Actor 247: NPLReplicationInfo639
    ScriptLog: Actor 248: NPLReplicationInfo640
    ScriptLog: Actor 249: NPLReplicationInfo641
    ScriptLog: Actor 250: NPLReplicationInfo642
    ScriptLog: Actor 251: NPLReplicationInfo643
    ScriptLog: Actor 252: NPLReplicationInfo644
    ScriptLog: Actor 253: NPLReplicationInfo645
    ScriptLog: Actor 254: NPLReplicationInfo646
    ScriptLog: Actor 255: NPLReplicationInfo647
    ScriptLog: Actor 256: NPLReplicationInfo648
    ScriptLog: Actor 258: NPLReplicationInfo649
    ScriptLog: Actor 259: NPLReplicationInfo650
    ScriptLog: Actor 260: NPLReplicationInfo651
    ScriptLog: Actor 261: NPLReplicationInfo652
    ScriptLog: Actor 262: NPLReplicationInfo653
    ScriptLog: Actor 263: NPLReplicationInfo654
    ScriptLog: Actor 264: NPLReplicationInfo655
    ScriptLog: Actor 265: NPLReplicationInfo656
    ScriptLog: Actor 266: NPLReplicationInfo657
    ScriptLog: Actor 267: NPLReplicationInfo658
    ScriptLog: Actor 269: NPLReplicationInfo659
    ScriptLog: Actor 270: NPLReplicationInfo660
    ScriptLog: Actor 271: NPLReplicationInfo661
    ScriptLog: Actor 273: NPLReplicationInfo662
    ScriptLog: Actor 275: NPLReplicationInfo663
    ScriptLog: Actor 276: NPLReplicationInfo664
    ScriptLog: Actor 277: NPLReplicationInfo665
    ScriptLog: Actor 278: NPLReplicationInfo666
    ScriptLog: Actor 279: NPLReplicationInfo667
    ScriptLog: Actor 280: NPLReplicationInfo668
    ScriptLog: Actor 281: NPLReplicationInfo669
    ScriptLog: Actor 282: NPLReplicationInfo670
    ScriptLog: Actor 283: NPLReplicationInfo671
    ScriptLog: Actor 284: NPLReplicationInfo672
    ScriptLog: Actor 285: NPLReplicationInfo673
    ScriptLog: Actor 286: NPLReplicationInfo674
    ScriptLog: Actor 288: NPLReplicationInfo675
    ScriptLog: Actor 289: NPLReplicationInfo676
    ScriptLog: Actor 290: NPLReplicationInfo677
    ScriptLog: Actor 291: NPLReplicationInfo678
    ScriptLog: Actor 293: NPLReplicationInfo679
    ScriptLog: Actor 294: NPLReplicationInfo680
    ScriptLog: Actor 295: NPLReplicationInfo681
    ScriptLog: Actor 296: NPLReplicationInfo682
    ScriptLog: Actor 297: NPLReplicationInfo683
    ScriptLog: Actor 298: NPLReplicationInfo684
    ScriptLog: Actor 312: NPLReplicationInfo685
    ScriptLog: Actor 313: NPLReplicationInfo686
    ScriptLog: Actor 314: NPLReplicationInfo687
    ScriptLog: Actor 315: NPLReplicationInfo688
    ScriptLog: Actor 316: NPLReplicationInfo689
    ScriptLog: Actor 317: NPLReplicationInfo690
    ScriptLog: Actor 318: NPLReplicationInfo691
    ScriptLog: Actor 319: NPLReplicationInfo692
    ScriptLog: Actor 320: NPLReplicationInfo693
    ScriptLog: Actor 321: NPLReplicationInfo694
    ScriptLog: Actor 322: NPLReplicationInfo695
    ScriptLog: Actor 323: NPLReplicationInfo696
    ScriptLog: Actor 324: NPLReplicationInfo697
    ScriptLog: Actor 325: NPLReplicationInfo698
    ScriptLog: Actor 326: NPLReplicationInfo699
    ScriptLog: Actor 330: NPLReplicationInfo700
    ScriptLog: Actor 357: NPLReplicationInfo701
    ScriptLog: Actor 358: NPLReplicationInfo702
    ScriptLog: Actor 359: NPLReplicationInfo703
    ScriptLog: Actor 360: NPLReplicationInfo704
    ScriptLog: Actor 361: NPLReplicationInfo705
    ScriptLog: Actor 366: NPLReplicationInfo706
    ScriptLog: Actor 367: NPLReplicationInfo707
    ScriptLog: Actor 369: NPLReplicationInfo708
    ScriptLog: Actor 370: NPLReplicationInfo709
    ScriptLog: Actor 375: NPLReplicationInfo710
    ScriptLog: Actor 376: NPLReplicationInfo711
    ScriptLog: Actor 377: NPLReplicationInfo712
    ScriptLog: Actor 378: NPLReplicationInfo713
    ScriptLog: Actor 384: NPLReplicationInfo714
    ScriptLog: Actor 385: NPLReplicationInfo715
    ScriptLog: Actor 386: NPLReplicationInfo716
    ScriptLog: Actor 387: NPLReplicationInfo717
    ScriptLog: Actor 389: NPLReplicationInfo718
    ScriptLog: Actor 425: NPLReplicationInfo719
    ScriptLog: Actor 426: NPLReplicationInfo720
    ScriptLog: Actor 427: NPLReplicationInfo721
    ScriptLog: Actor 430: NPLReplicationInfo722
    ScriptLog: Actor 434: NPLReplicationInfo723
    ScriptLog: Actor 436: NPLReplicationInfo724
    ScriptLog: Actor 441: NPLReplicationInfo725
    ScriptLog: Actor 445: NPLReplicationInfo726
    ScriptLog: Actor 446: NPLReplicationInfo727
    ScriptLog: Actor 542: NPLReplicationInfo728
    ------------------------------------- * -------------------------------------

  10. #10
    Dominating TDNConvict's Avatar
    Join Date
    Apr 2011
    Posts
    462
    agreed server has been aweful for a long time now.. if you put last mlsg seasons version on all the binds will be fucked up again but at least it will be working better.... I still don't understand why you don't just go off the pug version....

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Question(s) for current Siege developers
    By (bO.o)b in forum #siegepug Discussion
    Replies: 4
    Last Post: 01-11-2014, 03:22 PM
  2. Disappointment with new version of Siege on PUG
    By Banny in forum General Discussion
    Replies: 3
    Last Post: 08-07-2013, 11:45 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •